I apologize to everyone that once again, a game of mine has failed. In Reanimated I let you advance too quickly and delegated control of it to a mod without much drive to keep it going, in Shades of Monochrome I made a flawed arbitrary system and the inner workings collapsed, and Fallen Star... well, Fallen Star is just too slow for you guys, and you weren't the best target audience for it anyways. On the bright side, though, I might be able to write a science fiction novel now! Anywho, I'm still on a quest to make a game that is easily understood, enjoyable for player and mod alike, and above all, balanced. The biggest problem is creating a world distinct from Dungeoneering, as I've decided I don't want to have to go through wikipedia looking for weapon articles for a modern game, or have to think up plausible mechanisms every time I make a post in a futuristic one. My current idea is to start off with the players as scavengers in the lawless slums of a humid northern city, where the immediate goal is to either conquer or escape your section of town and begin carving out your niche in society to allow for greater and greater expansion. The players will each have a distinct magic style governed by past uses of magic, a bit like the Shades of Monochrome system. I would do the same thing with combat styles, but only if you guys are willing to describe melee combat a bit more in-depth. Also, I would like to know if you would prefer limited or unlimited use of magic, and how those limits should be imposed (limited number of castings a la D&D, mana points system, etc.). Either way you won't always be able to rely on magic, because if you're used to blasting away enemies with fire then you won't be able to heal easily, if at all. Finally, I want to incorporate a bit of strategy into this in the form of controlling different areas of the game. Once an individual player (or, as unlikely as it may be with this crowd, a group of players) has a definitive hold on an area that is defined by some form of boundary I will alert them to the fact, add it to their character profile, and explain what they can do with it. So, could you all tell me what you think? Should I go through with this, and does anyone want me to keep making these games? I regret to fill the Tavern with unused threads, but I want to try and make something enjoyable for everyone. I may not be the most intelligent, witty, or innovative individual here, but I am at least blessed with determination! Well, determination to continue making games, if not to continue the games themselves. tl;dr: Making a new game. At least skim through the 3rd and 4th paragraphs.