Jump to content

Bartuccio3

Members
  • Posts

    55
  • Joined

  • Last visited

Everything posted by Bartuccio3

  1. Yeah, but the problem there is getting people that are willing to obtain large sums of money and then give them to you.
  2. Just curious, but why does everybody keep going on about merchanting as if it's the only quick way to make money? The same recent update also made it so you can get full loot from player killing again and staking is allowed to profit now as well. All three methods of money making listed in my post have potential to be the fastest profit in the game and all three bear risk which is more than acceptable to somebody that can weigh it well and make wise choices about where they invest or who they fight. I'd venture to say that if somebody knew what they were doing, staking is easily the fastest money in the game, though it's fairly high-risk due to the large number of bugs which have existed for a long while without being reported since no profit was gained by exploiting them; once those get patched over and staking is safer, shouldn't we start considering its potential as a major money-maker for anybody attempting this goal, especially so for those that have outright opposed arbitrage as a way to grow their bank? After all, if you had a decent starting fund you could potentially make all the money to finish every buyable skill in only an hour or two. (Though you could equally well lose the same amount in that time, but that's where picking your fights carefully comes in.)
  3. Your "wondering" is clearly referring to his effigy choices in getting a head start on the buyables. "Which he plans to do after slayer" clearly is asserting that Tezz plans on doing buyables after slayer and not inclusive to the previous "wondering". Misunderstandings like this are why I hate the English language. Sure it's my native tongue but it requires far too much exposition to clearly state what you want to. As far as what Tezz seems to be up to with dumping the xp into buyable skills, I'd venture to guess based on everybody else mentioning he likes PvP that he's probably expecting some potential losses which would prevent xp gains in buyable skills. The other possibility that seems likely to me would be just plain not liking the way those skills are trained compared against the other skills in those pairs.
  4. If the quests are a chore, it implies that it's something you don't want to do but feel you need the reward for. Correct me if I'm wrong, but I don't remember anything game changing coming out of a recent quest; so why bother if you don't genuinely have interest in the quests?
  5. Bartuccio3

    Dance

    Support but only if they rollback emote icons to words instead of pictures.
  6. I hope your not on RS while posting this. But seriously the lawful good, the self righteous rule abiders annoy me to no end. Its a D&D term but this picture demonstrates all the different player archetypes. I really enjoy the fact that most of these player types are on this forum I reported your post because it contained profanity. Enjoy your ban. I lol'd at your post because it contained hilarity. Enjoy the game.
  7. Has anybody taken the time to point out that superheating is almost always faster than using a furnace to smelt ores? Perhaps OP is ignoring superheat as an option because they think the nature runes are just an unnecessary overhead that don't significantly increase the xp/hr...
  8. That would require questing though. With the aversion many players seem to have to quests, and the fact that the quest of this topic requires numerous other quests be completed first to give a sizable amount of quest points (nearly all of them if the newb in question is f2p, which they ought to be if they're poor enough to be satisfied collecting ashes rather than splitting granite or picking flax...) Basically nobody that would consider getting ~12-13k of shields over the span of 5 minutes of dialogue spam-clicking to be worthwhile moneymaking actually meets the qualifications. That being said though, many people prefer getting 15k fishing xp an hour totally afk over paying attention to the game and getting maybe 70-90k xp instead, so I could definitely see where somebody might be just the right level of newb to benefit from your suggestion.
  9. Because this ballooned so quickly (38 pages already and I have it set to 40 posts per page...) and I'm short on time, I'll apologize for restating anything that I don't currently have time to check. I've been hoping for but never expecting anything remotely close to this since the features were first disabled. My only qualm about their reentry is that jagex (aside: they need to quit changing the capitalization of the different letters or I'll just keep refusing to capitalize any of it) has refused to keep the PvP worlds if this goes through; why shouldn't those remain as an option, and perhaps just use the same rules as the wilderness for drops but with the current level range stipulations? It's nice to be able to fight people basically anywhere you want to and also allows for an extreme case of risk vs reward in the case of seeking an uncrowded resource where somebody may choose to camp and hunt potential harvesters or killers of whatever game element happens to be there; adds a level of thrill not seen elsewhere in the game, which may be sorely missed by some. I suppose it doesn't much affect me as I rarely if ever involved myself in any form of PvP after 2007, but those times that I did indulge, my preferred and favorite method was to run around Varrock and pick off anybody I thought I could handle-- something I won't be able to do anymore the way this update is tentatively stated to launch. Anybody else see anything like this, which is removing a feature that doesn't necessarily have to be mutually exclusive with wilderness PK that they'd like to see kept in?
  10. Sounds cool. Makes up for the inability to actually use quick-switch on the ring (if you have to be out of combat, why do they even let you set two combat rings as a quickswitch?) Did you remember to select switch ring to switch to? You have to choose which other ring to bind to the quick-switch option, first. Yeah, I have it set to berserker with desparado as the quick-switch, but if I actually try to use it during a boss fight it just complains that I have to be out of combat to switch styles. I imagine you'd need a full team to actually spend enough time not being attacked to make a quick-switch. I usually have small groups due to just soloing or playing with irl friends, so this might just be a problem for those of us without permanent teams.
  11. He explained a few posts up that he got piled. Reading the whole thread helps. =P
  12. Sounds cool. Makes up for the inability to actually use quick-switch on the ring (if you have to be out of combat, why do they even let you set two combat rings as a quickswitch?)
  13. The US changed its daylight saving time policy recently so now it starts earlier and ends later. The new end date is the first Sunday of November, which is this coming Sunday. Summer time (the European equivalent) ended last Sunday. Thanks for explaining the disparity. I hate that my local news is just tabloid headlines and the crime of the day so I didn't know about the change until today, when a family member noted it... Damned US always trying to be different, why can't anybody else living here just leave such things well enough alone?
  14. Yeah I am a bit pissed that they handled this poorly and I didn't even lose anything. Bit off-topic but for my time conversion I just went on the usual of my own (eastern time zone) +5 hours to get what I considered the UK time to be. Anybody care to enlighten me on whether they've abandoned daylight savings or if they change their time back to normal sooner? It's a bit late in the year so I'm surprised the US hasn't bothered to go back on a normal time schedule yet...
  15. Nope, should only be 4... Though I do think it's 9 somewhere in Russia now... Either way they lied; said maintenance was to be on Thursday, which it only is in the US, and they're a European-based company, so unless the date doesn't change until 6am or something now, they need to buy a calendar.
  16. I haven't seen this miniboss type thing you guys are all complaining about, but it really does sound like they didn't spend enough time trying to balance it. Maybe if they ever spent time playtesting actual content instead of trying to either play through it with item spawn codes or just expect the players to be the alpha testers of something without telling them, we could get a decent balance of challenge and fun for things like this.
  17. They should've done like with game updates and put a server shutdown notice. The lazy asses didn't even mention a rough schedule on the main page of when what services would be down, and the entire site and game servers all just blinking out of existence is a bit drastic...
  18. lucky! but yeh i agree.. dg to 120 now = good teams dg to 120 in 4 months = meh definately, the quality of dung teams will start to deteriorate over time, and the skill itself may slow in xp/h i figure by this summer there will still be plenty people finishing up 120/200m like me, but after this summer it may die, if you wanna try dunging next fall once all the greatest players have "retired" then 3bo will have been reduced to dge, dge will have been reduced to 117, and 117 will probably be worse than soloing 117 is already worse than soloing more than half of the time. Nobody there knows how to rush, even if they advertise that they are rushing.
  19. First thing I did was try out every p2p-only skill. I started with thieving, pretty sure I tried the then-new slayer next, and the next thing I remember is it being around dinner time and me wandering around the gnome village maze, trying to find my way to the newb agility course, which I now know is located probably an ingame kilometer or seven northwest of there...
  20. I'll be withdrawing from this pointless and self-winning argument as well, after my final statements. This first being that anybody with any knowledge of a typical real-life scenario would know that kid 3, being both adult and enrolled in college, would fit two of the most common criteria for living a great distance from his younger siblings. I don't know about you, but I don't see myself driving two or more hours away from my own home to play with my kid brother's Nintendo, in such a case. My other point was apparently lost on anybody as young as a typical RS player that didn't have older friends to expose them to more classic MMO games. Look at something like Everquest or Dark Age of Camelot if you want an example of a game with actual content that can't be cleared in a week of casual play.
  21. This may start a new trend among trolls in the popular servers.
  22. Kid 3 is in college and presumably doesn't have the time or proximity in locale to share the XBOX with kid 2. Similarly, higher-leveled players are too concerned with content appropriate to their own accounts to be bothered with something that, for example, would help them train from 50-60 strength faster; if it's not useful or viewed as impractical from a perspective of time invested to time saved, the high levels will refuse to use the new mid-level content when making an informed decision. Your counter-example of Korasi's sword being useful is a rarer example in that it doesn't take a significant time to obtain but does save a significant amount of time when considering having to earn money to buy a tradeable special attack weapon; most lower-leveled content gives minimalist experience rewards in the low thousands and/or an item that isn't of any use to even somebody with low 60's for their highest stats. I'd say probably the best example of low-levelled content being useful to high level characters would be the void armour set, which you completely overlooked: 42s in combat stats can be achieved easily by anybody, yet the rewards for doing so offer the best dps in the game. If you're going to ignore the most important part of why a person would or wouldn't consider content targeted at a lower-leveled group of players than them useful, I don't see why you're even going to argue that we don't need level-appropriate content. EDIT: The reason WoW is successful is that it caters to "casual gamers" which don't have the patience required to access content at the rate deemed acceptable by players of other games. Try playing an MMO that's not RS or WoW and tell me you could hit endgame in a shorter time than what you think RS' endgame would take to reach. I can almost guarantee you wouldn't have the patience to get to any other MMO's endgame if you wouldn't invest 2000 hours into it. Being willing to invest 120 hours into something can get you massive results...in a platformer or an FPS. Don't expect things to be fast if you're playing a genre notorious for the length and depth of its content.
  23. I absolutely love it. This puts it in simple enough terms that if people don't get where the development teams are focusing their content, they really shouldn't even be trying to play an online game, much less argue over why they feel the developers are making the right choice in where they focus the content; honestly, looking at every other (commercially successful) MMO, there's usually a small concentration of low-level content, very small levels of content for groupings of levels beyond newb and before end-game, then all of the fun and interesting content is in the endgame. RS has this problem of thinking that you're only going to play for the six or seven months it would take to attain and complete lower middle-levelled content while the majority of its subscriber base is long-term players that eventually quit because they run out of things to do. I even had a friend with no knowledge of the game, who made plenty of terrible choices in how he did things, start a character and quit after two months because he couldn't afford p2p and had cleared all the f2p content; outside his first week, he never played more than two hours in the same day. I know most people will discredit f2p as an example, but it's been stated that f2p is not a demo (which I agree with) and along those lines I prefer to simply look at it as a simplified version of p2p: in either case all of the content is focused at too low of a level and people are more than likely to get bored of grinding the same thing with no reward outside of a highscore rank.
  24. I can confirm that if you use unfinished potions on secondaries, rather than secondaries on potions, it still saves the potion instead of the secondary. I hope this is poor wording rather than a programming error since it saves so significant an amount of money when training herblore for long periods of time. I was thrilled just from the possibility of making more potions per hour, and saw the secondary item saved as a peripheral benefit; my favourite part ended up being saving an unfinished irit potion instead of an eye of newt. Very glad I put off the herblore I was supposed to be doing over the weekend now. I really hope that there's no mass-banning over this though if it's unintentionally saving the vials and the unfinished potions. Would suck being kept out of the game for a week because the QA team didn't know how to test content properly and I took a gamble on buying a new reward... I think it's just the KB and in-game description being written by people without reading comprehension and/or common sense. I mean honestly, the herbicide's in-game description used the term "certed" instead of "noted" and we haven't had certificates since RS1. Instead of the actual "secondary" ingredient according to the order listed in the skills guide in-game, it could just mean the most expensive component (doesn't explain vials), or it could be a usage error of first or primary, if a memo from a designer to a coder was written with a stylised "1" (which could look like a quickly drawn "2") instead of a lazily drawn slash that looks like a lowercase "L" (e.g. "the number 1 ingredient the game searches for in the player's inventory for make x" or something similar.)
  25. I think you're just having a bad afternoon. :P Let's hope so. I'd hate to have my wild assumptions be right and get stuck wasting an additional 3-5 minutes per floor making full equipment sets just to not get comboed out.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.