Everything posted by Nexaduro
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
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WINDWARD CHAPTER 2: ELECTRIC BOOGALOO
- The Back Room
WASD. Always. http://www.youtube.com/watch?v=eSMeUPFjQHc- It's Super Effective!
- It's Super Effective!
- WINDWARD CHAPTER 2: ELECTRIC BOOGALOO
I probably have a reasonable chance against magic too. I am become golem, destroyer of ammunition.- WINDWARD CHAPTER 2: ELECTRIC BOOGALOO
Huzzah... I kinda figured that. Just don't go overboard, and remember that the rest of the party probably has 100 or less...- WINDWARD CHAPTER 2: ELECTRIC BOOGALOO
Just to put this out there... As things stand, my Summoner is approaching the point where they can take a full party's worth of damage by virtue of HP alone. If the dearest GM has objections to a Synthesist with upwards of 200 effective HP, please speak up before I follow this path further. This isn't a Killer Centaur build or the like, it should be noted; the Eidolon was going to be either mobility or armor, so far I just rolled well on HP and took an above-average Constitution, and decided to run with it. The intended character role is that of a support caster. I would be interested in spending Evolution Points or Feats on increasing my survivability even further, but I'm fine either way. Also if you object to a Synthesist, or Summoners as a whole, I'll be happy to make a new character.- Chapter 1 - Windward
- It's Super Effective!
I didn't know anyone has ever heard of that RPG. I guess that's Tropers for you. Actually, that's just me naturally as a space cadet more than being a troper. Sorry. Interesting enough, "Instrumentality" is a word and not just a former trope name: http://oxforddiction...Instrumentality I was referring to the game Cthulhu Tech, but okay then. It's the only game I can think of with Mecthulhu.- Chapter 1 - Windward
To save you much future grief; the glasses are on your head- 690 replies
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- Chapter 1 - Windward
So tell me where it says that: http://www.d20pfsrd....ypes#TOC-Undead Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).- 690 replies
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It has a certain flair, I think, for a Necromancer to banish his enemies to the Positive Energy Plane. Bonus if you yell 'BURN IN THE EVERLASTING HELLFIRE OF CREATION! BE UTTERLY ANNIHILATED DOWN TO THE VERY LAST SCRAP OF DEE-EN-AY!'- 690 replies
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All undead are immune to all mind-affecting effects unless explicitly noted otherwise. It's harder to bullshit when the subject matter is (generally) clearly stated and readily available, ain't it? @Neferast: I'm sorry but I love that post too much. Do you mind if I put it in my sig/marry you?- 690 replies
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- Chapter 1 - Windward
As I recall, Undead are immune to mind-affecting abilities and spells. You can't use both the whip and the pen while retaining the ability to cast most spells, unless you have Quick Draw? Grit doesn't do much. Vampires, by virtue of not being idiots, would probably ignore your summons, but that's up to the GM. What's an experimental blunderbuss?- 690 replies
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Tactical advantage of the century = being a Wizard. I would recommend Lei try out the Magus... But that's me being biased towards Magi ever since I figured out how to build an Int SAD combat Magus.- 690 replies
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- Chroma
#Chroma is up. I'll be back in a minute. Mostly decided how I'm working the game system. Feel free to join if there's anything you want to know!- The Back Room
"My muscle mass is increasing" "I better stop that with some bandages" More like:"My muscles are falling apart" "I bet some bandages could prevent that" Because really, it's starting to hurt, and when flexed my left forearm has more pronounced sepparation of the muscle bundles than my right, despite my right arm being nearly twice as strong. That is very bad, you should go visit the local witch-doctor.- Chapter 1 - Windward
Is that reason the fact that their class abilities amount to, more or less, 'having a gun'?- 690 replies
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"My muscle mass is increasing" "I better stop that with some bandages"- Chroma
I'm glad you asked... I may have sorta color-coded the various factions based on the Four Temperaments. I think there were some other reasons, but I was tired when I thought of them. I'm sure they'll come back to me later. Also I thought it sounded rather nifty. @Mather: Iron makes magic harder to use. If someone sticks a crowbar through your gut, among other problems, you probably won't be able to cast very well. On the flip side, were you suddenly to lose a lot of blood (what with the iron in hemoglobin) you might be able to do something like throw a fair-sized fireball before you pass out. This will probably be more relevant for NPCs, because I'm not giving you massive amounts of magic to start off. You'll have the ritual stuff like summoning or defending against the undead, if you're cautious and roll well, but again, don't expect to shoot lasers or summon tornadoes. For the time being. - The Back Room
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