The penance queen can be killed by 5 level 80s (summoning included). the rewards have always been, and are still not comparable to any other bosses, and it takes 30 mins to get to the boss, and less than 10 mins to kill it. With a team that has played barbarian assault for a couple hours as individuals, you never fail killing the queen with ease. Mithril dragons are certainly more bosslike than BA. quite frankly, barbarian assault is popular with the lower levels to some degree, and is in no way master or elite in content or reward. does soul wars also constitute boss killing? All bosses currrently can be farmed effectively with a small team of players all wearing the same gear. By all "bosses" i consider monsters that should be difficult to kill, not just a routine. If Jagex assumed anything about bosses comparable to the corporeal beast and god wars dungeon from an old minigame, i would be extremely surprised, and very pesimistic about the future of the game. reorganizing the words of the first sentence you quote, retaining the original meaning: "These free spirits need only to be integrated into the community if they wish it." What i meant by the second sentence was obviously also unclear on my part: consider soloing bosses today. It's very inefficient, especially at god wars, because you spend your time mostly getting kill count, not fighting the actual boss. That means the single player alternative is clearly ineffective compared to a team strategy. That leaves you identical options as today: get a team, or spend more time on your own. However, the single-player way of killing bosses should never be as efficient for the individual as working with a team. You have a free choice to play as a pure character, however in making that choice you sacrifice some aspects of the game. The same goes, and should go for those who choose to turn their public chats to "off", choose not to add friends to their friendslists, and choose to contribute to the runescape community. Ok the first sentence makes more sense to me now. And the second sentence I can see where you're coming from now, I just thought you originally meant that players who are more solitary should be directly penalized for being solitary. But I agree with you that undoubtedly a solitary player should be indirectly penalized by not being as effective at killing bosses etc.