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Aribiterspar

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Everything posted by Aribiterspar

  1. For the record he states his vids show what is possible, theres a big difference between doing everything max possible all the time or just making efficient training decisions that decrease the time it takes to get things done.... Ex: not getting 200m firemaking with the firemaking xp you get from woodcutting saves x amount of hours..backwards firemaking ( which isnt an extreme method at all its quite simple and easy and saves a nice amount of hours) ..etc combat with slayer skilling while waiting for dg teams not just standing around or w/e I dont think any of the negative Zarfot comments on here are based on fact more like ignorant assumptions and yeah whatever say I sound like a fanboy but the man himself said most his vids are to just show whats possible....seriously lol
  2. Yeah I am trying to get 200m dg atm but having some problems with finding teams, should have got 200m dg earlier... :/ w148 is good teams ^ hahahahahahahahahahahaahahaha i lol'd what suomi means is that good dungers in 3bo are finished and noobier 3bo members are taking over dung is the only existing skill thats actualy getting slower each day Haha and we thought jagex was making this game easier but it was distracting us from how much time we lose with dg teams now@ Side note. Muted for 24h...for no reason ok jagex thanks 7 years first time /: Side note: If only final and suomi and some aribiterspar kid perm teams a dg with some others for a few hours a day/depending on days/no lifing some days with it it could be mutually benificial and do other skills in the meantime others arent on to dg (; Side note: yeah
  3. Just to play double agent devils advocate its a game, games are competition, eg: highscores and crashing- survival of the fittest However its almost the same as life and its up to your own morals to decide if its right or not
  4. Personally id like to get 10 hours worth of xp in 6 hours some times gives me time for fam/friends/running and still get to my goals in the game and other times I enjoy playing for 40 hours strait eating protein shakes
  5. That's just it. Because of his lesser playing time, His efficiency helped him. what the is wha u have no idea what your talking about
  6. i dont even what is this you have no clue what your talking about
  7. If you simply think wit, mockery, humor, sarcasm, etc. are disgusting, then you are entirely missing the point of them. He changed how I played the game to get 2376 VERY quickly. He changed the way I think about time management in RS and IRL. Does this mean that I wish I were him? Of course not. In no line of logic do these things imply that. It's a rather cheep, nonsensical shot. And you think his type of 'wit' is disgusting... Zarfot pathetic to quit the game? Zarfot not being anything IRL? Zarfot not enjoying the game... AT ALL!? Zarfot's mediocre guides and tips?! Useless?!?! Social incompetence?!? Screenied tbh. Fine, you don't have to respect anything anyone does whether others consider it deserved or not, but nearly all of the things you outlined in that one paragraph are simply ignorant and false. I really don't know how else to put it. Very very well said, yeah I agree it might sound a lil brown nose ish but he did have the same effect for me especially with things like time management irl, the way I live and do alot of things, it just goes to show you can learn life lessans anywhere ^^ although people often talka bout people who impacted their lives irl in irl why should it be different just from knowing them on line instead of see ing face to face Even drumgun complimented teh zar ( which reminded me of snape talkin to bellatrix bout dumbledore and =p ) Seriously though to be honest if you dont got haters your probably not doing something right ^_^ Anyways back on subject grats drum on 200m range
  8. no need to fletch there no need to cannon there maybe magic imbue but in reality youd be hoping to be trading/crafting all the time and not worry bout imbu ing But there may be a need to fletch there if too much wc xp is gotten opening effigies :ohnoes: what else is a decent skill to fletch while doing, except agility, rc, slayer, fishing? I'm also wondering arib. How far would you take the whole cave crawler thing? xensure shows that it is best for 5 non combat 200m's If i had the money id probably do it
  9. no need to fletch there no need to cannon there maybe magic imbue but in reality youd be hoping to be trading/crafting all the time and not worry bout imbu ing
  10. This thread= 200m Make thread for maxing out if you want those answers =p
  11. Sorry never told u I abondoned that worry I consider it legit now and yeah jebrims method def be good
  12. Fishing can be up to 110k xp/h using purple sweets method agility 72k ish xp/h, 110k isnt realistic but 80k is + the cooking xp you get like jebrim mentioned but Ik your thread is techincally based on *max* speed..etc so yeah + it would make fishing cost like 8b+
  13. I'm not too sure about that. Agility is pretty click intensive as well. You were doing that at the Nature Altar right? Zmi is considerably faster. You can already get 65k/h on your own there. So runners could potentially bump it up to about ~80k/hour. Going by the same increase as you had over Grhaaking nature runes, which is around 30k/h I think. I'l be suprised if zmi running takes off, most runners are noobs looking to make their first few mil and zmi takes a quest, its dangerous for really low levels and their no decent profit in it. Runners would have to pay in cash to make it worthwhile and it would be slowed down because you'd have to drop or trade multiple types of rune each time you trade someone. I don't see it happening, unless rcers are willing to make a huge loss to make it worth doing for runners. pay 50k/lap for zmi runners might work You realise that would make 200m rc cost over 30b right? Ok I did that calc in my head and thats not factoring in xp from effigies but while it might be enough to make people run for you, noone would do that all the way to 200m xp. Xp from assisting as well + you keeping like 10k worth of deaths/bloods/astrals/laws or w/e per run so even if you payed 35k/lap your really paying 25k..etc im just saying if you wanted the extra rc xp to be at like 80k+ thats what youd have to do, make it more profitable for the runners then for them to go do nats or bloods..etc
  14. getting ready 4 school gtg ill figure out that summoning mis type later it possibly is 119 but no time atm c yall when i get home <3
  15. I'm not too sure about that. Agility is pretty click intensive as well. You were doing that at the Nature Altar right? Zmi is considerably faster. You can already get 65k/h on your own there. So runners could potentially bump it up to about ~80k/hour. Going by the same increase as you had over Grhaaking nature runes, which is around 30k/h I think. I'l be suprised if zmi running takes off, most runners are noobs looking to make their first few mil and zmi takes a quest, its dangerous for really low levels and their no decent profit in it. Runners would have to pay in cash to make it worthwhile and it would be slowed down because you'd have to drop or trade multiple types of rune each time you trade someone. I don't see it happening, unless rcers are willing to make a huge loss to make it worth doing for runners. pay 50k/lap for zmi runners might work
  16. The charms for summoning are gained through cave crawlers. Using all crimson and blue charms first and then finishing off the remaining xp with green charms. Spending 6648 hours killing cave crawlers, killing 700 crawlers per hour. Assuming they have a drop rate of 1% blues, 4.5% crimson, 17% green, 77.5% gold/nothing (Using wikia's drop tables). The player should get 7 blues, 31 crimson and 11,900 green charms per hour. Over 6648 hours this is 8,330k green, 206,088 crimson and 46,536 blue charms. Crimson are used on steel titans and blues on geyser titans. 206,088x435.2= 89,689k 46,536x783.2= 36,447k 89,689+ 36,447= 126,136k from crimson and blue charms (99) 13,034k (melee skills) 4,886k 13,034+ 4,886= 17,920k 200,000-17,920= 182,080k remaining This leaves 182,080-126,136= 55,944k to get with green charms which are used to make unicorn stallions. 55,944,000/154.4= 362,332 green charms. The player should get 791k green charm drops. A total of 46,536+ 206,088+ 362,332= 614,956 charms to be made into pouches. Using the spirit kyatt method banking in castle wars using mousekeys 3500 pouches can be made per hour. 614,956/3500= 176 hours ---Costs--- 102,171k spirit shards 362k unicorn horns 46,536 water talismans 206k steel platebodies getting back 362k unicorn stallion pouches 46,536 geyser titan pouches 206k steel titan pouches The proof below shows that bork is a waste of time. *Proof* Bork drops 14 crimson and 10 blue charms after the varrock elite diary. 14x435.2= 6092.8 10x783.2= 7832 6092.8+ 7832= 13,924.8 summoning xp worth of charms 13,924.8/154.4= 90. The 24 charms that bork drops replace 90 green charms, 66 less charms need to be used. 3000 charms can be used per hour, 3600 seconds in 1 hour. (66/3000)x3600= 55 seconds saved by making pouches with charms from bork. Therefore getting to bork, killing him and getting back to a training spot must take less than 55 seconds to save time.
  17. All melee xp done at cave crawlers using effigies on slayer first, then runecrafting and then agility. = 15,372 hours Slaying for all slayer xp and finishing melee stats at cave crawlers using all effigies on rc and agility = 17,261 hours Both those is starting at 99 ^ @ Jebrim : Cave Cralwers handle the summoning exp, of course (done with the methods aribiterspar is mentioning here) @ Aribiterspar : Iirc, Someone posted that using effigies on slayer and finishing melee exp at cave crawlers actually yields a higher exp/hour; Do you have any math to back this up? I know it's true, but I'd like to see the numbers to determine whether or not it would be worth it, considering Runecrafting and agility exp from the extra effigies is likely more valuable than the overall faster exp rate. ===Attack, strength, defence, constitution, ranged=== These are partially trained with dungeoneering, some strength is trained by fishing and finished off by killing level 138 cave crawlers. Cave crawlers are 80k melee xp and 160k range xp/hr using a turmoil, cannon and steel titan. Melee deflect is also used. The equiptment used is cls (better than rapier because cannon hits more), helm of neitiznot, bandos tassets (torva gives no extra benefits and would just cost more), bandos chestplate, berserker ring (i), amulet of fury, dragon defender, dragon boots. == Strength == (99) 13,034k (Dungeoneering) 16,931k (Fishing) 10,057k 13,034+ 16,931+ 10,057= 40,022k total 200,000-40,022= 159,978k remaining == Attack == (99) 13,034k (Dungeoneering) 129k 13,034+ 129= 13,163k total 200,000-13,163= 186,837k remaining == Defence == (99) 13,034k (Dungeoneering) 1,960k 13,034+ 1,960= 14,994k total 200,000-14,994= 185,006k remaining Total 186,837+ 185,006 +159,978= 531,821k remaining 531,821/80= 6648 hours And 6648 effigies This gives 74,790k in all skills used to open effigies and 319,297k in lamps. Lamps are first used to max slayer then runecrafting, then agility. For slayer: 186,966,000/48,029= 3893 lamps Which leaves 6648-3893= 2755 lamps left for runecrafting and agility The steel titan's special move can be used 5 times with a full special move bar. The bar takes 2 minutes to recharge so it can be fully used 30 times per hour which is 150 special attacks/hr. 4.9 summoning xp is gained from each special move. 6648x150x4.9= 4,886k summoning xp ---Ranged Costs--- 36m cannonballs 997k steel of legends scrolls (5.4k cannon balls per hour 150 titan scrolls per hour) ---Melee Costs--- 1,330M for cls repairs 432k prayer pots 65 pray pots per hour Is technically best way 2 max slayer however Slaying for all slayer xp and finishing melee stats at cave crawlers using all effigies on rc and agility takes 175 less hours than Slaying using effigies gained through slayer on slayer and finishing melee xp at crawlers using the effigies from cave crawlers on runecrafting and just to put in perspective, the first method, doing nothing but cave crawlers and using lamps on slayer then rc/agility is 1714 hours or so faster than the other 2
  18. Its thai tongs and xensures math actually lol
  19. All melee xp done at cave crawlers using effigies on slayer first, then runecrafting and then agility. = 15,372 hours Slaying for all slayer xp and finishing melee stats at cave crawlers using all effigies on rc and agility = 17,261 hours Both those is starting at 99 ^
  20. Free trade wont make rc much faster. Perhaps less tedious. Free trade depending on how many runners/good company, how much you pay..etc zmi can be 110k xp/h with perfect runners never missing a bit id think 70-80k/h depending how much your paying and quality of the runners
  21. Also don't forget I said starting at 99 all skills not level 1 to 200m xp =p That pre 99 time as you said defiantly makes a difference as well
  22. yeah but even 200k would be 2/3 max xp/h for all skills so if pple can do 300k hunt thattd be training it at 200k, mahog tables can be 750k and they'd be doing it at 500k firemaking 300k instead of 450k..etc and Id belive most arent slowing down that much so mid 200k-300ks seems reasonable possibly Ok I grant you that 200k is a reasonable rate but I challenge you to find a maxed (or very high total) player who actually has an exp/hr rate of 200k...if it can't be done by a person in contention then it doesn't matter what the theoretical rate is, which is where we differ in opinion I think. That old list that was posted on HLF had Zarfot first, I believe? With much less than 200k. Either way, I agree that exp/hr now is definitely in the 200-300k range, but that doesn't mean that your overall rate will suddenly jump there. The amount of time spent using pre-99 rates (or more importantly, pre-update rates) is not insignificant and probably never will be. So while a person playing 10 hours a day could get 2-3m exp/day training a mix of skills, it's probably not possible to have an overall rate of 200-300k, which is what the original post I quoted was discussing. Yeah the thing is when skilling time gets mixed with play time during calculations As in overall math wise you could look at all the time you've actually spend skilling and that would be the between 2-300k xp/h average but if you look at overall playtime or time on line for the adv log then it changes it up im not sure if im saying it the way I want to say it lol but get what im trying to say? Also I didnt say the theoretical rate really mattered I just thought its some nice information to throw out there assuming a person was max efficiency, didn't ever waste time on there acc..etc kinda like how demonic thrones cost 175b for 15 hours to 200m con, doesn't really matter since no1 will probably do it but still cool to know ^_^
  23. 1. Rs2 is not 8 years old, and why aren't you counting time in RSC anyway 2. 60k/hr should be 100-130k/hr (@another poster 200-300k/hr is too much even if he's only done fast skills to 200m) 3. 6 hours a day is not uncommon as an average. Hell a lot of people get in 80+ hours per week, so 40 isn't a stretch at all...and remember only a miniscule handful of players have even 1.5b exp let alone 2.34b Epic troll or legitimately clueless? Starting at 99 all skills going to 200m xp in all skills at perfect efficiency is about 307k/h average, so 200-300k xp/h average isnt much to ask Id think alot of top players have an avg of 100K+ since account creation :P I'll share my average xp an hour if it helps. Right now I have an average of 146k xp an hour (547 days on Alog), rising a bit with range but will fall a lot once I start doing slower skills soon. Thanks for sharing m8 (= Ill message teh fot and see if hell post his on here as well I havent seen him post recently so idk if hes reading this still or not and hopefully skiller,others might do the same I figure most pple got a good 100-150 alog days wasted though just from people ive talked to including myself ( yeah I talk to myself ) just being a noob and not really doing anything or gaining much xp.
  24. 1. Rs2 is not 8 years old, and why aren't you counting time in RSC anyway 2. 60k/hr should be 100-130k/hr (@another poster 200-300k/hr is too much even if he's only done fast skills to 200m) 3. 6 hours a day is not uncommon as an average. Hell a lot of people get in 80+ hours per week, so 40 isn't a stretch at all...and remember only a miniscule handful of players have even 1.5b exp let alone 2.34b Epic troll or legitimately clueless? Starting at 99 all skills going to 200m xp in all skills at perfect efficiency is about 307k/h average, so 200-300k xp/h average isnt much to ask Id think alot of top players have an avg of 100K+ since account creation :P alot of top players have alot of buyables left or have spent time doing other things like hanging out/ mini games ..etc im talkin bout actual time skilling ..etc but yeah buyables is a big part jdela and paper I think are the only ones with them done besides farming and zarfots firemaking + farming
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