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Nexaduro

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Everything posted by Nexaduro

  1. Yo. Just got back from tubing.
  2. But it's my MEMORIAL damnit! It's not as if I have anywhere else to spam!
  3. Nah JK you're still bro.
  4. Also you ruined my memorial spam-streak, Monk. I hate you. :cry:
  5. Viva la greenlessness!
  6. I was the one who resigned, after all... ... Though I do miss mah speedpoast. But it doesn't matter... ...'Cause I still pown all of you.
  7. What if I just... ...Cried Nah JK
  8. Damnit you guys. <_<
  9. Wait, how am I a powergamer? To be quite honest, I'd love to play with pre-gens. You don't even know how much time I waste trying to make a character I am happy with. I'd prefer a summoner pre-gen, by virtue of wanting a Giant Crab Eidolon, but I can make sacrifices. :rolleyes: But yeah. Whatever gets us into a Pathfinder game together I'll do.
  10. I just found out that the D&D wiki provides rules for siege warfare. And Wagons can be modified with catapults. I'm no longer concerned about dragons.
  11. Hey, I've started already, and I STILL have no idea what's going on. If you want to give it a try, be a Fighter and make sure to scribble stuff down for things like your Armor Class and attack bonuses. Also these might help, or just confuse you more; http://www.d20pfsrd.com/ http://www.trovetokens.com/pathfinder.html EDIT: Posting unfinished character sheet info here in case of computer failure like last time: [hide]Arann Male Human Summoner 5 | [Chaotic Neutral] Description Age 17 Looks Black hair, Blue eyes Height/Weight 6'4" tall, 165lbs. (Medium) Homeland ??? Deity The RNG Campaign ??? Representing Nexaduro Strength 13 (+1) Hit Points HP 35 Current HP Dexterity 15 (+2) Constitution 12 (+1) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 16 (+3) Initiative +2 = 2 [Dex] Action Points (Lifetime) 9 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +3 = INT 3+0+0 Bluff +5 = CHA 3+2+0 Climb* +1 = STR 1+0+0 Craft +3 = INT 3+0+0 Craft +3 = INT 3+0+0 Craft +3 = INT 3+0+0 Diplomacy +5 = CHA 3+2+0 Disable Device*† +2 = DEX 2+0+0 Disguise +3 = CHA 3+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal† +3 = CHA 3+0+0 Heal +0 = WIS 0+0+0 Intimidate +5 = CHA 3+2+0 K (Arcana)† +3 = INT 3+0+0 K (Dungeoneering)† +3 = INT 3+0+0 K (Engineering)† +3 = INT 3+0+0 K (Geography)† +3 = INT 3+0+0 K (History)† +3 = INT 3+0+0 K (Local)† +3 = INT 3+0+0 K (Nature)† +7 = INT 3+1+3 K (Nobility)† +3 = INT 3+0+0 K (Planes)† +7 = INT 3+1+3 K (Religion)† +7 = INT 3+1+3 Linguistics† +7 = INT 3+1+3 Perception +5 = WIS 0+5+0 Perform +3 = CHA 3+0+0 Perform +3 = CHA 3+0+0 Profession† +8 = WIS 0+5+3 Profession† +0 = WIS 0+0+0 Ride +2 = DEX 2+0+0 Sense Motive +5 = WIS 0+5+0 Sleight of Hand*† +2 = DEX 2+0+0 Spellcraft† +3 = INT 3+0+0 Stealth* +2 = DEX 2+0+0 Survival +0 = WIS 0+0+0 Swim* +1 = STR 1+0+0 Use Magic Device† +11 = CHA 3+5+3 * Armor Check Penalty 0 † Trained Only Equipment Quadruped-Base Eidolon - Mountainous Chull Size: Medium Speed: 50 ft. AC: +2 natural armor Saves: Fort (good), Ref (good), Will (bad) Attack: bite (1d8) Ability Scores: Str 16, Dex 16, Con 14, Int 7 Wis 10, Cha 11 Primary: Evolutions: bite, legs (2) Secondary Evolutions (10): legs, -6321 GP Self (76 lbs.): Black Ink Tattoo Masterwork Hide Armour Explorer's Outfit Belt of Giant Strength Masterwork Backpack Spell Component Pouch Heavy Repeating Crossbow (20 ammo cases) Morningstar 2 Heavy Horses (1560 lbs.): Wagon w/ Light Catapult (Splint Mail) Pavilion Barrel Bedroll (8) Spider Silk Rope (100 ft.) Swim Fins Notes Level 0 Spells: Acid Splash Daze Detect Magic Light Mage Hand Read Magic Level 1 Spells (6): Enlarge Person Grease Magic Fang Lesser Rejuvenate Eidolon Level 2 Spells (4): Lesser Evolution Surge Summon Eidolon Base Speed [ 30 (6 sq.) ] AC [13] = 10 + 1 [MW Padded] +2 [Dex] Touch AC [12] Flat-Footed [11] Base Attack Bonus +3 Basic Melee Attack +4 Basic Ranged Attack +5 Weapon Attack Bonus Critical Heirloom Heavy Repeating Crossbow +2 19-20/x2 Piercing 120 ft. 100 1d10 Type Range Ammo Damage Weapon Attack Bonus Critical Morningstar x2 B and P 1d8 Type Range Ammo Damage Weapon Attack Bonus Critical Light Catapult +1 +2 x2 B 150 ft. 4d6 Type Range Ammo Damage Fortitude Save +2 = 1 [base] +1 [Con] Reflex Save +3 = 1 [base] +2 [Dex] Will Save +4 = 4 [base] +0 [Wis] CMB +4 = 3 [bAB] +1 [str] +0 CMD +16 = 3 [bAB] +1 [str] +2 [Dex] +0 + 10 Feats Deadly Aim Extra Evolution Traits Armor Expert Heirloom Weapon Carrying Capacity Light Load: 50lbs. Medium Load: 100lbs. Heavy Load: 150lbs. Lift Over Head: 150lbs. Lift Off Ground: 300lbs. Push or Drag: 750lbs. Languages Common 3 Bonus Languages (Int) Summoner Spells Per Day Level 1 4 + 1 [Cha] Level 2 2 + 1 [Cha] Summoner Spells Known Level 0 6 Level 1 4 Level 2 3 Special Abilities Human Bonus Feat: One extra feat at 1st level Skilled: +1 skill rank per level Bonus Languages: Any (except secret languages) Summoner Shield Ally Bond Senses Cantrips Eidolon Life Link Summon Monster 3 Experience Points ???[/hide]
  12. Okay, one last question; Is it reasonable to apply both slam and pincers to one set of arms, disallowing simultaneous use? I want pincers for grappling/flavour, while slam would be my Eidolon's simple attack method. I see no reason why one would not be able to slam with pincers quite honestly, so long as the evolution prices are paid. EDIT: Also, I've resigned myself to the possibility that the Synthesist will be barred, and am planning an alt accordingly.
  13. Alright... Can we not avoid the issues then by my not wearing armour, and the Eidolon being unable to heal but returning every summon with the full temp HP bonus? You're both assuming I'm going to be a rules lawyer rather than just letting the GM say 'don't bring this up' and accepting that. I'm trying to enjoy, not optimize.
  14. Derp, didn't see the each round bit earlier. Also, can't the summoner sacrifice permanent HP to add to the Eidolon's temp HP? It would be a bit difficult mid-battle, but it just means that healing needs an extra step. AND if that is somehow contradicted by the rules... What would be wrong with allowing it? And name a game breaking inconsistency. I don't see why this should be so difficult.
  15. http://www.youtube.com/watch?v=3LDTRHfpPU4&feature=related
  16. So, every time the Eidolon is summoned it grants the full temporary HP? The option of using Rejuvenate Eidolon seemed perfectly reasonable as well, and its exclusion is probably an oversight for a rather new class. Retech, that is completely and utterly useless. Just look at any other creature's swallow whole ability, I dare you to find any relationship between it and anything other trait of said creature. :P Wyvren, where did you get your quote for swallow whole from?
  17. It seems like there are plenty of simple fixes to any problems that might crop up with that archetype. I mean, I haven't seen any issue that takes more than an instant to patch up. Summoner takes feats for Eidolon-only use using Eidolon-granted stats for prerequisites, Eidolon uses Summoner skill levels but doesn't benefit from class bonuses... Okay, there is one thing that doesn't make sense. Wing Buffet is completely broken, which annoys me, but there isn't much to gain from it anyways.
  18. Nobody knows ma sorrow.
  19. Oh yeah, forgot, watched Soul Eater as well. Also I guess you're not as much of a prude as I am when it comes to anime selections. :P
  20. Okay, I have a Pathfinder related question. How the hell do you determine damage from swallow whole for an Eidolon? Bite damage again for the swallow action, and then how do you determine further damage? I'm inclined to think either acid or bludgeoning as is practical for the creature type, equivalent to the bite attack, or at most two damage categories below, plus bite damage bonuses not recieved from stats. Also, would it be reasonable for a Synthesist Summoner's Eidolon shell to be healed by any healing that would affect said Summoner? The rules are ridiculously sketchy, and that doesn't exactly seem like a game-breaker.
  21. I've watched Azumanga Daioh, Lucky Star, one or two hundred episodes of Naruto (in my younger days), maybe a quarter of Hellsing, something like seventy or eighty episodes of Bleach, a little past the first season of Gundam 00, one or two episodes each of Highschool of the Dead, Pita-ten, and some other one I can't remember (the first is disgustingly fanservice-y, the second is overly cutesy and odd, the third was some weird magic academy crap). I'm currently watching TENGEN TOPPA GURREN LAGANN WHICH YOU MUST ALSO WATCH IMMEDIATELY. It's pure awesome in a can.
  22. It's because you're using https instead of http.
  23. I'm a little lost here. How is any of what they mentioned, save for the supporting fire bit, new in the least? I mean, it's just nabbing classes out of different games in the series. Not that that's a bad thing.
  24. Seany! Why would you wash off your Old Spice!

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