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Nuclear_man2

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Everything posted by Nuclear_man2

  1. ya sure (also i think there is actully a links section in my guide (if this is wrong some1 correct me and ill put 1 in lol)
  2. dedhed100 - k will do rulerdavid - hmmm yes u have a point... its actully the buy to sell ratio (% profit is calculated that way) ill have to fix that quick Azeem40 - k im starting to wonder if this is a good idea lol... im geting a lot of competition lol.
  3. i was just thinking about the 2, but u have a point it would probably just be easier to use 1-5 as for the spell cast number i think thats a different topic :D (this run and atk style)
  4. id imagine they could just make a single file that looks something like this: run:on attack style:1 (u could have like 1 for atk, 2 for def, 3 for str, (for mages this would just be simply 1 or 2) something like that would take barely and memory and not be that hard for jagex to impliment.
  5. alex_lee8 - tyvm, as for the addy ore ill buy when u have at least 2550 for 950ea.
  6. I modernized the post with the new BBC code updates (best viewed in BBC code)
  7. NOTICE: im gonna update sometime today to use the "hide" feture of the BBC code... this should make it so that u can just click a section if u want to see it... and it wont look as long right away.
  8. ya just look at my smithing level -> 85 its actully quite nice sense i cant mine rune ore... all that merchanting cash helps with buying it (smelting the bars and selling the bars for profit)
  9. HellsBells - hmmmm interesting ill quote that and add it to my guide. arion11 - cool miguel72miguel - ya i think i fixed it though.
  10. actully oddly enough i never did get to test it on some1 that was new... ill adjust...
  11. you know thats a pretty good method however... i think using the total exp would be a more accurate way of calculating this. total exp / total lvl / number of skills (23 for member, 15 for f2p) / combat lvl. i got 4.08 as mine... and 3.04 for a friend. im not sure exactly how good this would be... but it seems like it would possibly work on a pure. the other way i got 14.88 (zezima is 150+) [edit] you could also take it a bit farther and add /how long you played (years) and because it uses total exp this works better with pures. however it doesnt factor in cash yet... as cash would be complicated as 100k construction exp wouldn't be the same as 1k fletching exp. the lower you total level, combat, if needed you can probably take out the skills that arnt in high scores. (this is only if you have some skills in high scores rating scale would go along the lines of... 0-5 (your new) 6-10 (not bad) 11-15 (good) 16-25 (very good) 26-50 (extremely good (45.43 is = all skills being lvl 99 (for members)) 51+ (insanely good (69.6 is all skills being lvl 99 (for nonmembers) 150+ (are you zezima?) [/edit]
  12. ya its faster exp but gold bars are worth half as much as the ore... so its highly unprofitible (unless ur gonna go mine the gold ore)
  13. ... yes u have a point there... forgot the formula goes (sell/buy*100%-100) ill fix that quick ty for pointing that out. [edit]ok its fixed[/edit]
  14. bump: Post updated to V3.1 included how i felt about merchanting and merchanters.
  15. epeeflecher - ya i know there are better things to merchant my guide can be applied to anything... also never had 23m in cash to merchant a santa (22m tops) :( im working on it though... if i quit the arrows buisness it wouldnt be too hard to get like 75% of my cash (cash+merchantible stuff) in cash which then id probably try to merchant santas.also when i had a guy paying way over price for arrow tips i was making 1m a day everyday... for a week (then he quit buying :() bobthesock - tyvm
  16. bump... come on peeps read it and comment on it... sorry its so long but i was detailed with it.
  17. PHOsho - idk probably some guy like zezima... (rich guy that started real early when the came basicly first came out)
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