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Jonanananas

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Everything posted by Jonanananas

  1. may be, but basing an article just off one idiot's comment...I don't really play castlewars, but I don't think you're going to get that hassled. Also we still wouldn't have needed that lengthy description of spell books....
  2. Sorry, but for me the first article was disappointing. The start-off is already a bit flawed because the "second-rate" is a typical comment of the "oh I'm so pro"-players, who always have been there and always will be, and which opinions often don't have to do with reality. but, okay, if it's just an incentive for the article thats ok. but now. 3/5 of the article, if not more are a simple description of the spellbooks. Seriously, if you play runescape you know what's in those spell books. If you don't look it up in the game guide. This part gives me absolutely nothing and is just boring. sorry but that's how it is. Now, to the conclusion. Lunar is for skiller, ancient for combat and standard for in between. Okay we know that. "that doesn't make standard a second-rate option"(no direct quote). apart from the fact that the word second-rate is a bit misfitting here(seeing from which type of player it comes), it's actually right. Ice spells are more useful than surges+binds because the do both in one, therefore you don't lose out on combat rounds. I also heard Ancients is more accurate. And for the cost-factor: yes sometimes it may be the smarter decision - but someone who uses an inferior method because its cheaper - isn't that exactly "second-rate"? Second article was good, nice to look back in the past although I'd liked it to be a bit longer.
  3. Another week of very interesting articles. On the behalf of account-sharing, you really got me into a shocked face with the number of 70%. I knew it was not too uncommon, but that it actually are so much, I wouldn't have believed that. I have a very close rl friend, who got me to runescape playing and I know I could trust him to 100%. Yet I haven't given, and never will give him my password. One reason is of course that I want my achievements to be mine, but the bigger one is probably simply that I don't do it. I don't give passwords to anyone. It's simply a principle, not necessarily thinking about what could happen if it goes wrong. And well, others may be lacking that principe, and I'd deem it possible to give my password away without this one. Yeah, I noticed I mainly just bubbled stuff which doesn't contribute to discussion in any way - oh well. :rolleyes: I've always liked the article on bugs, mainly because I'm interested in how they work, what faults the programmers made. I like seeing it from the programmer's side, maybe because I like Java coding myself(I suck tho :unsure:) I'd love it if you could do an article about the more complicated bugs, which weren't necessarily major but you know, those who at first glance actually have nothing to do with the update itself. Yeah, I think that's it for now.
  4. I you have fun doing what you are doing, whatever it is, that's fine. But the article was not about how much of a grind cooking or whatever is, it is about how a lot of runescape players do things which are NOT fun for the, simply because they want to achieve a certain level just for the achievement itself. I you have fun cooking - fine. If you need a certain cooking level for something and work for that - fine. But if you just want to have a 99, spend countless of hours cooking and at the same time complaining how boring it is, all for simple cape and a sense of achievement which doesn't last very long - that's just a waste of time, honestly.
  5. Again, I challenge you to prove to me that I don't have fun training skills in a method that you deride as "grinding". It's not about methods which are boring but about people who are bored by a method and complain about it while doing it, for something as a skillcape which only offers fun(in the sense of achievement) for a very limited amount of time.
  6. Can you tell me exactly what's the problem with this week's DYK? It may not be surprising too you, but you can never have a DYK that nobody knows, and there are a lot of people who haven't looked exactly enough in the "other news"-section or who weren't sure if it just speeds it up or is a must. And if you find them boring, just submit some DYKs yourself, the more there are, the better the editors can choose.
  7. Yeah this getting further and further off-topic so I'd say we just stop here.
  8. Sure the xp is terrible but still - can you tell me, what exactly is it what makes Merchanting and Pie-shell making different? It requires no levels(everybody has lvl1), gives no xp Of course making pie-shells is in essence cooking - but the outcome is the same(only different rates of gp/h) EDIT: Well, that's my own opinion, but well - I don't think its worth answering this, it will lead nowhere.
  9. In Runescape, you often sacrifice experience for money. This applies to MHing especially, so that's a moot point. Well, I think there's a difference between few xp and NO xp. If you go for the latter, you could as well say that skilling > mhing if you know how to do it, because merchanting clearly can throw off higher profits. what's the difference?
  10. Farming is all nice and fine, but it's limited. From what I know about it(I don't have the level for it), Impling Hunting at Puro Puro is often too crowded, and Mos'le Harmless has been nerfed. Regarding unfinished potions, is herb cleaning included here? I'd think so? Well anyway, if not, then there's no xp for it...but if yes, then you have to consider that this is a LOT of clicking, which will quickly become tedious and even may lead to problems with your hand if you do it a lot. Oh, and are these Methods really at 2m/h? Or is that a 'slight' exaggeration here? I'd think Farming maybe without unusable time, but the other both(for puro-puro:uncrowded world but no average luck)?
  11. What? The only correlation between the risk and competition is that your competition will sometimes try to get you killed. And how are you not convinced that it's a high risk venture? If you die at GWD, you lose your stuff. If you die at DKs, you lose your stuff unless some nice guy in bursting lobs decides to help you. TDs is really the only place where you're pretty much guaranteed to get your stuff back. If you go solo at GWD, you won't get your stuff back. But, if you go solo, you probably will be experienced enough with it so that you normally don't die when you apply some attention to it. I don't really know about DKs, I won't comment here. But it's not all about Boss hunting. what's with green dragons? Easy money even at low levels if you know what you're doing, and don' tell me that it's soo risky there. I personally could never get near 1m/h with unfinished pots, maybe with herb farming(not really my cup of tea here :P) About the economic stuff: Grant you, I'm really not an expert in this. All I can comment on is what I see. And what I do see are inflated prices slowly coming down(e.g. armadyl gs) Maybe I'm missing some hint here, can be, if you don't want to comment about this because of the upcoming article, then I'm looking forward to that one. Still, as the average RS player, the economy currently looks pretty ok to me, when some months ago even I could see that something is wrong. Also, apparently Jagex has no measure to deal with those bots. That's sad, but you can't just calculate the economy without them. If they do supply us with sharks, then it's sad, but you have to calculate it when we're talking about economical situations. And seriously, it's no wonder that so few real players want to fish sharks, with them at less than 1k each and terribly slow.
  12. Excellent Articles this week! I wholeheartedly agree with both authors' views, and apart from that the style was very good, a pleasure to read. So, first article: Only recently, there was another instance of this. The Impling Spawn Spots on Mos'le Harmless were nerfed. While I don't have a hunter level high enough to be affected myself, I can understand how Hunters are upset about this. Puro Puro is crowded 24/7 and red Chins...we all know what is up there. Those spots were nothing really over the top - about 1-1.5m/h (not like the resource dungeon was). It is very good money, but you can get that at high combat levels relatively easy. AND in combat you have the chance for the "big drop", something not there for skillers at all. Jagex has always been on the stance "more risk, more money", but how much risk is there really? Of course it's higher than with normal skilling, but if you go for most Money-making combat methods, you simply don't die if you spare at least some attention to what you're doing(I'm typing this post while fighting iron dragons.). And you need to apply the same attention, if not even more, in order to use good non-combat skilling methods. And even if you do die in combat, we still have Gravestones, lasting 6 minutes, enough to get everywhere but the most distant places. And there are always other players to repair and to bless. So, the risk actually doesn't justify the bias toward combat. Just one part I do not agree with: "Since these skills (construction in particular) are often gold sinks, Jagex may have unwittingly further prompted the rate of in game inflation, as less gold leaves the land of Gielinor." Essentially you are right, but it doesn't really matter. Jagex has done a very good job with managing inflation, it is next to no problem anymore(although we should be in a crisis as a certain update flooded the economy with ultra-gazillions of gp, right?). Also, the argument doesn't fit here. Your article is not about the economic situation, and I wonder why everybody feels the need to argue with at least one economic argument, no matter what subject. Your argument here is weak, therefore it puts your other arguments in a rather bad light, I would simply not mention it. Second Article: As you can see, I personally have a adequate high total level, yet only 99, and even that only recently. This is due to the reason that once I get bored with something, I quit it. I like Runescape, and I like skilling. But I can get bored from everything I like, and when I do get bored, I don't want to ruin the fun I'll have, so I quit doing it. I once made that fault, and did quit Runescape after cutting and burning willow logs for 5 days straight. I do not plan on making it again. I don't know why some do play a game which seemingly doesn't yield any fun. And I am shocked to see how large the percentage actually is.
  13. Maybe I may comment here from a rather neutral point of view. I'll add my comments in green. Actually, you are wrong. Maybe you should take some logic, as well as writing, classes to learn the difference, before you attempt to correct others, k? "that many players took the predictions of the BTS to be set-in-stone truth. Then, when Jagex didn’t manage to get all the updates in for that month, or were having issues that delayed one of the updates in the BTS... a lot of people didn’t like it." That is, rather obviously, aimmed at TIF'ers who complained. Its based on the assumption that others believe the BTS is set in stone, which, if you read the thread, is actually NOT what people said. In fact, I don't remember one person saying so. It's mostly about the discussion on this thread. I have not read it, I don't know what you said, I don't know what Racheya said. But to me I can say that I cannot see it aimed at TIF'ers but rather at all people discussing about the update, where a large majority DID take the BTS for set in stone. Once again, I don't know about this thread or what happened there, but as an unknowing reader I cannot find a hint to it. "Yet, the people complained and cried. There was outrage and fury. Jagex had promised the new Treasure Trails! How dare they postpone it for a week! " Possibly correct about RSOF, but this assessment is made about ANYONE and EVERYONE, with no differentiation between those who complained, but still understood the need for delay at times, and those who just raged. Another logically fallacy, and a rather childish attack. Here a bit of differencation is missing, you're right. However, when you look at the words (cried, outrage, fury) I don't think Racheya meant the normal players who just voiced legit complaints(As I did too, for that matter). Of course it could also be the attempt to put down anyone who complains, but I don't believe that from the wording of the article. Still it is of course a possibilty. "How on Earth am I supposed to entertain myself if I don’t have shiny new things to click every week?! We pay, we say!" That is just idiotic, I can't believe any thinking author would write that. Saying something like that is comparable, in some ways, to a taxpayer saying because they pay taxs, they can direct where their tax money goes to. We pay, but we don't direct what updates come out, rather we pay to be ABLE to pay RS. That argument is a straw man, attacking something else, rather then the issue at hand. This is interesting. You say who idiotic the Phrase "we pay, we say" is, and criticisize Racheya for it who has been critisizing the whiners(If I may name the part of the community which is mindlessly complaining about it whiners). Unless you didn't get the sarcasm, which I doubt, I honestly don't understand what you're getting at. I'd really be interested in knowing how much Racheya knows about programming, and coding. From reading her blog, as well as other areas, I feel rather secure in saying that she has NEVER coded ANYTHING in her life. I don't actually see how that makes a difference. She didn't say anythin like "they are fail nubs, putting updates out is sooo easy" I cannot see where she would have needed the experience how difficult coding is anywhere in writing her article "So really, the rage and upset over this is just rather stupid if you ask me." Ok, fine, that is an opinion and everyone is entitled to it. I rather think your writing and logic skills are poor, but that is just my opinion, and I am entitled to it. You're right, opinions on both sides, nothing I can add to it. "The update will be out soon enough anyway and there’s enough content to be getting on with in the meantime" Quite a lame argument. Considering 1.) I know people who only play to try out new updates etc, and 2.) saying that "Don't whine, it will be out later" is rather silly. If I owe my brother money, he is expecting it on a certain day, although he knows for sure I might not be able to pay him, and then I don't pay him, he might be upset with me. Sure, he'd be understanding, and he'd wait, but I wouldn't blame him for not being happy. It's ok to play only for updates, everyone can play as he may like. But they have to calculate that an update may be delayed, and getting in rage because they limited themselves(for whatever reason) to only playing new updates is rather idiotic tbh. Once again, it's not about complaining, but about whining/raging. On the second point you're kind of right, I think she is taking it too lightly here. A lot of people however,(mainly on the RSOF) are taking it a lot too important. "And, if you think that you ‘deserve’ this update NOW because you’re a paying member, then the solution is to stop paying." sigh. Show me ONE post where anyone said they DESERVED this update now? That argument to stop paying is so stupid, I shouldn't even have to correct it. I love culvers. (A restaurant) However, if one time, they fail to serve food as expected, and I complain about it, will I stop going their forever? NO. It was a disappointment, but I don't just stop going there. I instead complain to management, in order to receive either a reason, or a refund. "I’d be tired of hearing kids going “But they said!” too" Way to go. The ending of an writing should be the summation of your whole argument. You did that quite well, by showing that your only retort was to resort to calling anyone who complained a "kid" Here again from my point of view, it seems to me that Racheya is getting at the whiners(which DO act like kids) and you take it as an insult to everybody. It's possible that she meant it that way, you seem to be sure after the discussion going on earlier. Uninformed about happening earlier between you, I do not deem it likely. I have to go know, I'll be back later to finish my response.
  14. I guess I'm never on task then, because I don't have a Slayer helm. Then you're doing it wrong. Black masks are only ~2m. No slayer should be without one. I am not paying two mil for a mask. And even if I was willing, I don't have the bank space. Don't have the bankspace for something as important as a black mask? What the hell is your bank cluttered with? Also, care to elabore WHY you're not paying that money? In efficieny standards, it's definitely worth it(although I would wait some time atm, as they seem to be merched)
  15. why should they? we have forums for a reason, and that information was always in future or recent updates(when fu wasn't there) The article was o.k., I generally don't like articles about recent updates so much, because there usually isn't anything very new about it. I'm not really upset about it, maybe just a little disappointed. Atm I'm still occupied with getting a lvl 3 clue halfway done, they are always finished after the fifth step :( The article about etiquette at slaying was quite good, I'd hope more people would stick to these guidelines. Especially the cannons, it's just so damn annoying...
  16. lol if it were the same as that edinburgh thingy it would be easy...you just randomly click buttons and its solved in a minute
  17. It is definitely true. The fact you mention, that it's actually nowhere stated caused a lot of discussion as a lot of spear users thought they could still use berserker and wasted their tokens on it. That was even made worse as Mod Mark H "confirmed" it works without aggressive stance, he concluded that from the KB formulation. However, JMods rolled back after that, said they made a mistake and cleared that it only works in aggressive stance.
  18. It is true that directly training the skill is most often faster than using multipliers. Even if that were not the case, it would still not hurt too much(unless it is MUCH faster) as it makes skilling more varied as you can decide if you want to train the normal way or play some minigame and train for less time. I do not agree, however, that handing out levels is good because players get too access more content. Runescape is, in my opinion, about the way to your goals, whatever they are. Sure, the reward from the achievement may be nice and interesting, but that's not what keeps me playing, mostly. Most often the reward for High-level players is only short-lived or is outdone by negative aspects (e.g crashing at godwars) On the other hand, that's just my opinion and i don't think we'll reach a real conclusion here. On the point of how bad the effigies really are, and about my levels: Of course I know that it's practically handing xp out to me. But I'm not the type of runescape player that laughingly embraces any update which gives them free xp. I do know that it does in fact help me, but that doesn't mean I have to like it. I'd rather get my goals by doing it myself and with work, any enjoy that work. Apart from that, why should it always be the high-levels that care about the game getting easier? Why not the low-levels who still have the most of the work in front of them, and do enjoy that work as they should when they are playing runescape? You are also right that the effigies influence isn't too great. They are too rare for that. My point still stands, there still is no reason to add them in the first place. They don't have a big negative influence, but what would be the positive side? Players getting just free xp for basically nothing? No thanks.
  19. Still, why should they get Skilling xp for killing monsters? Can you give my any vald reason? Also, they may have already gotten their skill up to 91+, but what difference does it make? I don't deserve free xp on my way to 99 just because I'm already 93 or w/e...>.> Besides that, have you forgotten about the dragonkin lamp? That's a lot of free xp you get too, at worst for nothing more than for posting in some stupid thread "93 con assistance needed pl0x!" But I ask you again: Why should these effigies have been added to Runescape? Can you see any other purpose than making skills easier?
  20. Yeah, his/her logic is flawed. You would never get that much in one skill from one effigy. Also you have to be doing combat to get the effigy so it's not like you're adding that on to experience that you're already getting. I did find the quest article interesting :D Of course you will never get an effigy which requires runecrafting 4 times in a row(or can you? I'm not sure about that lol). Anyway, keep in mind you will probably get multiple effigies. Okay, that part of the article maybe wasn't worded the best way and leaves some side open for attacks, but you have to admit that it IS a lot of experience. And the part about doing combat....Yeah, you're killing monsters. And you're getting Runecrafting XP for that. And Thieving XP. And Smithing XP. And Construction XP... Need I go on? People who do combat, which has nothing to do with skilling get skilling XP. Why, o why? Players were already battling Waterfiends, Dragons, Tormented Demons or whatever. Why? Because they got money off it, or maybe charms. And now? They get some nice shiny XP as well, for the sole reason to satisfy some Members who only care about XP and not how they get these. It's called a Distraction and Diversion. I ask you, what's distracting you here from grinding? You get the drop, you get some XP and its over. I'm normally not the one to complain about Skills getting easier, but I am honestly outraged at updates that give XP just for the sake of it. If Mining gets a bit easier because of the BA assault horn, who cares? It offers a new way of training and adds more variety. If Woddcutting gets a bit easiert because of the Sawmill addition, who cares? It offers a new way of training and adds more variety. Easier Skills aren't the problem, as long as new content gets added with it. But I am, honestly spoken, outraged at something like the Effigies, which don't add any content at all but just offer free XP. And to make it even worse, to players who DON'T even deserve it! I DO NOT DESERVE skilling xp for killing monsters! :angry: Shattered heart is almost the same, however, there is at least the goal of the statue, apart from that it's impractical because of two reasons: 1.A lot of the methods which yield Stones are actually the ones giving lower xp than others. 2.You need to get stones in all skills before you can get new stones again. So shattered heart isn't that bad. But Effigies...tbh, I hate them, and I hate it that there are so many players who like them, just because they can't be bothered to train skills the normal way. I hate this kind of attitude where it's only about the levels and not HOW you get there. I don't want a 99 without any work - but sadly, there are a lot of others who do. I personally find this pathetic. Regarding the Quest Article: Interesting view, and although I don't find "grinding" that bad, there's one point I wholeheartedly agree with - What the hell is wrong with quest requirements? On the forums I often see a lot of players complaining about too low requirements, and I wonder...who cares? I want to do a quest because I like quests and not because I want to feel great just because I have some stupid level requirement. As a restriction for quests which give good rewards, OK. But apart from that- Why?
  21. The only skills I could see a raise to 120 are hitpoints(this may be actually a not so bad idea) and maybe smithing(if they [bleep] up the smithing rework) It wouldn't be a good solution for smithing, and regarding hitpoints...It isn't really the solution for higher-hitting weapons either, as most wont get far past 99...and 2 hp really don't make a big difference here. so: imo, even the most plausible skills wouldnt be so wise for rising the cap. Don't think that it's likely
  22. Bedman, I thought that was the ultimate purpose of merchant clans? That way, any junk that people end up with from missing a dump can be sold with anti-junk. Well, personally a friend of mine showed me the tree, shooting star and penguins as d&ds first. So I think I had that connection in mind and did skip that page too fast. And I don't really think it's the assignment of the editor to check every statement, it's more like looking out for typos or unclear sentence structure, that kind of thing. Blame me, not Racheya :oops: And about the Court Cases: Yeah, you're right, they plan to release another batch of them. However, when I wrote that article, the Development Diary wasn't out yet. Apart from that, they didn't choose the best way to go. A lot of people haven't liked the first court summons, so many won't even bother with going there. The should've offered a smaller tutorial, and one real court session to perform immediately. And that should be a good one, as all the others should be. The system of the game isn't that difficult, especially since everyone has already gone through King's ransom, so they shouldn't bother with easy cases like this and rather make fewer but better ones.
  23. I've heard that several times now, but I haven't seen any quote from a Jmod or other evidence. Would you know where to find that by any chance? And, in case it's true, that's very sad. If they really don't want to make it perm at first, then it should be a year for the first offence and perm for the second...
  24. The problem is, the newer D&Ds are neither quaint nor fun or lack good xp. I never said xp should be over the top(that's also why I am regarding Shattered heart and Ancient effigies rather critical) but what's the point of it being restricted if it's actually less xp than just training the skill like normal? On the other hand, I don't know anyone who thinks Familiarisation is fun, and most find Court cases also rather disppointing. As said, D&Ds in itself aren't bad, I think it's the focus to make a D&D for every skill, and preferably fast, which leads to updates like Familiarisation My bad, you are right :oops: I did skip that page too fast...
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