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Bartuccio3

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Everything posted by Bartuccio3

  1. To effectively key you're going to need fast reaction times, the ability to memorise the map and locations of doors, and high non-combat skills. Since you're on a mage tank you'd probably need to delegate strength doors to another player. You more or less will just follow the same strategy you do when you solo, except you avoid combat at all costs and have team mates clear rooms for guardian doors, not stopping to help unless there's a particularly strong enemy they'd absolutely need your help with, or if there are no other rooms you can explore aside from what's past that gd. For equipment, since you're f2p and can't get a shadow silk hood, you're going to want the highest level equipment you can wear for defensive bonuses, preferably a plate or ranged top, with your second bind being some sort of weapon; since you're keying you don't need offense as much as you do defense. For ammo you're going to want your highest spell's combat rune, blood runes at your level, if you are going to stay low in runecrafting. If you have high enough rc to make good combat runes, you'd want law runes instead on a typical account. Since your account is magic based though, unless you have range or melee levels to deal damage with, you should probably stick with the runes for combat spells and instead just get high enough rc to make laws.
  2. The entire account recovery system fails. As a test to see how "secure" it is, I once used it (with consent) to "hack" one of my friends while over his house. I told it he had no recovery questions, put in fake passwords which he had never used, didn't provide credit details, and just provided a description of the items he was wearing and the location he was in when he last logged out. The next day his password was changed per the account recovery request. Needless to say, the fact that that worked and you were not able to legitimately recover your account proves that the automatic customer support is a very broken system and should be replaced by the manual investigation team of earlier years.
  3. unless they've changed it in the past year, you can't help someone if you've already done the quest. I've helped 5 or 6 friends when they did Heroes' across the past few years, so I can confirm that you can redo the gang member portion of the quest. Too bad it doesn't work that way for Shield of Arrav as well.
  4. I find that if you have a very tight budget or don't care about efficiency, making gold bars into unstrung amulets is a good way to train crafting. It profits by about 30% and exceeds 30k xp per hour, and is available as early as level 8.
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