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Retech

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Everything posted by Retech

  1. Hey Wyvren, I was looking through Paizo blogs and I found this FAQ: http://paizo.com/paizo/blog/v5748dyo5lc1y#discuss So basically intelligent Bobo is legal, just cheesy (and therefore should not be used). Not to bring up that old topic again, but I thought that you would be interested, as ultimate DnD rules guru. Edit: And ultimate combat is coming out soon! Hopefully it will have some fun goodies for martial classes, though there is always the fundamental rule of DnD 3.X, "Fighters don't get nice things." And I found an interesting archetype that I might be interested in playing, but not sure where to find it on the SRD. [hide] [/hide]
  2. Jen casts the fart spell at the zombies, hopefully making them explode due to a lack of general internal organs.
  3. Jen deciphers the napkin spell and tests the spell out on an empty wall. (What spells does she start with?)
  4. Jen grabs all the books regarding magic from the area, and looks for an exit.
  5. Ah sorry, you're right. My apoligies.
  6. Name: Jen Perks/Penalties: True Nerd - As a true nerd, Jen frequently spends egregious amounts of time buried in her books. +1 to rolls involving the casting or learning of magic Skeptic - Lack of preparation due to disbelief of the zombie apocalypse has led to her unpreparedness when the apocalypse finally came. -1 to rolls concerning strength or buffness (Not involving endurance, which is different) Weapons: Pen/Wand While useful as a dagger, its main purpose is a focus for super-nerdiness in the form of various spells.
  7. What time period? Is there magic? Is it real-life nitty gritty "gf you died again"? Details pl0x. :)
  8. I'm pretty sure that the original Dungeoneering was based off roll to dodge too. :P
  9. Please elaborate. :P
  10. This is a question about the Eidolon, which can take as many arm upgrades as it wants. At level 4, an Eidolon can have as many as ten arms, but that is not actually what I am using ingame. The question just occured when I was looking over the monstrous feats. Honestly, powergaming would be if I picked up a full caster, even though I am not thrilled by the flavor of any of them. And please stop assuming that I'm powergaming everytime I'm asking a rules question? If I really wanted to powergame, I would probably be going on GiTP forums and asking them, "What is the cheesiest and overpowered Pathfinder character possible?" Like I said before, I will give my character sheet to Grim so he can look it over and point out any powergamey aspects that I put in, mainly because I admit that I have powergaming tendencies.
  11. Hey Wyvren/Grim, do you know if a creature with three arms could hold a two-handed weapon and a shield without some sort of two-weapon fighting penalty?
  12. I wish Order of the Stick would update more, but it is probably hard to keep it going as only one person. Nex, your use of natural attacks in Kingmaker hath inspired me to make my own natural attack character for when Kingmaker starts up again. :thumbup: Well, a summoner that has an Eidolon with many natural attacks, think centaur from the Chronicles of Narnia.
  13. Eh, it's okay. I started reading the main story and it's pretty good, so no harm done. I had mind blank up, so there was no permanent damage from the [mind-affecting] component of things.
  14. I went to one of the random other stories by accident and it blinded me, no save or anything. Webpage arrangement is so confusing. :(
  15. My eyes, they burn! I've been blinded! What's worse, no save to stop it! I've buffed my will save for nothing!
  16. The main problem with American cell phone service is mass congestion. Basically everyone has a cell phone and half the people have data-consuming smart phones. Since 4G and data download is where the real money is located, the cell phone companies put their investment in that area instead of getting decent cellular reception. Also, the US has a highly ranked cell service for domestic calling. :P
  17. Retech replied to archimage_a's topic in Falador Tavern
    Had lots of fun, Archi. Thanks for the session. :thumbup: Icu, you sly sly dog. : :mrgreen: Edit: Drat. For the record, was not stealing.
  18. Retech replied to archimage_a's topic in Falador Tavern
    Since merits are the new currency, we can sell stuff for merits?
  19. Yeah, I'm pretty sure reduce person and enlarge person aren't exact opposites of each other. Since I like spending time building my characters, when we start, I will just post my character sheet for Grim and he can point out anything powergamey that I should alter. While I did optimise in one respect of my current character (stingy with money), it was so that it could perform the way that I needed it to for a character concept (made it possible for a two person marching band).
  20. Retech replied to archimage_a's topic in Falador Tavern
    Sorry, my question was not specific enough. When we research a tech, can we personally choose who gets access to the tech (aside from the mother country)? Are there still puzzles? Personal upgrades require puzzles?
  21. Yeah, the templates are pretty broken. The positive +1 templates definitely balance out all of the negative templates. A young, perpetually drunk advanced, half celestial, for example. :P There's this great thread on Giant in the Playground Forums called "That's only CR 9???", basically pointing out with various broken monsters at each CR level in 3.5. There was one about a giant crab that was CR 3, but was challenging for even level 7 parties. Hopefully Grim doesn't throw those at us, if he decides to run Kingmaker later. Probably a good idea for Grim to look through everyone that is playing a monster PC. For Kingmaker, I have made a baroness character that is actually a halfling summoner. She is of the herdmaster archetype (or something of that sort), so having two small Eidolon of half strength rather than one. One will have ranks in perform (percussion) and the other will have ranks in perform (wind instrument), both having ride, so they will basically pull me around in a carriage, playing a British grenadier march. They will have red (or Prussian blue/grey, haven't decided) wool uniforms and a poofy hat (or tricornered), and muskets. In purchasing all the things necessary for this, I basically ran through my WBL and didn't have enough money for magical items, but that shouldn't be an issue. I bought a dragon ballista too, since they can work together to fire that as well while I sit back imperiously and shout out commands in a haughty tone. :thumbup: But just a cursory look over a DnD forum will spot things that need to be banned (at least in any reasonable game) to have any sembelance of balance. Antagonize feat: Make an extremely easy intimidate check (maybe like DC 10 at most at level 4), forcing anyone to come attack you with a melee attack (yes, even casters) Terrible Remorse: 4th level spell. Makes the enemy lose their turn even if they make their will save Level Adjustment: Thing I just put up there ^ Just on the first page alone. This is like intelligent item/Bobo abuse times ten.
  22. Just putting it out there, but there is a huge difference between trying to game the system for the fun of it (as in, not using it in an actual game) rather than making a character that is designed for play in an actual game (much less a Tavern game, which is decidedly low OP). I'm only doing this to more fully understand the game system and to have the challenge of trying to make a decent rogue, which I have never done before (having never made a rogue). Don't always assume that just because it's Retech and he's making a "build", he's always trying to game the system, whether in a game or not. Every character I've made has taught me something, so now I am better at it than before and I'm starting to get to a stage where I don't have to look in the rules to find a specific weapon or guideline. Believe it or not, but I'm not going to be breaking any tavern games that we play. However, here are the guidelines for LA in Pathfinder, which are vastly different from 3.5. Indeed, it basically says that CR = LA: If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian. http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs --- And in the post directly above yours, you can see that I realized the clause in reduce person that specifically says the damage of the projectile is affected by the size that you end up in as a result of reduce person. --- And I just checked and you're right about the mage hand, so I will have to figure out another way to do that. I think more effective would be to go with Archi's idea of just using a double-barreled musket.
  23. Retech replied to archimage_a's topic in Falador Tavern
    Wait, there's no more personal research?
  24. Quote: 1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. ^ Weapons table -- Just looked at a clause stating that projectile weapons are based on the size of the weapon firing, so I'm wrong there. Damage is reduced on average by 1, which is not a big deal. -- It doesn't make sense to class guns separately from bows, for example, because they go boom. In Dnd, a musket is a simple ranged weapon that uses musket balls and deals 2d6 damage as a medium weapon. There is nothing else intrinsically separating them from a bow. Though this could be changed around to use a hand crossbow instead, dealing a bit less damage.
  25. Perhaps that could be amended by having a boots of magehand assist the hand of mage to hold on rifle. Since passing from one to another is a free action, although I see what Archi means by just using one musket now, which I didn't notice earlier. Notice that reduce person only affects things within the area of the spell, which is the person and their items. Projectiles that leave this area expand to normal size, which is back at small, not affecting weapon damage at all. I was trying to use increased size earlier, but it did not work, so now it works in my favor. I felt that I had to add damage liberally because rogues aren't exactly super casters and need all the help that they could get. Further, GP is not exactly an obstacle, because of the general looting and theft of everything in the town square + all the wealth from PCs trying to kill you as level appropriate encounters. Instead of a goblin, using LA rules in Pathfinder, we shall use a young advanced Goblin, with no LA due to change in CR = change in LA guideline. This boosts the dexterity of the goblin by 8, reduces its size to Diminutive, and gives an additional +1 AC and +1 attack roll due to size modifiers. Total, it reduces damage from 5d6 to 4d6 + 1d4, increases attack roll +5, increases AC +4 (removing armor because it is now unable to support such a high max dex bonus), and the new tiny size weapon is light enough to be temporarily held by the mage hand, for reloading purposes, since mage hand is "at will". I am also pretty sure that sniping (shooting and then immediately restealthing, which is under stealth rules) is equivilant to shooting while invisible, giving sneak attack bonus every time until they find me. Pretty unlikely to have anyone with a decent perception modifier just walking around (they need +17 even to beat me if I get a 1). I will try to find specifically the line that backs this up, but I was informed of this earlier. I believe that addresses everything? The character is not designed to be played in a regular DnD game. The goal was to make it extremely effective at what it does, robbing town squares and getting the heck out.

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