Everything posted by Earth
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Ye Olde Hegemony
2,500 enough? they are good warriors! and damnit man, figure it out! they are imune to arrows, not bolders! if you cant kill em with small range arms, cant easily defeat em with mele, then use bigger range! or find weak points in armor, or do something! god, you can make your own unique units. Retech: arent you suposed to figure out the advantages and disavantages?
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Ye Olde Hegemony
theyre shcok troops able to kill about 5,000 knights por a very powerfull unique unit each.. if people use only peasents or something, they will be table turners. that and the fact they are imune to arrows.. armors tough, and even crossbows aont b powerfull enoguh to dent them more than a small amount.
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Ye Olde Hegemony
... tech, they have steel axes, are living giants, have powerfull armor able to stand up to ANOTHER of those mega axes 10 hits, and you dont think they are powerfull? i only made 5 because thats a reasonable ammount, and the fact they cant enter a small confrontation is another disadvantage. say, a border skirmish, or a tactical war of attrition is out for them.. a big battle with a lot of troops, thats where they fight. @ICU: you can make yuor own unique units...
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Ye Olde Hegemony
well.. actually, i have an idea. they arent reincarnated, they are retrained.. but this training is rigerous, and the triners are in as much danger as the trainees.. such as bear fighting. only so many are willing t do this, hence the limit cap of 5. they are powerfull because they actually survived the training, and are equiped with old, powerfull armor and weapons in the ruins, along with the Blood axe my leader found. that a good explanation? (dice roll decides if i get them back, dont get them back, or lose the trianers and have to retrain said trainers..) EDIT: arch.. the forests on the mainland? for gods sake, your going to want to attack people jsut as much as the others. and scince there are going to be forests in those lands, those terms apply!...
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Ye Olde Hegemony
oh, retech, absed off of that.. can you tell me if my Hell axemen are reasonable? or can you make up some more advantages/ddisadvantages as required?
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Ye Olde Hegemony
customization? of course there is customization! using the forest example, put experienced hunters in a forest environment, they would do a lot of damage to a large army untrained to a forest area. likewise, those hunters put out in an open field will be at a disadvantage to a larger army trained for those.. so, depending on where your journeys take you, customize your army to fit the needs of the terain. the minds of the people in the army also affect the customization... and you, arch, a moderator of 3 hegnomys, cant see how stupid your being?...
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Ye Olde Hegemony
so.. you are going to forfiet? tech is the mod, and you do realize his system makes sense... say you put an army, heavily trained for open areas and cities, is put into a forest battle? disadvanatage much? you also forgot unique units, unless they are more powerfull versions of those classes.
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Ye Olde Hegemony
can we just say that the ammount of research we do into weapons, training, and other items, adjusts troop s power? so, that means we cant start out researching special power weapons, such as a crossbow system...
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Ye Olde Hegemony
works best that way. and who says we have these techs to start with? dont we need to research a bit more into the bows, to get crossbows? and basic weapons training?
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Ye Olde Hegemony
can i ask.. wth? edels country is scotland, and he aparently thought it was claimed... so i made a claim... he ceded SCOTLAND TOO ME!.. [wagon]es.. anyways, backstory... The son of a poor farmer in a wild area of Scotland, Earth became well versed in woodland lore. on a trip for herbs, he sutmbled upon an old soctish temple, with a large raiders axe on a pedastel. upon taking it, Earth became a great warrior, skilled in tactics and warfare. he overtook scotland, and with the Blood Axe, summoned 5 Hell axemen to his side. (unique units, suckers.) these axemen, although tempermental and hard to control, are fierce warriors, able to revive themselves at a summoning ritual. they also posses powerfull axes and a blood rage ability. (they aint all powerfull, can only use em in large confrontations, and if they die, i have to roll a die to see if i egt em back.) with them, Earth plans on making an impact in this contest he hears of.. one where he wins, of course. Research begins on woodsmanship, and basic weaponry training.
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Haven & Hearth Thread
in my house? those are mine dude. ffin mine.
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Ye Olde Hegemony
i take scotland!!! scotland!.. or ireland.
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Ye Olde Hegemony
aww... i wanted scottland.. any chance i could take ireland?
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Hegemony Mk 6
therres also hedgemedivel to be reckoned with...
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The Tip.It Hegemony v4
meh. i want to be a necromancer on that. and some medival superweapons a necromancer can have? slow reloading instant necro bombs!
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The Tip.It Hegemony v4
yeSSS!!! do so!!
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The Tip.It Hegemony v4
actually, i would prefer the power of a necromantic item. but, bein.. oh, i know. how bout this. we can kindoms of certain speicies, and undead count as a species. you cant ressurect the dead on the spot, though..
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The Tip.It Hegemony v4
me will not be mod. i suck at it.
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Haven & Hearth Thread
okay. dont use clay that much anyhow.
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Haven & Hearth Thread
y'know.. i hate how i have to relearn all the skills i fing lost.
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Haven & Hearth Thread
you dont respawn as the same charecter. you end up as a dif charecter with some skill points. EDIT: made a new charecter, hearth secret is earth.
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The Tip.It Hegemony v4
we cant actually complain.
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Haven & Hearth Thread
im going to need to make a new charecter. thank you jackass raw food..
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Haven & Hearth Thread
icu.. i didnt get to respawn when i died. thanks for not knowing [cabbage] about that.
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Haven & Hearth Thread
well, second dead. i onlyhave 3 hp.