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Thai_tong

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Everything posted by Thai_tong

  1. Don't forget mining with cave crawlers. I have a concern about woodcutting and that is that you cannot fletch efficiently with any of the remaining skills so you could just end up doing broad arrows afterwards. And even if you didn't max wc at cave crawlers you would still get soo much wc xp from opening effigies, Perhaps even to the extent that you need to open effigies with fletching :blink:
  2. From a rough calculation the costs for cannonballs only for maxing all effigy skills @ crawlers would be 26B. This method would also increase costs of smithing and since all slow xp skills are buyable total time will drop a lot so for optimal farming runs there will have to be more magic seeds, less calquats so farming cost also increases.
  3. That would be annoying... Probably wont be that good unless they also drop effigies, or if the brawler drop rate is high, I doubt Jagex will allow a cannon there. If there was a cannon it would likely be single combat so no steel titan.
  4. Yes this is why I said let me use my own xp rates like I did with the last problem you had with the fishing xp rate I used. You mean you want me to send you the proof? Do you know the alt key code for squared? that would help a lot. I am also unsure about maxing all effigy skills with cave crawlers, skills like hunter, thieving, firemaking might have high enough xp rates to not use lamps on.
  5. Ok for god sake let me use my own xp rates! I thought I just said this about fishing! 60/65 is more accurate than .9231 I don't know why you corrected me on that. Followed by your own proof which is interesting, lets hope it isn't like your slayer proofs, No it is not endless because the effect reduces by a factor of (11.25x 60)/(11x 80x 65) and eventually becomes negligable and very interestingly the effect creates a geometric series with the previous stated figure being the ratio, the sum of infinate terms in that series (adding all the effects infinate times) is 2288/2261 (I am pretty sure on this) times the original fishing xp required. Anyway bringing sequences and series into math is so much more interesting than algerbra :D
  6. Ok is it because people haven't been banned yet that makes you think it is legit? Paying them in p ess would be a good idea because of the extra inv space but 1.3k/trip would only be 41k/hr or even 31k/hr for bad runners so you would have to give them a lot of p ess or some cash hourly.
  7. So you click knife- fish- (eat) roe- fishing spot in quick succession for your method?
  8. Nvm jebrim posted a few seconds before me
  9. I wish you guys would stop bugging me about the xp rate of fishing, I would have thought that by now you would know that I use 60k And cooking xp doesn't matter if you use purple sweets
  10. EDIT: Arib you said that you wouldn't use that xp rate since it could be a bug. So if you think of this proof for your own training then fishing is 60k/hr Ok here's my proof that it is better to use lamps on fishing not agil. First. Rather than comparing if it is better to use 48029xp on fishing or not it is easier if I see if it is better to use 60k on fishing. I will also leave everything in fraction form until the end because the numbers are small and rounding decimals might lose important accuracy. Agility 60k agility xp saves 60/72 hours saved Fishing 60k fishing xp saves 60/60= 1 hour saved 60k fishing xp from effigies means that 60/11k more agility and strength xp need to be gotten 60k/11 more agility xp would take (60/11)x(1/72) hours extra 60k/11 more strength xp would take (60/11)x(1/80) hours extra 1 effiigy is dropped every 65 mins so 60/65 effigies are gotten per hour. (60/11)x(1/72)x(60/65) more effigies are gotten. Call this number P From opening the effigy 11.25k is gained in each opening skill. To find the time saved in the opening skills we can multiply the xp gotten from opening the effigies by the sum of their xp rates. In the order (agility, fishing, runecraft, mining, thieving, hunter, woodcutting, firemaking) (1/72+ 1/60+ 1/65+ 1/80+ 1/300 + 1/245+ 1/100+ 1/473) call this number R Px 11.25x R hours saved Now the extra xp gotten from the number of effigies P using the Lamps on fishing is: Px 48.029 so, (Px 48.029)/60 hours of fishing saved So the total amount of time saved by getting a free 60k fishing xp is: 1- (60/11)x(1/72)- (60/11)x(1/80)+ Px 11.25x R+ (Px 48.029)/60= 0.9616 Hours And the total agility time saved is 60/72= 0.8333 Hours I notice Xensure is reading this, I wonder what he thinks of it :thumbsup:
  11. ^That seems like a good idea. Although I still see it being x2 faster than normal. OMG Arib gave me faulse info :shock: I just made a proof to show that it is better to use effigy lamps on fishing rather than agility which I will post up here soon. This makes things a hell of a lot easier for calculating time for all skills because I can now ignore the effect of fishing on str. I just hope there is nothing wrong with the proof.
  12. How fast would the rc xp be if you were just constantly trading with people for essence? Arib mentioned a company which would mean you have runners bringing essence only for you. Although someone did make a good point that it would cost 30B
  13. The charms for summoning are gained through cave crawlers. Using all crimson and blue charms first and then finishing off the remaining xp with green charms. Spending 6648 hours killing cave crawlers, killing 700 crawlers per hour. Assuming they have a drop rate of 1% blues, 4.5% crimson, 17% green, 77.5% gold/nothing (Using wikia's drop tables). The player should get 7 blues, 31 crimson and 11,900 green charms per hour. Over 6648 hours this is 8,330k green, 206,088 crimson and 46,536 blue charms. That seems wrong unless they drop multiiple greens at once :blink: Lolz i thought I corrected that, its meant to be 119/hr. Oh i see now, I corrected below that the total number of charms gotten but forgot to change that value :P You still get enough green charms to max summoning. I must have gotten 100 times larger because I used a percent figure so... 17% is 100 times bigger than 0.17
  14. You can get the remaining charms at cave crawlers but they are mostly greens. I have also shown that it is better to use effigies on runecrafting contrary to xensure's proof, I just can't figure out why we get different results :o
  15. I have to say that your rs algerbra is impressive :) But if you are using tele-spheres it would be 27 bones per trip, I don't mean to troll your math, the technique is right you just overlooked something.
  16. That's still over a year of having no access to your GE slots, even longer if you don't use all 6 slots for magic stone offers. It's possible to do, just ridiculously inefficient, the sheer time and money you'd have to spend at a significant disadvantage to others would outweigh the speed of making the thrones. Obviously they are inefficient, I think we all know that. With free trade you could also pay people to buy them for you
  17. "99-200M Construction with Demonic thrones would cost over 175B. Edit- Von, did you include the time to buy 200k magic stones, 27 at a time, as I doubt they buy on GE. " You put in an offer for max cash worth of stones and wait a month Are implings faster xp than mahog tables if you include jar opening time?
  18. Farming is 1100k/hr doing the perfect combination of 5 best patches and 6 best patches. I have proven it on rsof qfc:154-155-864-61975974 page 3. Although that would change for people that don't have 7 years left before maxing.
  19. I think drumgun cares more about record setting than efficiency and #1
  20. I have a thread on rsof for how long 200m in all skills takes to a reasonable degree of accuracy qfc: 154-155-864-61975974
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