Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Retech

Members
  • Joined

  • Last visited

Everything posted by Retech

  1. Retech replied to Earth's topic in Falador Tavern
    I thought they were mining for ages and putting the things in the blast furnaces. Mines are being mined Horsemen keep riding Dragons continue being raised A gem is implanted in each of the dragon's foreheads to collect energy, and to control them. A grand army of five hundred dwarves with traditional gear, and a hundred elven mage-archers travel to Ned's settlement to help him take down the large settlement.
  2. Retech replied to Earth's topic in Falador Tavern
    Dragons are raised and trained (9 actions) Horsemen keep riding (3 actions) Ents are given axes Miners search for adamantium to equip the whole army with adamantium weapons Chariots are constructed out of steel Horses are searched for, and bred
  3. Retech replied to Earth's topic in Falador Tavern
    Several horsemen scouts are sent to find Ned, and the dragons are raised (how long till fully grown?)
  4. Retech replied to Earth's topic in Falador Tavern
    Specialty made stirrups are made for the dragons, so two or three people can ride on one at a time.
  5. Retech replied to Earth's topic in Falador Tavern
    The ents are told to breed Dragons are raised (I think it's two or three actions away?) Riders keep training on horses, to prepare for dragons
  6. Retech replied to Earth's topic in Falador Tavern
    Disregard that then, I'll just leave em in pens for later.
  7. Retech replied to Earth's topic in Falador Tavern
    The elven slaves are told to reach out to the trees in the forest to acquire more ents. The humans are kept in pens, where their life force is slowly drawn out of them and put into the giant ent. The non-slave elves are told to tend to a "world tree", which is basically a really strong and powerful yew tree which may be used as a tree house.
  8. Incabulos advises you to "cultivate" the land around with decay, as your supply lines were getting precarious the last battle, and that you were rather lucky to succeed against such a large settlement. Your prime arrives in a mighty goa'uld city. He sees hundreds of hosts never seen before to your tribe. The council tells you of the military situation. The enemies seem to have more tribes, but the tribes of the union seem to be stronger militarily. An estimated five thousand soldiers are on both sides, and they ask for your contribution. The scouts encounter a very tall mountain range, impossible to fly over. The top is shrouded in a mysterious haze, and it might require a major expedition or project to bypass it. --- I'll make a rough map for ya soon Archi.
  9. You won't have to worry about that for a while. Basically a description of it, and having a good idea of your surroundings in your mind is probaly good enough. To be honest, the map I have is very vague and things frequently appear out of the mist. At least it gives the mysterious feel of tribal times.
  10. Vaguely, yes. Infact I have a map with me, but it's a mystery until people start putting the pieces together in their minds, since people are closer than they think.
  11. Retech replied to Earth's topic in Falador Tavern
    Errr, I'll take a mana artifact. My minions take care of the eggs The prisoners are given the choice to join, or be executed Area near citadel is scouted and people are taken prisoner Construction on own citadel is continued
  12. Retech replied to Earth's topic in Falador Tavern
    Twenty steel golems go to attack the citadel first, followed by the army of dwarves (I think I have 300 beserkers) and fifty elves with polespears. The giant ent follows close behind, throwing boulders at the enemy and smashing them. Then the eggs are recovered, raised, etc. Guards keep training, especially with mass killing magicks.
  13. You begin creating the plant, and your god aids you with it. It is already twenty feet tall, after draining the energy from the city, and has clouded the top of the mountain with a purple fog. You're in a forest. I assumed you were exploring through the forest. The scout finally makes it into the air, and flies over mountains and valleys and such. He decides to take a shortcut over a small inlet, and is promptly devoured by a monster. It seems your "invasive species" is not welcome here. The Unionist representative steps forward. "So you must be with us. Please send your representative to our capital city, where we will give you a briefing on what you will need to do." The scouts begin to explore until the edge of the coniferous forest, where they see a transition to a taiga to the north and a vast sweeping "wasteland" to the east across the mountain range. To the west is a vast ocean with many dotted islands, and to the south is a grassland.
  14. Retech replied to Earth's topic in Falador Tavern
    Yep. I think I have new dragons now, from that abandoned nest. Bodyguard begins training on dragons and using magic. Ent and siege engines fire on the citadel, which is probaly now on its last legs. Ents breed, humans breed, dwarves breed, elves breed. Scouts are sent out across the land to find settlements, which are enslaved by one steel golem sent to each.
  15. The people raise you to the status of absolute ruler, and proclaim you their ultimate leader. Your shaman asks you if in the event of your death, you would prefer to be replaced by your child or by another qualified candidate. The seeker asks what their next conquest will be. I roll on research once when it's started, and once every year. The rolls are to just give me an idea, since I still do most of the things by executive decision. Also, generally elementals were very combat oriented, and don't use tools as well. (I also posted something in the yearly update). The scouts have trouble going through the thick forest, but one of them eventually reaches the coastline of a chilly ocean.
  16. [Hide=Icu] Species Name: Hymenoptera Umbra Tribal Name: Umbronia Adult Population: 850 Child Population: 100 Religion Name of God: Umbra Attribute of God (God of ...): Darkness Yearly Favor: 500 Total Favor: 2500 Holy Shrines: - Temples: - Monks: - Universities: 1 Researchers: Government Style: (Choose) Annual Food Production: 1,000 Annual Food Consumption: 600 Creatures per unit of consumption: 1 Housing: Surplus Armed Forces Total Army Size: (choose) (Below is various numbers of each kind of soldier) [/hide] [hide=Ross] Species Name: The Scathe Tribal Name: N/A Adult Population: 15,000 Scathe (There are probaly more, but I'm lumping them into groups so we don't have one million troop armies) Child Population: 1,000 Scathe Religion Name of God: Incabulos Attribute of God (God of ...): Decay Yearly Favor: 600 Total Favor: 2000 Holy Shrines: 1 Temples: 0 Monks: 0 Universities: 1 Researchers: - Fortress: Government Style: Hivemind Altruistic Annual Food Production: 1000 Annual Food Consumption: 1000 Creatures per Unit of Consumption: 10 Food Stored: 200 Housing: Adequate Armed Forces Total Army Size: 5,000 Scathes (You can lessen this when you want to settle down and start a society) (Below is various numbers of each kind of soldier) Juggernaut: 1 Needlers: 20 [/hide] [hide=Grim] Species Name: Kinder Gotten Tribal Name: Licht Adult Population: 1200 Child Population: 250 Religion Name of God: Heillig Vater Attribute of God: Light Yearly Favor: 1000 Total Favor: 2000 Holy Shrines: - Temples: - Monks: 100 University: 1 Researchers: 100 Fortress: 1 Government Style: Republic Annual Food Production: 1500 Annual Food Consumption: 1500 Number of Creatures per Unit of Consumption: 1 Housing: Surplus Armed Forces Total Army Size: 200 Warrior Monks: 100 Nature Druids: 100 [/hide] [hide=Mather] Species Name: Goa'uld Tribal Name: Abydos Adult Population: 300 Child Population: 10 Religion Name of God: N/A Attribute of God: N/A Yearly Favor: 500 Total Favor: 0 Holy Shrines: 0 Temples: - Monks: - University: Fortress: 1 Government Style: Monarchy (what closer do you get to a "god" ruling?) Annual Food Production: 750 Annual Food Consumption: 750 Number of Creatures per Unit of Consumption: 0.2 Housing: Adequate Armed Forces Total Army Size: [/hide] [hide=Earth] Species Name: Elementals Tribal Name: N/A Adult Population: 60 Child Population: 10 Religion Name of God: Elemental Pantheon Attribute of God (God of ...): Multiple Yearly Favor: 500 Total Favor: 5500 Holy Shrines: 1 Temples: - Monks: - Government Style: Matriarchal Despotism Annual Food Production: 550 Annual Food Consumption: 550 Number of Creatures per Unit of Consumption: 0.1 Housing: Adequate Armed Forces Total Army Size: (Below is various numbers of each kind of soldier) [/hide] [hide=Archi] Species Name: Nephilim Tribal Name: Nephilim Clan Adult Population: 250 Child Population: 50 Name of God: - Anama Attribute of God (God of ...): - Healing Yearly Favor: 250 Total Favor: 1000 Holy Shrines:0 Temples: 1 Monks: 0 Government Style: Tribal Despotism Annual Food Production: 500 (these are units of consumption, which is much easier than doing all the math, at least until later on) Annual Food Consumption: 300 (Giant lizards are, as the name implies, much larger relatives of the common lizard. Giant lizards typically grow to be about 10 feet(3 meters) long from head to tail) Housing: Fine Armed Forces Total Army Size: 0 (Below is various numbers of each kind of soldier) [/hide] -Icu The large beasts rampage further into your farms, but are prevented from attacking your town itself by your gods. The destruction of your farming communities balances out any population growth you have. -Ross The Scathes are told by their gods to make the formerly golden city, a beacon of decay to spread the word of Incabulos, and the destruction that it might bring. -Mather Messengers from two factions arrive at your town hall, urging you to support their side. The Unionists want to create a nation of various tribal-states and monopolize the island which the Goa'ulds live on, but the Separatists support total independance for all tribes on the islands, to live as they would. -Earth Your people gain an innate sense of metal working through the new metal, which successfully bonds to the dragon's claw. Unfortunately, it doesn't seem to make the claw much stronger. Your advisors figure that if this specialty metal is used correctly, it could be sold to other tribes as a trading good. -Grim Your god points your people to the location of a sun-metal mine in a winding ravene near your village. It may be hard to extract the metal, but it would make strong armor for the times. -Archi For centuries, the Nephilim have traveled from cave to cave in the extensive tunnel system of a nearby mountain. Your group has settled in a perch beside the mountain, with a very good view of the surrounding forest and beyond. Your government has recently been in turmoil, and they would like you, the tribal elder, to decide what kind of tribalism you would like to use. (One person ruler, altruism, council of elders, etc) --- Errr, is there a problem?
  17. I wonder if there are other ivory towers around, since that was basically our go-to for magical equipment and quests.
  18. Still good if it runs away, but I have a feeling it will kill us. Maybe that isn't such a good idea
  19. I never said he was serving us. I meant I would be serving him. Or at the very least, he'd just give me something and let me go on my merry way.
  20. He blew the Ivory tower off the face of the map...with one hit. So theoretically...one could release him and serve him as his new servant... :D
  21. Retech replied to Nexaduro's topic in Falador Tavern
    You could merge that with planeteering, since it sounds like the gameplay would be similar.
  22. That does remind me, what happened to the demi god. :unsure:
  23. Accepted. Since your race seems advanced, it's likely that it will start fragmented, and you might encounter more of your race as you progress. They'll have slightly better than normal relations, generally. And yes, please explain your religion, and I'll set it up. The race seems to live in jungle or temperate forest, where do they prefer to live? ---- And I'm going to start "next year" after Archi finishes with his things, so I can add him in.
  24. The goa'ulds ask for a list of materials to test, as of the basic metals, only copper and tin have been used before.
  25. The Kindger Gotten already seem to have basic leather armor, though your researchers improve upon it so that it is satisfactory defence to archers. The spears are as improved as they can be with the material they are made of: wood and stone. The dragons poke their claws into the material and quickly retract it. The insides of the metal have come out in liquid form and...clamped around their claws upon contact with the air. You try heating it, but it only makes the outsides of the metal harder. (Everyone has this metal, you just got a 18 to discover it first) The group of goa'ulds invent the rubber band, that doesn't exactly do much stretching.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.