Everything posted by Lord Zophar
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Behind the Scenes- December
Inb4 Bandos (and ONLY Bandos) gives some uber OP melee ability if he wins, thus ensuring everyone sides with him just for the sake of getting that ability.
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Behind the Scenes- December
I will say I am very thankful for the opportunity to directly purchase Loyalty Points-- for people who quit for a long time or started recently, they are way behind on LP and some of the auras provide very powerful abilities that help quite a lot for bossing. Invigorate and the Range/Mage accuracy boosters are both very valuable.
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Behind the Scenes- December
You should be done your tests by the time it rolls out I would imagine. I will start working 12 hours a day monday-friday soon, and only really have any time to play on the Weekends. I will probably miss out if they require that much work :\ That is why this upsets me. I don't care about the armor, but the new abilities worry me, especially if there is something worthwhile for Ranged.
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Behind the Scenes- December
Oh, that's great. Let's give an even GREATER advantage to current players/those who don't have a life over the Holidays and F#$! everybody else. They BETTER make a way to obtain this stuff after the event. Do you do anything besides complain? :geek: I think this second event will be awesome. And I hope Bandos dies. I provide criticism for ideas that are completely retarded. Giving out new combat abilities for something that is a limited-time event completely screws new players as well as people who don't have much play time during December because they go out of town or what have you. It's simply unfair if there is not an alternate method available to obtain these rewards.
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Behind the Scenes- December
Oh, that's great. Let's give an even GREATER advantage to current players/those who don't have a life over the Holidays and F#$! everybody else. They BETTER make a way to obtain this stuff after the event.
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Behind the Scenes- December
How do you join the premier club?
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Behind the Scenes- December
New tradeable rares? What the [bleep]? This month looks like crap.
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Future Update Discussions
Wat, Lucien and Vanstrom are dead... Although, Mahjarrat are necromancers thus couldn't they reanimate another Mahjarrat?
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Future Update Discussions
Yeah, like why they would go and make the hardest boss in the game -- which probably less than a thousand players are able to kill -- even harder, without adjusting the rarity of the drops. Ambler mentioned that he didn't notice any change in Vorago's defence post-update. Mod Dean also mentioned that there wasn't a stealth tweak and that the values are the same. What's the change you're talking about? Dunno, just seems like he pushes people back easier than he used to. Maybe we just had an off-day.
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Future Update Discussions
Yeah, like why they would go and make the hardest boss in the game -- which probably less than a thousand players are able to kill -- even harder, without adjusting the rarity of the drops.
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Evolution of PVP combat!
Pkers have nothing to gain from killing skillers, but they do it anyway just to grief. Such is the nature of Pkers, and why I am glad most of them left the game. And the nature of skillers is that they cry every time something doesn't go as they want? God forbid that they die when they go into a pvp area. FYI, this is the same guy who posted numerous gifs bragging about kills he got "rushing" people. Yeah, people took that risk logging onto PvP worlds, but it was still a cheap and abusive tactic that required no skill at all. See, this is an example of a well-thought out and fair idea that balances risk and reward. Kudos for not simply saying "Skillers shouldnt cry when I pk them!"
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Evolution of PVP combat!
Pkers have nothing to gain from killing skillers, but they do it anyway just to grief. Such is the nature of Pkers, and why I am glad most of them left the game.
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Evolution of PVP combat!
As long as they keep skilling and PKing separate, I don't care what they do. It drives me nuts when they place outstanding skilling resources in the middle of the wildy.
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26-Nov-2013 Coinshare, World Map and Tutorial
Apparently he never took a simple economics class. The wands did not drop (by much) because nothing was done to change the supply and the demand remains as high as ever. They cost an arm and a leg because you can only feasibly get 3-4 kills per hour and it is a 1/40 drop. It needs to be much more common than that because the kills take so long. This is just like Jagex. Ask for suggestions and them blow everybody off. Pfft.
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26-Nov-2013 Coinshare, World Map and Tutorial
Here is what I would do to improve these shields: 1) 20% of all incoming damage is reduced, and 2.5% of each hit is converted to prayer points. Thus, you take a hit that rolls for 2k, you instead sustain 1.6k damage and heal 40 prayer points. 2) 75% of damage sustained by type the shield is strong against is deflected back to the attacker. Thus, if you are wearing the melee shield and take 1.8k ranged damage, the monster that hit you will sustain 1350 untyped damage (which results in defense exp, because it's a shield). This way, the spirit shields still retain some use as the "best" purely-defensive option, but the Barrows Shields are clearly better overall. And it makes shield tanking somewhat better offensively, too. Not sure they'd do the def exp think since they switched over to exp per kill and not exp per damage. Shrug, easy enough fix then is to make the reflected damage the same type as the shield. So if you use a melee shield, you reflect ranged hits as melee damage and therefore it correlates to melee exp at the end of the kill.
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26-Nov-2013 Coinshare, World Map and Tutorial
Here is what I would do to improve these shields: 1) 20% of all incoming damage is reduced, and 2.5% of each hit is converted to prayer points. Thus, you take a hit that rolls for 2k, you instead sustain 1.6k damage and heal 40 prayer points. 2) 75% of damage sustained by type the shield is strong against is deflected back to the attacker. Thus, if you are wearing the melee shield and take 1.8k ranged damage, the monster that hit you will sustain 1350 untyped damage (which results in defense exp, because it's a shield). This way, the spirit shields still retain some use as the "best" purely-defensive option, but the Barrows Shields are clearly better overall. And it makes shield tanking somewhat better offensively, too.
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Tip.It Times - 24th November 2013 - Oh, grow up! 1 down 5 to go
I will forever remember RS as the game with crappy graphics and one of the most parasitic, self-absorbed and outright sadistic communities I've ever encountered. Jagex did a fine job perpetuating that for years and years with the way the death system worked, the way PvP was designed, and their fetish for releasing skilling spots that deliberately forced players to compete with each other for spawns that were too limited. Thankfully, they seem to have turned away from that now. You ask why do I play then if I hate the graphics and I hate the people who play it? Well, thankfully when they killed PKing most of the worst offenders left the game. PKers in RS are a breed of nasty I have never seen in any other game. But, I can still enjoy myself in the game anyway. Honestly the graphics aren't that bad (and only superficial gamers judge a game solely on how pretty it looks) and I can choose to ignore the annoying people and instead do things with my friends.
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26-Nov-2013 Coinshare, World Map and Tutorial
EDIT: I guess the prices will eventually correct themselves because in instances like the seismic wand, people will simply sell shards for like 2.3B/120 driving the price closer to what it really is.
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26-Nov-2013 Coinshare, World Map and Tutorial
Eh? My clan did several Vorago kills this morning with no problems. EDIT: I suppose for most people that would be "this evening." Whatever. But yeah, seismics were set to the same price as before this update, meaning no shards will ever be sold in the GE for a very long time. FAIL UPDATE FAILS. EDIT 2: Wait, so I understand this correctly, with this can you trade shards or only sell them in the GE? Also, the problem with the shard change is that it allows mercher scum to decide whether or not you will actually get anything when you receive a drop. If someone has to buy your shards on the GE to receive your money for your split then it means that whereas before when items were crashing hard you could still CS to get gold immediately now if you get a split of a crashing item you will be SOL because your shards won't sell. Assuming I understand this correctly, this seems like the worst possible thing they could have done.
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26-Nov-2013 Coinshare, World Map and Tutorial
Dat laziness. This update REEKS of being rushed.
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Evolution of PVP combat!
Death is a joke because getting items is a joke. Like I said back in the day, items were fairly affordable (think about barrows and whips in 2006), and most people for bosses welfared them. I can remember going to Armadyl in Black Dragon hide, Glories and Rune crossbows. Upon death, I'd lose maybe a few hundred thousand in supplies which was a lot back then. But that was about it. And in those days, you would only have a few expensive items (so maybe your 4 item barrows set, and a whip. So you could easily substitute a much cheaper D scimmy for the whip, and hope to protect item all 4 pieces of your precious barrows set). Now that everything costs hundreds of millions, and all the top bosses require that you have top level gear (dual t90 or t80 + t80 armour), on death you would easily lose 100-150M each time. Given that most of the top bosses have very high KO hits and KO potential, it's unreasonable to expect people to fork over that much cash for dying each time. People would either start welfaring again (and probably get tired of that due to inefficiency) or they would simply stop doing PVM en masse. That's the reason gravestones were kept even after free trade was brought back -- make no mistake about it. Is it time for a new death system? Probably. But it's not like gravestones were some thoughtless system -- they definitely had a real purpose and design behind them. Death greatly impacts your effiiency at killing a boss because of the time wasted regearing and running back. That is enough of a penalty. As I said, I wish they would make it where you no longer lose items on death outside the Wildy, and make all items degrade over time in combat. Reduce the % it loses on death from 20 to, say, 10% and change the protect item prayers to instead further reduce the amount your items degrade.
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Tip.It Times - 24th November 2013 - Oh, grow up! 1 down 5 to go
Too easy? The last several updates have introduced bosses that most people are unable of defeating. Vorago and Barrows Elite are both only able to be conquered by a relatively small portion of the player base. Is that not hard enough for you?
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11-Dec-2012 - Player-Owned Ports
^ Which is an indication that they don't need higher tiered magic weapons as much as they need to make Range and Melee abilities more powerful, especially ranged.
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Barrows - Rise of the Six
I think that a pretty fair balance would be an item that required multiple 99s (e.g. mining + smithing + crafting) in addition to 50 hours of some POP-like minigame and lasted 30K hits before degrading to dust. And just for grins and giggles, Jagex could add in an item as a rare drop from various future high-level bosses that could be used with say, 99 divination, to repair a piece of the armor to full durability. It wouldn't be able to make the armor itself, but just repair it. The problem with having items that are worth billions is that it further invalidates Skilling-- you know, actually playing the majority of the game? Killing bosses and flipping items are the only ways to earn that kind of money. I don't have anywhere CLOSE to those skills, but I would still be happy to know that people who played the game would be rewarded for a change, instead of just people who are lucky or just stand at the GE all day manipulating the market.
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Barrows - Rise of the Six
Don't even bother reasoning with them. This is just another argument about time/effort. Funny how its the same people in every topic now still complaining about the same things. Face it, Jagex has a business model, one that is shared with nearly every other MMO. Giving people max equipment quickly has been shown to hurt more than help people to keep playing the game over an extended period, as if you have max equipment what do you have to strive for? An example of a game I played that is like this is Terraria. Although it is not an MMO, you could play online with people and host servers. And although the creators of the game didn't exactly GIVE people the items (they were items you had to make or find and it took a while), it was easy to hack into the game and spawn the best stuff for yourself. But people said "Half the game is about creating cool stuff so no big deal right? They can now use those items to have more fun right?" They were so wrong. So what happened? People got all the best stuff, got bored, and stopped playing even though there was the creation aspect of the game. No one explored generated worlds anymore because there was no point to doing it. For over a year, playership dropped dramatically. Recently, an update spiked playership because it added about 100 new items, but then it dropped again for the same reason. Jagex can make things less rare, sure, but then you will be statistically less likely to play their game. And because you are still playing their game right now even though you are complaining, they don't see a reason to change it. People haven't quit because seismics are too expensive, they quit for other reasons. Also funny it's always the same conceited wagons who argue "U just 2 lazy L, grind frost dragons 4 400 hrs or gtfo plocks" What you fail to grasp is that "we" are not advocating an easy button. Grind is necessary for the survival of an MMO, indeed. But there needs to be BALANCE. If items are too easy to get, people don't have any goals and quickly become bored. However, if items are too far out of reach, the same result occurs. Goals have to be realistic or else people simply become discouraged and give up.