Everything posted by Earth
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OVERLORDING!
(5) Retech: this fails, and they kill one of your invisable minions, quite by accident. Bob" DOOHH! those little.. best to kill them now sire! before thei figure out how to use the amulets!"
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Dungeoneering
* i bind the skeletons to my life crystal back at my deungeon* woot, i knew that would work!
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OVERLORDING!
(10) Mather: the deilivery is barly made, as again somthing attacks your messenger. you find no new birds, and the gnome orgie fails. (12) Umbra: your smiths finish the new things in record time, as well as the skull, they place the gems but you must choose if they will heal you, burn foes, or protct you from physical or magical harm. (11) Grim: they say yes, but not an extremley good smith. the houses are built and so are the farms. (10) Retech: you find what attacked your envoys, a small band ( aboit 10 ) of rouge elves. you can enslave them or kill them.\
- Dungeoneering
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Dungeoneering
oh, and i have my birthday this thrusday. i manage to weedle about 23 books as an early present... :thumbsup:
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Dungeoneering
*tris to control the skeletons already raised*
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OVERLORDING!
i cant spell barely, and yesh, call em dwarves.. no gming till 4:48, EST
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Dungeoneering
*earth tries to necro more skeletons*
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OVERLORDING!
no more gming for 10 mins, i wanna take a break. post your next action and ill deal with it when i get back
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OVERLORDING!
okay retech, theyl be dwarfish. just without the alchohol addiction.. (2) Mather: you fail, and the gnomes lost 5 more of them in a cave in. (9) Grim: you suceed, but barley. (5) Umbra: the smiths say that the skull will take more time, as it will need new sockets to hold the gems.Frank " master, the gems on a helmet will be diffrent in effects by those in armor, i suggest making new armor, and embedding half your gems there." (9) Retech: you dont find a new race. the gem is almsot intercepted, but it makes it safley to Mathers domain. the cave dwellers are unable to reproduce at the moment. (4) the slaves do not gather anything but 5 bars f shoddy iron. the smiths say that the best they can do with somthing like this is to make basic weaponry or armor for your slaves.
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OVERLORDING!
imma wait for people to post, much easier that way.
- OVERLORDING!
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Dungeoneering
okay.. ross, think we can start?
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OVERLORDING!
(Retech, you havnt the life force to make more smithys. you need to kill somthing that is metal related to do so.) (17) Retech: it will take the smiths 1 action to finsih the items. ( cave dwellers are more like goblins than anything else) you find Mathers lair. (11) Grim: most of the people want to join up. but there is one who syas you will be a tyranical evil person.
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OVERLORDING!
(14) Mather: the gnomes fnd 4 more gems, and deliver the lot of it to your forge. you hasve a female eagle already tamed: (19) Ross: upon a stroke of luck, you find another artifact ( of your choice) has been left by nervous townsfolk. you gain this wuth the three other artifacts ( one mana, one health, one minion) and the smith hive.
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OVERLORDING!
(15) Grim: you hapen upon a camp, numbering 50, with 2 gnome cages and farming tools, animals, and seed. ( im trying to give everyone the basic building blocks of the lair. the next parts will not be easy.)
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Dungeoneering
meh, i gave you my sound grenade right?
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OVERLORDING!
(13) Umbra: your shadow bolts kill half of them. +.3 shadow magiks. the minions kill the rest. you gain 5 smith life force, 5 brown life force, a skull, and another random life force shipment comes in. this numbers in 10.
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Dungeoneering
im going to necro skeletons, and bind them to the stone. that way i will have a guard force of skeletons
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OVERLORDING!
WOOPS! sorry retech! i thought you meant your human contingent! and yes they are invis. (3) Grim: the guards have already been looted thouroly, suggesting another overlord. ( maybe maybe not. there are NPC overlords in this game) (16) Mather: the gnomes find 40 bars of pure iron, 10 gems, and some einherjarium. the minions make a huge stone forge. the minions find an eagle. (4) Umbra: you find nothing, but you are atacked by some angry humans. they number in 10, and carry clubs (14) Retech: it is just a magic user disguised as a demon, and he is killed by your minions slitting his throut. you gain control of another minion artifact ( you can now control 15 minions!) you have 295 cave dwellers left. Bob " 15 minions are now under your control! 15! thats double the average brain cells in the average sheep!"
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OVERLORDING!
(10) Grim: you find some more dead guards, but have no indication of who killed them
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OVERLORDING!
(7) you find a single animal skull, to hold more, you must find another. (20 bars of shoddy iron. 30 bars of good iron. 15 bars of perfect iron.) no, ICU, they havnt, there are only three of them, and you need more for it to go any faster. at current pace, they can finish in 5 actions.
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Dungeoneering
27 more mins till its time to rumble. ross, im gonna stop gming for a bit soon as dungeoneering starts up. k?
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OVERLORDING!
( grim, it dont matter, but i was just saying the minions dont need to sue clubs on some tougher opponents.) (8) Grim: you get 50 gold, 5 life force orbs, and a gem. you gain +.2 light magiks.
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OVERLORDING!
mather, you already got away. grim, i need ur magic type. (15) the smiths do so. you need to decide what type of paths the gems should take. Frank " your gems can be used in four ways. but you need to find somthing to hold them. do so, and ill tell you more" (9) you mind wipe half the guards who kill the rest of them. Scathe " good job master! the path is now clear!" (10) Retech, you dont have enough people to do so. you only have 30 people... Retech: you and your 15 halbediers, and 15 sword/ buckler soldiers follow the lone soldier inf ront to the cave. he says he will not go back in there.