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Th e Doctor

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Everything posted by Th e Doctor

  1. HF: The official beverage of harpies is Rum and Coke, please note that the coke is optional. Also note that it is always 5 o clock somewhere so harpies are always drinking rum.
  2. It's the breakfast of champions. You Harpys have good taste in drinks. :thumbsup: You wish to join the winged fold? All the drinks you want. Mind you, we usually kidnap people and make them harpies. It's amazing to see one giving a voluntary offer. :P http://www.google.com/search?hl=en&gl=us&biw=569&bih=295&tbm=isch&sa=1&q=come+to+the+dark+side+we+have+cookies+stewie&oq=come+to+the+dark+side+we+have+cookies+stewie&aq=f&aqi=&aql=&gs_sm=s&gs_upl=5417l8299l0l14129l9l8l0l0l0l0l3361l3361l9-1l1l0&mvs=0#i=2
  3. Here's my contribution to this thread overtaking LOTPW.
  4. SUCK IT MADAGASCAR!!! Uploaded with ImageShack.us Finally can get back to scapin for the next 2 weeks before SWTOR comes out now...
  5. Rum and Coke, the official Harpy party beverage. Actually screw the coke, lets just drink rum. I'm a jedi, I probably won't need anyone to save me, especially since I'm a dark jedi who isn't afraid to use the force to hurt stuff.
  6. Ya, the one time I got Madagascar Indonesia survived :wall: The [bleep] is a timelord? I don't always drink but when I do, I do it on a blog made by a harpy. (Tieszen, all blogs made by harpies are in the Harpy Blog Network) I approve of any and all drinking done on this blog. Is there an official Harpy drink of choice? I vote for Black Cherry Rum & Coke if there isn't one yet!
  7. Good luck! I remember when you first made that blog title picture on xpw :P oh and I'M THE ONLY HARPIE QUEEN ;) Got my titles mixed up :( *now feels old...* On a RS related note, I haven't played in 3 days because of irlscape. Finals are coming up and in 15 days SWTOR early access hits and I will lose my life to that. Today I should be getting another 100 or so dragons done, ToG, revisit my kingdom, and kill bork. I'll update this in a bit with a picture of my progress.
  8. Thanks, I'll be adding a section later for other games because in 17 days Star Wars: The Old Republic comes out and I will be spending a lot of time on there. EDIT Thanks Zaaps! Or technically as harpie queen shouldn't we call you "your majesty"?
  9. Most Recent Achievement EXP Boosting Gear Blacksmith : Complete Diviner : Complete Botanist : Complete Artisan : Complete 1st Age : 4/5 Shaman : Complete Chef : Complete Other xp boosing outfits Master RC Robes : 0/4 Fisherman : Complete Golden Mining : Complete Constructor : Complete God Chisel : Complete Lumberjack : Complete Firemaker : Complete Black Ibis : 1/4 Hunter Stick :0/1 What am I currently doing in Runescape? Herb Runs Festive Aura on Construction and/or Fletching Char/Circus Borking Working on all skills 90+ RS Improvements [hide=Thieving] 1. Chests. Currently we have a number of chests to thieve from but frankly all of their rewards stink and the recharge rate on the higher level ones means it's never worth it to steal from them. Make chests into a thieving DnD where you have to break into the home, avoid detection, get to the chest and pick the lock. The reward should be generous thieving exp (10 k exp or so for the highest level chest) and a large amount of reward (random items that have a g.e. value increasing as you go up in level until around 2 million in price worth of items for the highest level chest). To balance it you may only thieve from 1 chest per week (so you would only want to steal from your highest level chest). This would make it about on par with MTK in terms of money making and it introduces items into the game rather than cash so it doesn't add to inflation. You only get 3 attempts at getting to the chest before the owners station guards next to the chest making it impossible to steal from until the weekly reset. 2. Heists. Similar to chests except for it occurs in castles (all chests take place in houses), they take far longer to complete (10-15 minutes) and the rewards are much better, as well as only have one attempt per month (similar to troll invasion). The rewards would be exp equal to 1.5x a Huge lamp in EITHER thieving or agility and a maximum of 5 mil worth cash and in g.e. price of items. These will be completed in 4 stages with each stage securing an exp reward equal to 1.5x a small, medium, large and huge lamp respectively so that you will get a certain amount of exp for participating but you must succeed until the very end to get the items/cash. 3. Ring of Wealth affecting pick-pocketing. Very straightforward, wearing the ring of wealth adds a %chance to double/triple/quadruple (I'm thinking 12/6/3 respectively) the amount of loot that you get from the npc you are pick-pocketing that stacks with the agility chance at 2x/3x/4x loot. (EDIT It would stack multiplicitively so if you had a 12% chance from agility and 12% chance from row it would end up being a 25.44% chance instead of a flat 24%. Rounded down it would be an equal 1/4 chance of double loot [assuming that it is a 12% chance from agility which I have never tested and can't find anywhere.] 4. Assassins Creed interface. Ports has a great interface for sending out voyages, so what I would love to see is a quest about the thieves guild that ends with you running the joint. The result is that you can send out individual thieves or groups to pull of heists and receive loot at the end of each day from them if they succeed or not. Customizable options could include whether you want the theives to focus on taking anything of value as they see it (filling up their packs faster and lessening their odds of getting caught) or focus on finding a large more worthwhile prize (which takes longer and has a higher chance of getting caught). The former would be more guarenteed smaller profit while the latter would be more cash with the risk of not getting anything and having your thieves placed in jail if they get caught. Thieves in jail can have their bail posted or can wait out their sentence depending on what they were caught stealing (getting caught with a large valuable item could be jail time of up to a week, while the smaller items could be as low as 12 hours). [/hide] [Hide=Armor Improvements] In essence this is the simplest fix that jagex needs to make, while simultaneously being the one they are least likely to ever implement. 1. Remove the penalty for switching weapons on ability cooldowns. Hybrid/Tribriding is a pain and in some cases completely impractical. 2. Armor 2a. Power armor is dropped by bosses and or monsters only. The levels for it are every tier ending in 9. (i.e you 9, 19, 29, 39 all the way up to 99). The current system of having the damage boost be a total of 10% of the damage caused by the equivalent tier of weapon is fine. Monsters no longer drop a single armor piece (like automatons only dropping gloves), they either have the entire set in their drop table or they do not drop armor. In addition in a monster drops a set of armor they also drop an option for a weapon that would go with that armor set. The way that Nex is set up is fine but would need a melee weapon added to the drop table to complete the sets. In the new system I'm describing your power armor would also suffer defense and LP boost reduction to equal that of the defense and LP boost of tank armor two tiers lower (i.e. t99 power armor would have the defense and LP boost of t85 tank armor). 2b. "Tank" Armor becomes craftable. You get a set of armor you can wear from level 1 after tutorial island and from there you may craft your own armor with smithing for melee, crafting for range, and runecrafting for magic. Each tank armor set is fully craftable at levels ending in a 5 (i.e. 5, 15, 25, 35, all the way up to 95) meaning you can craft the full set of armor at the respective level in smithing/crafting/rc. Example : I hit level 25 smithing, I can now craft a the helm, body, legs, gloves, boots and shields of tier 25 tank armor from whatever the resource is that is used. - To compensate for tank armour being generally less useful than power armor you may make additions to your armor set with your other skills. The current system is that while wearing melee armor you receive 100% of the defense rating towards range defense, 67% towards melee defense and 33% towards magic defense. With the new system these base numbers would change to 100%,60%, and 40%. Now, lets say I create a set of melee armor that is level 75 with my smithing skill. I also however have level 75 crafting. I am able with the same amount of resources normally used to create t75 range armor to modify my melee armor to increase the amount of magic defense it gives to change the percentages to be 100% range defense, 67% melee defense, and 60% magic defense. If I also have 75 rc and the resources to make t75 magic armor I can modify my armor again to change the percentages to 100%, 80%, and 60% respectively. This would help tip the usefullness of this armor in bossing situations where you are taking damage from more than one type in the favor of tank armor. 3. Weapons 3a. Each monster that drops an armor set will also drop a weapon of the appropriate tier/type (if the monster drops level 79 mage armor it will also drop a level 79 mage staff or wand/orb). 3b. Craftable weapons will be made with Smithing, Fletching, and Runecrafting and are craftable at the levels inbetween the armor sets but are of the same tier of the armor set (i.e. t75 armor is unlocked at level 75. t75 weapons are unlocked at levels 76-84 with one or two weapons being unlocked at each level). This fills out the skill tables nicely and while each weapon will have the same dps (being of the same tier) the higher level weapons will use more resources and give more exp so they will make a better training option than the lower levels. 4. Soulbound items : At the end of tutorial island you will receive your choice of a soulbound weapon/armor combination. You may only choose type and if you regret your choice you will have the ability to swap out the weapon for a different one once per month. This gear scales to be the tier that is 85% of your combat stats linked with Attack, Magic, and Range. What this means is that at level 50 attack you will have a t42.5 weapon, and at 99 you will have a t84 weapon. This ensures that no matter what happens (should your account be hacked, should you dc and lose all of your gear etc.) you will have a fallback option for a weapon to use. However the armor is not power armor and can not be modified in any way stated above or below. In addition this gear can only be used in combat for 2 hours per day (resetting at the global reset time). It's purpose is to give people a fall back option that is free to use and will get the job done, allowing people to liquidate their resources for skilling if needed, recover from being hacked, and all other manner of reasons that you may lose your gear. 5. All type armor : This is confined to the cape, necklace, and ring slots and contribute 100% of their defense rating to all types of incoming damage. Every ring/cape/amulet will have "all" type classification but will still keep their current crit bonuses. 6. Repairs : All items will maintain the same degrade mechanic with the exceptions of rings/capes/amulets which will not degrade. The degrade mechanic is as follows. Each item lasts for 24 hours of being in combat, not combat ticks but actual game time. When a piece of armor or weapon reaches 0% durability it needs to be repaired and gives zero stats benefiting the wearer. More to come soon...[/hide]
  10. You forget that at some point you have to rescue princess Zelda. Oh, and Ganondorf has the triforce of power, Zelda has the triforce of Wisdom and you have the Triforce of courage. (Or, well, part of the triforce.) Unnecessary details, and besides there are a few games where zelda isn't involved...Links Awakening comes to mind...but then again ganondorf wasn't in that one either. Was zelda in oracle of seasons/ages? Eh, at least mention Zelda and the triforce? What Zelda game has Ganondorf as the big boss and doesn't have you rescuiing Zelda and chasing the triforce? Plus, Majora's Mask is the perfect example of a Zelda game where they don't follow any of the Zelda tropes. We don't speak of that game or the *shudders* windmaker. Both failed at capturing any semblance of the epicness that Ocarina of Time captured. Luckily they redeemed themselves with Twilight Princess. SHAMELESS PLUG Just made my new blog on these forums. Transferred from xp-waste because their blog section isn't that active.
  11. You forget that at some point you have to rescue princess Zelda. Oh, and Ganondorf has the triforce of power, Zelda has the triforce of Wisdom and you have the Triforce of courage. (Or, well, part of the triforce.) Unnecessary details, and besides there are a few games where zelda isn't involved...Links Awakening comes to mind...but then again ganondorf wasn't in that one either. Was zelda in oracle of seasons/ages?
  12. You get to have a lightsaber and force lightning. Worth it.
  13. Actually truthful... Brb siggying it First time being siggied as a harpy. P.S. all harpies should play SWTOR when it comes out so we can have a clan. I just got done playing the beta all weekend and its amazing.
  14. Every Zelda game ever: the story of a boy who starts with a small sword and overcomes great vague evil forces to lay claim to a bigger sword at which point the plot twist let's us know that the final boss will be ganondorf and at some point a half naked fairy gives you magic.
  15. I wish they came out with SWTORIII Me too, but I loved WoW and after playing this Beta I'm pysched out of my mind about this game.
  16. This jedi harpie is playing the swtor beta
  17. Add me in game and I'll dg with you until swtor comes out.
  18. Jedi, but I use the dark side of the force. I've never heard a good explination as to why I can't force lightning people for the greater good of the universe so I do it.
  19. Hmmm... trispsis has the skittles monger title. I'll have to go with star wars nerd. PS OMG SWTOR COMES OUT IN LESS THAN A MONTH!!!
  20. Saved this from page 2. You're welcome.
  21. Ahh. Thanks a lot for pointing that out, i would have done the quest and got all ready then been extremely disappointed. Do you know if it has a defensive style? Thanks for the suggestion, but i'm not a fan of slayer. It's slow effigies, slow xp, slow charms... I'd much rather 'grind' one creature that gives better than all on average, for example waterfiends or black demons. Ape atol sounds great. But i'm confused how it's such good xp. Is it just because you're constantly in combat there or something? Or is that under special circumstances, like 1hp dharoking? So far it looks like i'm sticking to troll invasion and maybe trying few waterfiend and ape atol trips. Ape atoll is great because you can use a combat familiar and a salve ammy (e) which stacks its bonuses with void. Edit Don't use the place by the altar, use the tunnels, its much better.

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