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Ambler

Monster Hunting Team
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Everything posted by Ambler

  1. Meh. Ended up losing ~30m on that bow as I got so many nice drops. Primus: 18 Secundus: 17 Tertius: 35 Quartus: 37 Quintus: 140 (1m/key fml) Sextus: 31 Profit? Non-existent. Oh yeah, and I also dced at Nex for tectonic helm/legs, farseer, and a few other random things. Got back just after grave broke and they didn't drop onto the floor. >_>
  2. There's also the option of Subjugation boots/gloves if you need the money badly, I think the dps loss is so small you'll barely notice it, and defense is barely an issue. :P
  3. Elf City is going to win by miles, I think the majority of people don't mind waiting for this second skill if we get a quest we've waited... too long for instead. In the end, they're both going to come out, and prioritising the Elf quest is the best move, as I'm not sure if people can cope with the Elf quest delays any longer.
  4. You have a chance of getting one from monster drops, or when skilling. As far as I know everything has the same chance of them, unless there's a monster you can kill more than one of every tick.
  5. I got ~10k from handing in a "Plant dwarf weed" challenge at level 83, so I'd assume you should be okay. Though I wouldn't be 100% sure on it. :/
  6. Decided to make an asc bow Secundus: 17 keys for signet Sextus: 31 keys for signet Primus: ~20 keys for signet Quartus: 110 KEYS AND STILL NO SIGNET A;DNJGIOADGFGNAIODFGNADIOFGANDGIOADBNDGNA Rip bank. D:
  7. Devotion isn't OP... honest...
  8. ... I remembered this thread, so I clicked it. Then I remembered the purpose of the thread.
  9. Why hello there person I've seen around (w48?) occasionally. Good luck with your goals etc. :)
  10. I'm kinda disappointed by this. Was amusing to have them spawn at awkward places. :(
  11. If you're in a busy enough area there's generally people who'll just pile it for you. I kind of want to test if it'll be possible to get one at Vorago mid kill by leaving combat...
  12. Pretty sure you still get ambushed if you're not aligned, though not sure what by. If it turns out the godless ambush you for not choosing a god... I'll laugh. A lot.
  13. http://services.runescape.com/m=rswiki/en/The_Bird_and_the_Beast#Ambushes
  14. Ambushers can spawn around the map now it seems...
  15. Or you could do a Gwynrwyn and take ~250 keys for secundus. :P
  16. I have series 1-3 of pokemanz backed up on brothers laptop, but I'm on series... 9? I think.
  17. "Better" is a relative term. Its highly luck dependent. You'd probably be better off farming the minions for keys to buy a completed bow. Pretty much this, if you think the RNG gods are in your favour, risk making a bow, if not, stay away. :P
  18. There's healers (Can't remember the name specifically) that reduce damage dealt and heal the stuff you're attacking. Once you take out the healers they're easy. As for a DIY asc bow, I think someone got 18m+ defence xp before they had enough keys, so it'll take a while. :s
  19. Just kill the pre boss-room things, and you'll get a piece every ~30 minutes or so. They're more common the more stuff you did in the first world event apparently, though I'm not too sure if that's true.
  20. This player just won the game.
  21. Up to Snow Good - Christmas 2013 Santa had it all planned out: a festive fair to warm the hearts of Gielinor's people after the devastation of the Battle of Lumbridge, complete with decorations, presents and plenty of old friends. What he didn't foresee was San'tar Klaws - a demonic, die-hard loyalist of Zamorak - crashing the party and putting him in a cage! With Sant'ar causing chaos and Santa in no position to stop him, it's up to you to decide the fate of RuneScape's Christmas. Help Santa by maintaining the fair's full festive glory, or revel in destruction as you aid and abet the demon with his wicked plans. Build up enough naughty or nice points and you'll unlock some very merry rewards: the traditional Christmas emote; a sparkly tinsel scarf; a festive jumper fresh off Granny's knitting needles; and an infernally cute San'tar spawnling pet who's really not feeling the holiday spirit. Read on for full details, or get started right away! All the Fun of the FairThere's plenty of fun to be had at the fair, and two ways to do everything. Participating in each activity will earn you either nice points or naughty points, depending on how you behave. Reindeer PettingThere's a pen-full of Santa's reindeer on the south-east side of the crater, but San'tar Klaws's malign influence has left some of them...changed. Right-click the reindeer to interact with them. You can convert them from friendly to evil - or vice versa - earning yourself nice or naughty points accordingly. You can earn further points by stroking reindeer of your favoured temperament, or feeding them carrots from the buckets around the area. Snowball FightsIn the south-west of the crater is the snowball arena, where Yuletide hi-jinks and a face-full of snow await all comers. Enter via the stile and pick up enchanted snowballs if you want to play nice, or explosive snowballs if you're feeling naughty. Then click on other players to pelt them with your projectile of choice. The snowballs fly fairly slowly and can be avoided, but every hit you score will earn you a nice or naughty point. The Wizards' BanquetNothing gets a wizard excited like a belt-busting banquet, and Gielinor's masters of magic are eagerly awaiting their dinner in the north-west of the crater. Head over and speak to them to find out their orders, then head south to the long table to pick up the food. Then choose to serve them their requested feast, or trick them into trying a less palatable alternative. The more nice or nasty food you serve up in succession, the more points you'll get. Note: you won't get naughty or nice points for serving something that doesn't at least resemble what was asked for. Decorating/Defiling the TreeSkilling or fighting in the world outside the event area gives you a chance to pick up baubles, which can be used on the fair's Christmas tree. Festoon it with festive glee for nice points, or make a proper pig's ear of it for naughty points. Presents!Build up 750 points of one type - either naughty or nice - and speak to San'tar Klaws to complete the event. You'll get this year's Christmas emote - plus any that you've missed from previous years - and an XP lamp to use on a skill of your choice: small for free players, and large for members. The tree's got some tempting presents sitting beneath it, which you can claim when you've collected enough naughty or nice points. Note that this can be any combination of the two, and it doesn't remove any points from your total. First up - available to free players and members - is a tinsel scarf to bedeck your neck. RuneScape members have access to two more gifts: a magnificent festive jumper, and a curmudgeonly San'tar spawnling follower pet. Other Things to Do When you're not racking up the points, you might want to kick back by the bonfire at the centre of the fair. Add logs to it and it'll give you a longer-lasting health boost than a regular bonfire would. On top of that, you'll get a 1% boost to Firemaking XP gain for each Christmas-themed itemyou're wearing (up to 5%) while doing so. You can also load up on Christmas grub at the food stall, and catch up with old friends from Christmas events past - some of them worse for wear than others! Merry Christmas!Enjoy this year's holiday event, however you choose to behave, and have a very merry Christmas! The RuneScape Team How to start Up to Snow Good: Speak to San'tar Klaws in the Battle of Lumbridge crater. Requirements: None, although you have to be a member to claim the jumper, pet and larger XP lamp. Play Now! In Other NewsFollowing player feedback, we have now reverted the changes made earlier this month to the Summoning skill. Any players who still have uncharged pouches can now convert them into the relevant amount of experience and pouches.Following on from this, spirit gems have undergone the following changes:Players with charges left in their gem can now use up the charges for the correct amount of experience. As players will not receive pouches for this, their gem will convert into a new-style spirit gem.Each charge in a new-style spirit gem now equates to a free charm when crafting pouches. There is a varying trigger chance for the gems: from 10% for a sapphire, to 60% for an onyx.Spirit gems can now be equipped in the pocket slot.Two festive costumes designed by our talented community - the Frostwalker outfit and Glad Tidings outfit are now available in Solomon's General Store!Solomon's also stocking two Christmas-themed pets: the legendary Rory the Reindeer, and the companion Elvis Pressie. Visit Solomon's General Store now!RuneScape Top Trumps cards are up for sale now - many of which were voted for by the community! You can also get a set using your in-game wealth if you buy them with RuneScape Bonds! See the Top Trumps page for full details.Take a look at the patch notes for other updates released today. [hide=patch notes] 17th December 2013Graphical: The Elder trees to south of Falador and near Edgeville have been added back into the game. The seismic singularity is now overridden by other off-hand orb cosmetic overrides. A stretching issue with the ravenskull crossbow has been fixed. Players no longer spin during certain emotes when they click on a location. Players will no longer experience the loss of preview backgrounds when switching between the hero and gear interfaces. A minor graphical issue with quick sand in the HTML5 client has been fixed.Skills, D&Ds & Minigames: The equip requirements and stats of bound grounding boots have been fixed. A loud wind sound effect has been removed from the blue team's lobby at Soul Wars. Players can no longer give females beards using Fremennik Sagas.Quests, Challenges & Achievements: If a player kills only one of the two bosses in the final boss fight of Birthright of the Dwarves and then dies or leaves the area, the boss they killed will not respawn when they return to the area. The Black Guard quartermaster now stands outside the cave entrance in Barendir so players going back to the quest area can access their banks. Colour blind players are more able to see the stones in the Forgettable Tale of a Drunken Dwarf quest. The Demon Slayer quest log now correctly lists 2 spins as a reward. The egg temperature indicator in the Elder Kiln quest's Ga'al hatching puzzle can now be moved with the Minigames interface.The Bird and the Beast: Sacred metal shards are now dropped via divining, healing convoy members, building and tearing down buildings. The Bird and the Beast reward tiers now unlock earlier - Tier 2 unlocks during phase 3, and Tier 3 unlocks during phase 5. The amount of renown gained by interacting with convoys and killing players via PvP has been increased by 50%. Burying heroic skulls now awards the same amount of renown as experience gained. Player can now bank the war map. Players can now only receive one divine crystal at a time. The Sacrifice ability now works correctly when players have a Magic weapon equipped. Sacrifice now behaves like other damaging abilities with randomisation applied to its damage output.Other: Players can no longer stall offensive abilities to occur after the effects of other abilities - that aren't direct attacks - have been applied. The Penguin Prison music track now plays correctly. Empty cups given after drinking tea are no longer members only items. Players can no longer set a spell to auto-cast via the Action Bar if they are not using the correct Spell Book. The god books have been updated to match the current Sixth Age story. The "Hide quick-inventory" option is now more reliably maintained between login sessions. Guthixian butterflies can now award Divination experience. Players can now reclaim agile legs from Gnome Trainers after putting them in a Dragon Keepsake Box. The order of messages in the chatbox when mining gems from gem rocks with an active sign of the porter has been changed. Players can now rotate the camera again whilst the bank interface is open. Creatures in the Ascension dungeon will now display the correct weakness icon. The Prayers interface now stops prayers from being draggable when interfaces are locked. An issue that caused the Magic tab to switch to the Abilities tab when another interface was active has been fixed.From the Ninja Team: The loot beam can now be customised to appear for any loot with a minimum value between 50k and 1m. Players can adjust this value by speaking to Major Mary Rancour. The equipment interface has been re-ordered into a more logical order. The Grand Exchange will now show an items level requirements on a tooltip. Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas. Players can now disable the "Press enter to use QuickChat" functionality. A deposit box has been added to the Fishing Guild bank. All bankers now have "Bank" as their left-click option instead of "Talk-to". A new activation animation has been added for scrimshaws. Players can now combine semi-used scrimshaws. Teleporting using a Sceptre of the Gods or Drakan's medallion now displays how many charges are left. The Sixth Age circuit is now protected on death. The completionist cape will now be stored in a gravestone instead of being converted into coins. Skillcapes are no longer unequipped when logging into a F2P world. A warning message now appears when attempting to remove an activated aura. "Use" is now the default option on papaya fruit instead of "Eat". A craft option has been added to battlestaff orbs. The Price Checker interface now uses the new interface style template. The Grand Exchange experts and sets, farming tools and strange rock bag interfaces have been updated to use the new interface template. Family Crest gauntlets can now be changed by using a right-click option on the relevant NPCs. Players are now prompted for their bank pin before opening a trade window. The golden pitchfork is now available for all players. A music jingle now plays when a player levels up their Divination skill. Gaze effects can now be saved alongside any outfit in the Customisation interface presets. Players can now take dragon keepsake keys to Rock Island Prison to keepsake the prison outfit. The capoeira outfit can now be added to a dragon keepsake key. God grapes can now be noted. The number of clicks needed to use the free daily lyre teleport has been reduced. A "(w)" has been added to watered tree seedlings to differentiate them from the unwatered variants. Tooltips have been added to the XP lamp interface. [/hide]
  22. It's currently broken for magic, as all the damage comes from spells, and it tries to grab weapon damage... Which is 0. Also always does 100% damage for range/melee. QA testing was clearly done
  23. Whoah. It's you. Hi. (To answer the question: Not much, just stuff)
  24. Lost all my screenshots/videos thanks to hard drive mess-ups, so nothing new to post, and no drops recently either. :(

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