Everything posted by Th e Doctor
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Useful familiars
What are you talking about, you can use fire titans to heal in single combat. I never said you couldn't. I said they are used for healing in multi. You use Bunyip otherwise. If a bunyip is better for single what makes a titan magically better for multi? Are you seriously asking that? It's obvious that a combat familiar that heals is better than a bunyip in almost all multicb situations... Way to not see my point.
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Useful familiars
What are you talking about, you can use fire titans to heal in single combat. I never said you couldn't. I said they are used for healing in multi. You use Bunyip otherwise. If a bunyip is better for single what makes a titan magically better for multi?
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Goal Help
For money killing lvl 3 men in edgeville is 200-300 k per hour. which is pretty bad. Mort myre fungi picking and white berry spawn picking are both over 500 k/hr. Grenwalls if you have a perfect set up are over a mil an hour. Green dragons are over a mil an hour. Blue dragons are over 400 k/hr, more if you cannon them. For agility I recommend the werewolf course with a BA horn. I hate the wildy. For combat, use ape atoll, ppots are dirt cheap and the use of a combat familiar while training is too good to pass up.
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Recommendations for Slayer Gear/Equipment
Inb4 enaids slayer post. What's your current set up look like? Your optimum set up would be 1FSH 6Bandos Top/prossy top 7Bandos Tassets/veracs skirt 5Fury 4Berserker Ring 3Dragon Boots *Barrows Gloves *Fire Cape 2Whip Provided you already have extremes and turmoil. The numbers are priorites, so if you can afford extremes or turmoil by selling gear sell the lowest ranked piece first and so forth. Personally I would never sell anything but bandos which is why I included the pieces you would replace them with if you sold them. Obviously upgrade your whip to a chaotic rapier once you hit 80 attack and can stand dging.
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Have they "fixed" agility yet?
By have they fixed it I wasn't implying that it was broken literally. It's broken figuratively by being in a GAME when it has absolutely no use fun wise. GAME. GAME. This is a game, fun is first a foremost. I never said the skill wasn't useful I said its tedious and boring. anyway, thanks everyone else :D ill get that horn I find running laps fun... :(
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Construction 60 -> 75
Mahogany dining tables, thats what I did. Fix'd
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Smithing/Thieving
As far as getting 65 smithing, I would reccomend making the best armour you can do at your level, using either the golden hammer (because you can wield it) or a sacred clay hammer. Thieving, you can do sorceress garden, rogue's den, thieving guid, master farmer, a combination of those is how I got my thieving level, and pyramid plunder is probably the fastest (ask anyone with 99). Superheat gold ore with goldsmithing gauntlets. Making armour is a waste until you get to addy plates at 88.
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Skilling help
For mining you're fine. For smithing super-smelt gold ore with goldsmithing gauntlets (although smithing katagon legs isn't worth it I can't imagine as armour making in dungeons is frowned upon). For runecrafting do ZMI. Use your cashpile on dailies, MTK, and herb farming while you mine coal. Then work on ZMI. When you're done with that you should have more than enough from dailies/MTK/herbs to pay for your smithing levels.
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Piety worth it for slayer?
Im not a hardcore scaper, so 16k isnt worth losing out on the time doing other things. I know being an efficiency guru is the norm instead of the exception here at TIF, but I dont care much for efficiency if it takes away from the things im doing IRL It's less than 17k gp. :mellow: And it's assuming that you are spending time doing things IRL. wat. Im done with this. No point in starting a flame war over different play styles. He's saying that over the course of your task you only lose an additional 16 k gp by wasting 5 prayer points between each kill. That is not flaming, its just good evidence of how rediculously silly not using piety is. If you can't afford that 16 k per task then don't do it.
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How much of a difference would Turmoil make?
He was probably calling them efficiency nerds because I believe that's what you refered to them as in a different thread. I swear, you're getting just as bad as Golvellius or w/e his name is. Also, go with d bones. I got from 85 to 95 in two days or so using d bones, it wasn't too awful. You spend 20 hours offering bones in a 48 hour period? I don't doubt that there are people who are fine doing that, but for the average scaper that's a bit much. A week of offering bones is much more realistic for that amount of bones.
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Construction 60 -> 75
If you have the cash to burn zombie impling jars are some of the fastest exp in game. Can't link the guide though because I fear the banhammer...
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How much of a difference would Turmoil make?
50 mil is a small price to pay for your sanity. Not to mention you'll easily make half of that back dungeoneering with herb runs every 1.5 hours on your way to your rapier. But hell, do reg d bones, they're more fun!
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How much of a difference would Turmoil make?
Turmoil gives you faster kills (enaid will have the % figure in a moment I'm sure), a lower prayer drain rate, your higher prayer level means you will restore more prayer points per dose, and comes with soul split allowing you to use a bob or combat familiar instead of a healer in almost all situations. It speeds up your tasks while costing you less, hence making your slaying more profitable. Plus you can use it in dg and soul split significantly cuts down on the food you need to use. Sell bgs and level with frost dragon bones. You'll save more than 15 hours of training which you could use to work on dungeoneering while farming herbs to compensate the extra cost and get your rapier. Edit Don't worry about the prices dropping or rising. Just spend the cash when you can afford it and be happy when you get turmoil.
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3rd Age/Spirit shields/Phats Discussion
Inb4hegetscleanedstaking.
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96-99 magic
Ice barrage is best. Should push 300 k exp/hr.
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Magic Leveling ?
Neither of these options are good for getting magic up "fast". Superheating gold ores is much faster than superheating steel bars and gives much better smithing exp. Superheat gold until 80+ then either do string jewellery, plank make, or hunter kit depending on your income level.
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Snapdragons
Price of seeds is dropping as well, it balances out. Its still the best herb for profit you can farm besides torstol.
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Godswords?
What is this I don't even.... Don't ever buy a godsword. Use a brackish blade/d scim, korasi's sword or best would be saradomin sword. Chaotic rapier would of course trump them all but you need 80 attack for it and you'd have to start dging.
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Snapdragons
With no juju's, or scroll of life 5 seeds = 190 k 6.6 herbs per patch = 330 k Profit = 120 k With scroll of life, no juju's 5 seeds = 190 k 6.6 herbs per patch = 330 k 0.5 seeds back = 33 k Profit = 173 k With scroll of life and juju's 5 seeds = 190 k 8.8 herbs per patch = 440 k 0.5 seeds back = 44 k profit = 294 k per run With juju's no scroll of life 190 k 440 k Profit = 250 k
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Summoning help
Google charm pattern.
- Snapdragons
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Next upgrades
This, annd sell the warrior ring asap. At anything less than 50% accuracy it provides equal dps increase, at anything higher than 50% accuracy is provides better dps increase.
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First Skeletal Wyvern task. Confused.
Just cancel them.
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Best way to obtain Crimson charms?
Waterfiends really arent worth it until you have a bunyip to use. Cannoning black demons are better effigies, better charms, and mediocre prayer exp if you use urns. Otherwise bursting lobs as mentioned is good. My vote is on black demons. Slap on prayer and str gear, grab your cannon, prot melee and piety, and go to town. Should be over 120 crims an hour easily.
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Prayer
Melee is faster, and doesn't cost ammo. Seeing as the OP wants the most profit for prayer levels I'm kinda surprised you even mentioned this. Not only will he be getting less kills/hr with range or mage but he will make less per dragon. Bad idea.