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Ambler

Monster Hunting Team
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Everything posted by Ambler

  1. You confuse me. Threw the bonus xp from Hati/Skoll onto HP and WC, as I'll be getting bonus xp from Barb assault anyway. :)
  2. Small vid of the graphics glitch... Ignore the commentary as it's not really relevant.
  3. Low levels get damage scaling so it's a "fair fight" for everyone, but as I'm high attack stats low defense stats, it boosts my attack by miles and my defence by a bit, which gives me a huge advantage against 200cb players, to the point where I have enough accuracy/damage to just kill them in a few hits, whereas I get hit ~500 every time, because their gear/stats get scaled down to match mine.
  4. There was talk about how low levels were overpowered in PvP recently, so I took my 83 mage 25 defence account, bought a vwand/book and did some pking/convoy killing... It was kind of insane to say the least, don't think I died aside from a dc and being piled by ~10 people, was doing the same sort of damage that I was doing on my main, with seismics/tectonic. Ended up having to hop a lot though because people complained about me pking them. :wall:
  5. There's Korasi's Sword at level 78, though it does have some quest requirements. Why non-degrading, if I may ask?
  6. Yay shield buff?
  7. Nope, at least not until after this post. :twss:
  8. Random question thing: Would it be possible to use the board (Or add a sub-board?) for the posting of WIP programs asking for feedback/people to test? Or only for finished stuff?
  9. Not ingame, but rs related. Mod Weath is amazing. (NMZ = Nightmare Zone for the non-07ers like me)
  10. I approve of this, and will probably make use of it at some point in the future. :)
  11. Okay then, I should have bought them at 310 each. :wall:
  12. [hide=Profanity, but hilarious] [/hide] Villager is going to be an awesome SSB character. :lol:
  13. I'm seriously considering getting the ring also, the stats seem pretty neat, though I'm not sure if it'll be more useful than a ring of vigour. Might end up bringing a ring switch for blood/ice, :lol:
  14. Just use blisterwood polearm, it'll hit them fine. Weakness should mean next to nothing with your stats, so just ignore it and use whatever you like, probably a melee weapon so you can get 99 attack. ;)
  15. Is it bad that I just watched all the episodes back to back and understand it all? :twss: I support bandosian troops just deserting and leaving a certain big high war god alone on a tower...
  16. As long as an even spread of servers around the world is kept, I won't mind if worlds are removed. As for crashing at bosses? That doesn't really happen much, there's only a few people who do it consistently, and even then, with a bit of practise you should be able to get drops off them most of the time. Unless they're Fumbra
  17. Time for a fun game of spot the glitch caused by this update:
  18. Power to the Players - New Poll System Members only The Power to the Players poll system is here! From today, the future of RuneScape is in your hands. Through frequent polls - voted on in-game through the Community interface - you'll set the course for RuneScape's content updates. You'll vote on the order of our most anticipated releases; set the tone for our holiday events; decide which monsters are in need of a drop table rework, and much more. From now on, almost everything headed for the game goes through you first. With your input into every major update we release, we'll make RuneScape the game that you want to play. Read on for more details on Power to the Players, or log in and vote now! You DecideYou can access the new poll system in the game itself. Open the Community (previously Social) interface, and you'll find the polls under the 'Vote Now!' tab. Note that the quick polls displayed on the RuneScape homepage itself are not part of the Power to the Players system. We'll be adding a way to vote in the new polls to the RuneScape homepage soon. Polls are divided into three types: Dragonstone polls are where you'll decide the direction of the game - voting on topics that define what RuneScape is. You'll see our biggest blockbuster updates polled in the Dragonstone category - as seen in this month's Invention vs Elf City poll - as well as core mechanical changes, and other game-changing updates. There'll be just one Dragonstone poll each month, usually running for its entire duration.Diamond polls cover major updates, or changes to key game features. You'll see two Diamond polls each month, running for up to a fortnight each.Ruby polls get down to the nitty-gritty. They'll tend to be about specific aspects of upcoming updates, or content that caters to a specific group of players. You'll get three or four Ruby polls each month, each running for around a week.There are three polls up and running already, which will stay open during the listed date ranges: Dragonstone: Invention Skill vs the Elf City (13th January - 31st January) In this month's big poll, you'll decide which of two hotly anticipated updates we create first: the Invention skill, or the Elf City. Diamond: Drop Table Improvement (13th January - 20th January) Decide which type of enemy you'd like to be less miserly with their drops, out of beasts, demons, elementals and ghosts. Alternatively, you can say they're all fine as they are. Ruby: Decide on Maps for a New Minigame (13th January - 20th January) We've got a doozy of a new minigame coming up soon, featuring instanced maps that are themed around iconic RuneScape regions. We've decided on several themes already, but here's your chance to pick one more: Ashdale, Canifis, Isafdar, the Wilderness, Zanaris, or none of these suggestions. The following polls are coming later this month: Diamond: Decide on a Spring Holiday Event (20th - 31st January) Do you like your springtime celebrations traditional - an Easter-based theme, complete with bunnies and chocolate eggs aplenty - or would you prefer something different: an ape-vs-vegetable clash between Marimbo and Brassica Prime? Ruby: Which New Dragon Would You Like? (20th to 27th January) Choose which type of draconic foe you'd most like to tangle with: alchemical, celestial, gemstone, gold, or none of these. Ruby: Should We Reduce the Number of Worlds? (27th to 31st January) Reducing the number of game worlds would make those that remain livelier, with more players around to trade, talk and adventure with. Would you like us to do this, or would you prefer to keep the number of worlds as they are? Cast Your VotesUpdates agreed on in these polls are guaranteed to happen, so choose carefully. However, you can change your vote up until the poll closes (10am GMT on the stated closing date), so you'll have time to think about your decision. The first three polls are open right now, so get voting now! Be sure to visit our dedicated Power to the Players forum to give us your feedback, as well as your ideas for future polls. RuneScape's your game - help us make it the game that you want it to be! The RuneScape Team How to use the Power to the Players poll system: Open the Community interface and select the 'Vote Now!' tab. Requirements: You must be a RuneScape member. In Other NewsTonight - 5pm GMT on the 13th of January - the Community Team will be running a Q&A session on the new poll system. Head over to the Power to the Players forum from then to ask your questions.Hati and Sköll will be menacing the Fremennik Province from the 16th of January.World map icons are now divided into categories, and can be hidden or displayed as needed.Zooming into or out of the world map using the mouse wheel now focuses the zoom on the mouse pointer.Take a look at the patch notes for other updates released today. [hide=Patch notes] 13th January 2014 Graphical: The Remove Roof setting now removes the furniture in Player-Owned Ports.The thrown-weapon model for death-touched darts has been corrected.The eye patch is now a snugger fit around the player's face.Some textures used on the Barbarian Assault walls have been fixed.The Mexican Wave and Sportsman emotes now stop when players attempt to perform another action.The royal crossbow no longer alters the shoulder position when equipped.Elf-style wigs no longer cause female characters' mouths to display incorrectly.Fixed the run animation when wielding the santa sack and water balloon.Reduced the model size of Solomon.Zilyana's Hard-Mode death animation is now much smoother.Some small graphical issues occurring during certain Birthright of the Dwarves cutscenes have been fixed. Skills, D&Ds & Minigames: Ardrigal mixture now correctly uses the Make X interface.A misleading message regarding farming at a patch other than north of Port Sarim has been removed.Dash symbols now appear correctly in the dialogue with Ysondria at the Nexus.You will now be warned about losing Daily Challenge progress when leaving Stealing Creation.Players are now warned before leaving the Runecrafting Guild via the portal if they are on a Great Orb Project team.In the Player-Owned Ports random event Last Orders, the patrons' voice acting can no longer be heard when the option is turned off in audio settings. Quests, Challenges and Achievements: A small camera issue during the World Wakes quest has been corrected.The camera view during certain sections of the Kennith's Concerns quest has been corrected.The Festive Challenge display on the Challenges interface has now been removed.The Lumbridge/Draynor achievement 'Steel Yourself For Combat' now displays the correct hint.A message box from Boric in Whats Mine Is Yours that was appearing before it should has been fixed.Elder shortbows and elder shieldbows will now be accepted correctly by Princess Astrid during Throne of Miscellania. Other: A shortcut has been added from the Wilderness to the firemaking beacon near Ice Mountain.XP missions from a Player-Owned Port no longer displays incorrect reward information.Summoning scrolls stored in re-coloured and enchanted Slayer helms now automatically trigger familiars' special moves.A section of map used in the Rise of the Six to ensure players have a means to escape when the world is collapsing has been tweaked.Throwing axes are now overridden by throwing knives and darts in the customisation interface. It is no longer possible to use the spam cabbage teleport to prevent PvP attacks from landing.Dragon faction tokens can now be reclaimed from the faction recruiter on free worlds. The voice acting now matches the dialogue when asking the Armadylean head warmage about the orders.The first action for rock hammers placed on an action bar is now 'Use' rather than 'Drop'.The 'Empty' option on a gem bag in a bank now works correctly.Recolouring elite Void Knight equipment while some is in a Dragon Keepsake Box now works correctly.The dragon pickaxe will now be used over the inferno adze, if you have the requirement to use it.Werewolves no longer spawn in blocked areas in Canifis.Leaving dungeoneering no longer causes the camera to move to an incorrect position.Using the grapple shortcut at Catherby no longer triggers the Friends panel to open.The memory conversion keybinds on the Divination interface now work while divining in Daemonheim.Inconsistencies with the level requirements and stats of Dagon'hai and necromancer robes have been ironed out.An issue where the text entry for gourmets would not display when entering a selling price for food has been fixed.Fixed an issue causing ambient music to not play correctly in the Monastery of Ascension.The description of Bonds on the Grand Exchange now fits correctly on the interface.An issue where the tool belt would display as null in certain situations has been fixed.The 'examine' option for tin ore in Ashdale has been corrected.Tweaked capitalisation in 'Perfect gold bar'.Opening the Wardrobe interface and using Home Teleport will no longer interfere with the HomeTeleport animation.Signs of the porter now teleport snake hides to the bank when skinning swamp snakes duringTemple Trekking/Burgh de Rott Ramble.The stated Attack level for Excalibur has been amended in the skill guide.Fixed a typo in the San'tar spawnling's dialogue.Players who purchase the 'Athlete' title from Solomon's General Store will now be able to activate it. Ninja Fixes: Lowered the repair cost of the Virtus book to be more in-line with similar off-hand items.It is now clearer that you can exchange Tuska masks at Slayer masters for Slayer points.An issue where Fragmentation Shot would do incorrect amounts of damage in PvM situations has been fixed. Ashdale/Path System Changes: Some fishy props have been added around the fishing spots in Ashdale.Some graphically stretching textures in certain sections of grass in Ashdale have been fixed.All villagers in Ashdale are now using the correct idle set of animations.The wood texture used on a crane in Ashdale has been fixed.Some erroneous shadows on the bridge approaching the church in Ashdale have been removed.The pillars inside the Ashdale church now touch the ceilings.Wood texture colours are now consistent across Ashdale.Some new ivy models have been added around Ashdale.Various tweaks have been made to the environment and bloom settings used in Ashdale.A broken texture used on a quarry ship in Ashdale has been fixed.Various tweaks have been made to animations used during the Blood Pact quest.The church altar in Ashdale no longer appears as solid white when bloom is enabled.Some errant polygons in a wall near Magda's house have been fixed.A cart in Ashdale no longer floats.Players can no longer stand inside a pillar of a bridge in Ashdale.The forge roof in Ashdale has been lowered to ensure it doesn't float.Fixed a small hole in a cliff in Ashdale.Another layer of flooring has been added to a building in Ashdale, to stop the building floating.The rusty sword has been moved closer to the player's body when sheathed.A floating fishing spot in Ashdale has been removed.Some scenery has been added, stopping players from walking behind a building in Ashdale.A rock that had a green version of a rock texture on it has been fixed.Some models have been extended to appear underwater near the docks in Ashdale to prevent the area looking like it's floating.A crate has been moved, so it doesn't appear inside a wall in Ashdale.Some variations of window and hanging flower baskets have been added to the buildings in Ashdale.The camera angle used when the camera pans to the fshing spots has been tweaked.The dock area in Ashdale has been updated, allowing players to walk among the boats.A reminder to where the quest journal interface is has been added, to be displayed if a player is currently mid-quest on the Path System.Gudrik no longer runs off out of the player's view when leaving the church area in Ashdale.Gudrik now automatically speaks to the player when they first arrive in Taverley.A chat tutorial notification is now shown when a player attempts to use the chat system for the first time.A small tutorial on how the skills interface works has been added, played after completing the Blood Pact quest while on the Path System.A reminder on how to move the camera has been added, played during the Blood Pact quest while on the Path System.The "following Khnum" section of Stolen Hearts has been tweaked, making it easier for players to follow him.The farming notification - previously played when players approached a farming patch with the Path System enabled - has been removed.Some tweaks have been made to the Stolen Hearts quest journal to better remind returning players where they are and what they're doing.The door to the Skullery building used in Stolen Hearts has been removed.The trap door in Varrock's church used during Demon Slayer has been moved, making it easier to find.A cutscene in Stolen Hearts has been changed, so it isn't necessary to click twice to begin a fight section.A world map introduction has been added during Stolen Hearts, to point the player towards the location of a Crafting store while on the Path System.A tutorial about minimap highlighting has been added to the start of Stolen Hearts, while on the Path System.A tutorial about the Reset Camera button has been added to the start of Stolen Hearts, while on the Path System.[/hide]
  19. https://twitter.com/JagexChrisL/status/422733074900606978 So I posted Gwyn's suggestion...
  20. I actually fixed that a while back, that's an older screenshot, and I'm too lazy to take a new one. ;)
  21. - Yay coding. Drop logger is starting to take shape, though that's just interfaces. I have a lot more work to do with SQL and stuff so it actually works. ;_;
  22. On that topic... I died in a duo because brother's laptop overheated, and the drop was a tplate. ;) ~30m each, can't complain.

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