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JohnTheCop

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Everything posted by JohnTheCop

  1. Great ideas charm belt is sweet one, ever thought of tele tabs to other poh portals?
  2. that brings alot to my attention thank you for that but some things are wrong - because they are weak to crush ss out performs whip even with a rune defender - obby shield > rune defender because you want to be able to stay there longer -i agree bunyips are better but i see unicorns down their alot and they are a viable healing method -i left the rings up to them because everyone prefers different things such as life or wealth or a tele ring. -i didnt know that strikers only attacked with range when ur outside of melle thank you for that. -i will work on including overloads/extremes and turmoil/piety/ soulsplit i havent had much time lately so when i get around to it. - i wrote my guide on customizeing you own setup that works for you so i didnt nesisarily put in the best for everything in my picks because i dont use the best i use what i like useing as everyone should. can you veryify for sure that they give more xp damage maybe an exert from jaqex? i would be happy to put some of these in there. thanks you were very informitive for me
  3. Ahh i tested whip it worked just as some of you told me. thanks to d jay99 for bringing that to my attention!
  4. This is a great guide for lower level players and it was well written the problem is its the kind of place you outgrow when ur stats get higher, decent for pures also all together good job on the guide,
  5. Azombies are very crowded(the zombies themselves, not people). You won't need to ever go around finding them. I can't say the same for LRC. Even with a whip, know that Azombies still have lower defense. Also, I highly doubt you can get 120k Exp/h there. I'd like to see some proof of this. I find it hard to believe that these creatures can beat +20% accuracy and strength, Piety/Turmoil, and still make a significant profit and get the same exp. you seem to forget that the people getting the 120k+ xp at az's are maxed potting and useing familiars for an extra xp boost the same concept can be used for these but the profit wont be as high, i went to zombies for quite some time back when they came out and for a while after and didnt recieve nearly what people said they were gettting until i realized that, people are too quick to judge without trying hence why u say things like "i doubt" instead of i have tested
  6. It's better "Than" not "Then" :) Nice guide, I'm going to go and check them out for you sometime and then post back with ideas. My current plan is trying void with bunyip and see how that turns out. You found it :D, if your planing on checking them out could you post your full setup for me inv and all and tell me how it works? aslo maybe your final loot? thanks for noticeing the work i put in on it.
  7. i am going to do some tests with torso and other plates as well i had thought of this but didnt have time yet, also thank you for the info on the whip ill take that into account and see how that works out maybe put some side notes about it if it goes well. guthans takes out banking time if u dont have 68sumn thats why its so useful. i think that keeps it about the same xp it may be a little less but nothing you cant fix with some super sets with the extra inventory space. thanks for all the input on what you thought u were a great help and i just wanted to help some people find this spot and hopefull find a more efficent way then the one i am useing at the moment, i hope people find new ways and customize there way
  8. while they are weak to crush weapons i have been informed by several people that a whip is more then sufficent, also because of the more hp less people and equal if not less defence as az's u get more time fighting instead of hopping of serching for a monster because the worlds crowded i have talked to people getting anywhere from 90k to 120k xp an hour which is exactly around where az's range for xp at higher levels the extra loot is just a bonus
  9. Multiposting? and away from that the problem with az's is that its crowded these actually have lower defence these have more hp and these actually make real money
  10. i just realized i spelled a word in the name wrong :o can u find out which one it is?
  11. My guide is now done!!!!!!!!!!!!!!! i could use photos of loots though itd be nice
  12. You also forgot to mention that they have a weaknesss to crush attacks
  13. Thanks for the vote of confidence :P while i did write mine on a mediocre level standpoint i did so because i have seen account level 105's gaining respectable amounts of expierence and while i did take into account your levels you asked and did update mine accordingly
  14. I have updated my requirments to hopefully bring it into a more appropriate state
  15. Thanks for your input on this what would you consider acceptable stats for this? i spent a while thinking on this and would like to hear more on it. also to all i dont mind the many replies at least im getting people reading it \:D/ While almost pocketing this place i decided that this couldnt possibly become a bandits or az's because of the sheer number of the lrc's in the deongeon and because frankly the failures are afraid of anything near lvl 100 :P
  16. That would be great if i could get some estimates other than my own! keep checking in on the guide i have a feeling it will turn out nicely
  17. :shame: Well i hope you read the finished guide then and change your mind, should be done within a couple days hopefully
  18. thanks for the advise i hope you continue to kill them and i could use a little help with things like turmoil and otehr things im too failure to do :wall: interested?
  19. See its interesting you said that because i thought the same exact thing when i first heard about them but my freinds forced me there and i ended up falling in love, while they do take a long time to kill that isnt due to their high its because they have 2250hp wich is almost 1k xp per kill!!!!! when i figured out they have a weakness too.... :twisted: i almost just put this in my pocket left :thumbsup:
  20. & BLYAUNTE TABLE OF CONTENTS I. Intro II. Equipping Yourself (mining/fishing) III. Getting There IV. Living Rock Caverns V. Mining Areas VI. Fishing Areas VII. Inhabitants VIII. Requirments IX. Equipping yourself (killing) a. Prayer b. Bunyip c. Guthans d. Range X. Loot XI. Questions XII. Thanks Intro Flowing mel[bleep]er from Ice Mountain, coupled with some rather over-enthusiastic dwarven mining, has opened up an entrance to what the dwarves have named the Living Rock Cavern. The Living Rock Cavern is a members' only area, hidden away in the depths of the Dwarven Mines. In this dungeon, there are many opportunities for high levelled players to train their combat skills as well as their Fishing and Mining skills. The Cavern offers a rich abundance of Coal (level 77 Mining) and Gold (level 80 Mining) Ores, while also giving players the opportunity to fish Cavefish (level 85 Fishing) and Rocktail (level 90 Fishing). Beware, though, because within the cavern lurk its guardians, the infamous Living Rock Protector (level 120), Living Rock Striker (level 140) and Living Rock Patriarch (level 200). These aggressive creatures defend their territory at all times, those looking for some exceptional combat experience will also venture into these cavern to kill these monsters. If you manage to survive all that, you will be able to mine from concentrated deposits of coal and gold, which can give up to full inventories of ore at one location. There are also pools within the Cavern from which you can fish both Cavefish and Rocktail. Because of the high experience offered from Cavefish and Rocktail Fishing, combined with the high experience rate of Mining gold and coal from the Cavern deposits, the Living Rock Cavern has become a favourite place for fishers and miners to power-level their respective skills. Suggested Equipment (Quick Overview) The best way to survive in the Cavern is to wear some armour. The Living Rock creatures have low attack and strength. If you are just running around to Mine or Fish, then full Rune armour is highly recommended. Wearing weight reducing items such as Boots of Lightness, Agility Clothing, Penance Gloves and Spotty/Spottier cape will be a great deal of help as well. If you intend on training combat skills here, you will need better armour. Barrows melee armours are most effective against the Living Rock monsters. Full Guthans armour, complete with Warspear and its healing powers, is most effective. A Saradomin Godsword, or an embued Excaliber, or a summoned familiar with healing powers suich as a Void Spinner, Bunyip or Unicorn is also useful. Otherwise, without some other source of healing - food is a must. There is, also, safety in numbers. Operating on worlds with large groups of people accessing the Caverns wares, will reduce the likelihood that you will be attacked while Fishing or Mining. At present, are unofficial Worlds (2 and 84) in which large numbers of players are constantly using the Cavern. As such, a Level 3 Skiller can use the Living Rock Cavern on one of these deisgnated worlds, as the likelihood of being attacked is reduced by the sheer force of numbers providing multiple targets for the Caverns denizens. Getting there Falador: Simply teleport to Falador and walk east towards the statue of Saradomin. Then head north-east into the Dwarven Mines. Once arriving in the Dwarven Mines, you need to find the entrance to the Cavern. At the entrance of the Cavern, climb down the rope: Living Rock Caverns Once you climb down the rope, you will see a vast cavern. Nearby is a dwarf, named Farli, who will give a rundown on what can be done within the Cavern. Next to Farli is a Pulley Lift. By using this Pulley Lift, you can deposit items into your bank. This makes quick and easy banking while taking advantage of the cavern's resources. However, you cannot withdraw any items in your bank using the Pulley Lift, as it is DEPOSIT ONLY. Within the cavern, there are several sites for mining and fishing. The map below is helpful to finding these the concentrated ore deposits and fishing spots. Mining Areas There are twelve (12) Mining areas in total, and they are scattered throughout the Cavern. There are a total of eight (8) concentrated Coal deposits, requiring Level 77 Mining to mine, and four (4) concentrated Gold deposits, requiring Level 80 Mining to mine. These concentrated deposits give many more ores per rock, and it is possible to receive an entire inventory of ores by mining only one deposit, in very short order. Mining using a Lava Titan (requiring level 83 Summoning) is very helpful, as it provides a +10 Mining boost, and will greatly increase the speed at which one mines these deposits. Other players may prefer to bring a Beast of Burden (BOB) as it will allow them to carry more ores and save trips to/from the the bank depository. Fishing Areas Also scattered throughout the Cavern, there are a total of eight (8) Fishing spots. These fishing spots are special however, as they are home to the Cavefish and the Rocktail. Both fish require a Fishing Rod to catch them. The Cavefish require standard Bait and Level 85 Fishing to catch, and give 300 Fishing experience per fish. Rocktails require a Fishing Rod, Living Minerals as bait (obtained from dead Living Rock Creatures), and Level 90 Fishing to catch. Rocktails give 380 Fishing experience each. The Rocktail fishing spots are easily discernable from the Cavefish spots, as they have larger bubbles than the Cavefish fishing spots. Inhabitants of Living Rock Caverns Farli the dwarf: Farli can give you an introduction to the caverns, and what to do in them. Living Rock Monsters: These monsters are found scattered around the Cavern, and are very useful for high-level combat training. By mining the remains of their body after you defeat them, you may receive some Living Minerals, which are used as bait when fishing Rocktails (requires Level 73 Mining). Rock Critters. These little creatures do nothing, except add more to the scenery. Living Rock Protector (Level 120): The Protector is a melee only based monster. Living Rock Striker (Level 140): The Striker will attack with both melee and range attacks. Up close it will fight using only melee if you run from it, it will range you. Living Rock Patriarch (Level 200): The Level 200 Living Rock Patriarch does not appear often, though he is extremely dangerous. Prayer against melee in close quarters should protect you from his most dangerous attacks. Although, if you try to escape it will attack you with a ranged attack. The Patriarch is a most often sought creature, as its drops -- three (3) Runite ores (noted), eight (8) uncut diamonds (noted), 125 Blood runes and 125 Mud runes are quite extensive and somewhat valuable. [*] Well why should i kill these monsters? The answer to that is quite simple they give more xp then every monster in the game in 2 different ways, living rock strikers and protecters give 4.5 and 4.6 more xp per 10 damage, this is a 13.75% increase to the average monster. Also these have a massive amount of lp (2000 and 2250) and an almost non existant defence, these two combined in my opinian make these monsters better then any other for combat training in the game. The caverns were created for high level content and provide same in both skilling and combat for players of all levels. Requirements 73 Mining - Living Minerals 77 Mining - Concentrated coal deposits. 80 Mining - Concentrated gold deposits. 85 Fishing - Catch Cavefish. 90 Fishing - Catch Rocktail. 88 Cooking - Cook Cavefish. 93 Cooking - Cook Rocktail. Ability to defeat, evade or survive a level 120, level 140 or level 200 monster. 80's+ in all combat skill's - Killing Living Rock Protecters and Strikers 68 summoning - bunuip/war tortise 70+ prayer - Piety if killing Viable Methods: Praying Basicly act like ur power slaying use piety/ turmoil and ss flash to heal if u can/need to bring a bunyip and offensive pots. this is the fastest xp you can get here almost hands down, but it takes away from profit. Helm: Neitiznot helm > Proselyte Torso: Proselyte > Initiate > V Brassy > Bandos Chest Plate Legs:V skirt > Proselyte > Initiate Boots: Dragon > Climbing Weapon: Whip > Saradomin sword > Saradomin godsword > Other godswords Gloves: Barrows > Other RfD Gloves Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > other Neak: Fury > Glory > Any with Prayer Bonus Cape: Fire cape > Skillcapes > Obby >Legends Shield:Dragon Defender >Rune Defender > Dragonfire > Obsidian shield 16x: prayer potions 3x:super sets/ xtremes / Overloads Bunyip(s) Bunyip Method Head: Neitiznot helm > Barrows helm > Beserker helm > Warrior helm Torso: Bandos chestplate > Fighter torso >Granite body Legs: Bandos tassets > Barrows legs > Dragon legs > other Neck: Fury > Glory > anything else Cape: Fire cape > Trimmed skillcape > Untrimmed skillcape > Obsidian cape > Legends cape Shield: Dragon defender > Rune defender > Dragonfire > Obsidian > Granite shield Gloves: Barrows > Dragon > Rune > Regen > Combat Ring: Berserker(i) > Berserker > Onyx(i) > Warrior(i) > Warrior > Other Weapon: Rapier > CLS > C Maul >Whip > Saradomin Sword > Saradomin godsword > any other crush weapon Boots: Dragon > Climbing - A quick sidenote on the unicorn/ bunyip method, while there are those who love there unicorns, they are a massive overkill and I highly recommend the bunyip while down in the cavern. The only reason you might need a unicorn is if you had below 70 defence in which case I would advise you to go to bandits anyway. ** There is a mini obelisk right next to the entrence to the caverns if you go up the rope, its your choice if u want to use it or just bring a summoning potion. Guthans Ahh Guthans the slayers' savior, the campers' delight, the only Barrows armour that can be used well anywhere. The idea behind this is you kill until your lp is just under 50% or so, then you put on your Guthans and heal yourself with it. Honestly this method is outdated and should only be used if you want to camp for hours on end. Instead of busting out your Guthans all the time, you have spare armour for when you don't use Guthans. I would say to use a fast weapon and try to get high strength bonus for your setup. This armour is just for fun. Make it decent but dont go full out. You may want to try something like a Granite platebody for good ranged defence, and try to stay away from Barrows for ur junk armour before you switch to Guthans. Now your second set of armour will be the Guthans and it should look like this Besides your Guthans your inventory shouldnt have much in it, maybe a prayer potion just in case, a couple sharks, maybe some super sets for extra xp and definately an "oh [bleep]" teletab. Dhing Okay this is my new favorite method as of 11/5/2011 :P bassically there are two differnt ways to go about this, 1 using food the other using prayer. So lets get started! Not too complicated, nothing special ;) Head: Dharok's Helm Torso:Dharok's Platebody Legs: Dharok's Platelegs Neck: Fury > Glory > Str Amulet Cape: Firecape/Soul wars cape* > Skillcape (t) > Obsidian cape Shield:None Gloves: Barrows > Dragon > Rune > Regen > Combat > other rfd gloves Ring: Berserker(i)> Onyx(i) > Warrior(i) > Berserker > Warrior > Wealth > Life Weapon: Dharok's Greataxe Boots: Dragon > Rune > Other * Use Firecape if eating and soulwars cape if praying Praying while Dharoking: Pretty much find a spot with only Protecters put on protect from melee and piety and attack them, take off your prayer to lower your hitpoints, titan and shark for emergencys. Eating while Dharoking: A little more click heavy but it can be done, i find it keeps me more engaged in what I am doing and its kind of fun (worse xp also), bassically set an hp minimum for yourself depends on your hp and defence levels lets say its 175, if your at 200 and you get hit a 65 you would be down to 135 using your titans special will heal you 80 points, getting you to 215 alot closer then eating a shark and getting to 335, but say your concentration fails you and your down at 43 hp eating a shark brings you up to 243 which is close to 175 your set minimum. Doing this assumes you are here strictly for XP and want it the fastest, that means not mining the Creatures. Range This method is alot better then i first thought it would be when i tried it out, i dont suggest a cannon down here unless on a slayer task. The basic idea is to find the spots that have alot of protecters and safespots, there are many safespots around the caverns but i highlighted the ones that are easiest/ best to use on the map below. ] Head: Void Range Helm Torso:Void Range Top = Armadyl Chestplate > Karils > Black D'hide Legs: Void Range Bottom Neck: Amulet Of Ranging Cape: Ava's Accumulator Shield: Void deflecter > unholy book Gloves: Void Knight Gloves Ring: Archer > Wealth Weapon: Knifes= Darts> karils x bow > Magic Shortbow > Rune Crossbow > Zaniks Crossbow > Bone C Bow Boots: Ranger > Snakeskin > Frog Leather The reason I only list void is because without it, its really not that great. The added damage really helps here seeing how already low the defence of these are. If you do not have void I would suggest playing conquest with a freind to get full void, Its a fun little game and ive seen people get full void in 2 days here easy, win or loose you get the same number of points but winning and getting the deflecter will greatly increase your range accuarcy. *The armadyl Top should ONLY be used if you have the void knight deflecter which will give you a higher range bonus then using the unholy book instead of the deflecter.] **[/size] Knifes are equal to darts because knifes have the same stats as darts that are 1 metal higher then them aswell as them being around the same pice (give or take a few gp). ex. Iron Knifes=Steel darts while being 3 gp higher ea then the darts so i would suggest steel darts over iron knifes. (at the ge as of Sept 10 2010) Inventory- Range pots, pray pots, emergency food, oh [cabbage] teleport Spec Weapons (all sets) EEE or EE for healing purposes SGS for healing purposes Dragon mace -hits high fruequently Dragon dagger- Obvious Claws- Obvious Loot Questions? A Great Amount Of Thanks To:

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