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Shivers909

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    The Barrows
  1. Like it says, I'm a level 133 character looking for a high level clan. Mainly, I'd like to find a clan that does regular boss monster trips (GWD, DKs, Corp Beast, etc.) but other minigame type events like Pest Wars appeals to me as well. A clan that hosts Dungeoneering events will also get a lot of my consideration. I enjoy skilling as well (2070 total level) but mainly want a clan to do multiplayer activities in RS with. I'd also like a mature and fun environment within the clan. Thanks!
  2. It's actually not fake, just bad quality. And seriously, if I was gonna fake a reward, I'd make it a lot better than that, haha.
  3. I had an idea awhile ago of Master of Arms. Basically train with different weapons to gain access to more powerful ones. Kinda combat related, cause you could do special melee weapons, staffs, and bows to relate to all combat styles.
  4. A Chainsword. Chainswords would be ridiculous, haha.
  5. Well, this was my idea I submitted on the official forums awhile ago. I thought it was cool anyway =). Skill Name: Master of Arms (MoA) Synopsis: Basically, the player would train with special Master of Arms weapons, and as they do damage/cast spells on enemies, they gain Master of Arms experience. As the player levels up, a wider variety of unique/more powerful weapons will be available to them. These weapons could be purchased from Masters of Arms (kind of like Slayer Masters) or from monsters that can only be killed my MoA weapons (also like Turoths/Kurasks are to Slayer skill). These MoA weapons could have unique special attacks, or could be more powerful in fighting certain types of monsters (Ex. Dragon's Bane Sword - good against Dragons). Examples of Level Achievement: Starting off, the player would have access to basic melee/magic/ranged weaponry. As the player kills monsters with these weapons and levels up, a wider variety of weapons will be available to them. As the player's level gets higher, the weapons they can use will become increasing powerful/useful (such as the Dragon's Bane sword, or perhaps other 'Bane' swords or weapons, such as Troll's Bane, Goblin's Bane, etc). The 'Bane' weapon concept could also be applied to Mage's (Bane spells) and Rangers (Bane Arrows). For Mage's, different staves become available with higher leveling with abilities such as faster spell casting, special attacks (Double Cast, Concentrate (increase accuracy or power) and new spell books containing new spells or hybrid books of existing spell sets (Normal, Ancient, and Lunar combinations). Rangers would have access to special bows and throwing items, such as Twin-Fire Bows, which fire two arrows simultaneously and Shurikens as an example of throwing weapons. Rangers could also use different types of arrows as they level up, such as Sure-Shot Arrows with higher accuracy or Elemental Arrows, such as Fire or Lightning. Ties to Existing Skills: Obviously ties directly into Melee skills (Attack, Defense, Strength), Magic, and Ranged for combat. Weapons could also draw on Prayer, as in boosting it or requiring a certain level. Slayer could also be a factor, requiring a certain level to kill monsters that drop MoA weapons, or monsters could require both a MoA level and a Slayer level to defeat it. Could tie into RuneCrafting as well, if new spells required new runes in odrer to cast them. This same concept could be applied to Fletching, from making new bows/arrows. Smithing and Crafting could also be used to make certain elements of new weapons (Ex. Need a Mithril Blade and a hilt carved from the thick hide of a MoA monster). Why It Would Be A Good Addition to RuneScape: Players are always looking for better weapons, new weaponry, and more efficient ways to train against monsters. Players could spend time training MoA to gain access to these new weapons, as well as the ability to defeat new monsters which have better, rarer drops, or are perhaps better training than other monsters. Also, with a higher level, players could more effectively fight already existing monsters with the new 'Bane' weapons. It has strong ties into what many players already do, but also opens up new doors to existing combat. This is also a great chance for JaGeX to experiment with new weapon types or special attacks (This skill could tie into using the 'Bow Sword' that players got a glimpse of in the Devious Minds Quest). Other 'Combat Hybridized' weapons could come out of this skill as well (Mage's Sword, Blade Staff, Bow Staff, Bow Sword) which will allow players with levels in all combat areas to put them to use at the same time.
  6. Man, you're lucky. I've killed well over 600 Cave Horrors and I've yet to get 1 mask...
  7. They'll drop runes (elemental, deaths, and nats from what I've seen), coins, and elemental battlestaves if you're lucky.
  8. I'm skeptical to it being summoning or morphing at all. Cause if you read the description in July's BTS, it says the new spells "will make mundane tasks more... magical." I take this as meaning boring things that we all do in RS will get a slight twist to them by using these new spells to make them a little more interesting. Unfortunately, I can't think of any examples of how that concept would be employed, but that is how the new spells strike me after reading the BTS.
  9. I got my bronze one right away, now I've spent over 2k and I STILL can't find an Iron one... it's getting ridiculous...
  10. Part of 'Recipe for Diaster' Quest. Do the Evil Dave part, go to his house with your own cat, and once your cats catches so many hellmice in his basement, it'll become a Hellcat.
  11. No one knows yet... It seems there are several previous unheard of monsters on his list that no one can seem to find.
  12. Yeah, I have a couple of cavs and some luxury items as well (didn't buy any, just got from treasure trails and such :wink: ) but I'll never wear em if there's even a slight chance I'll die. Just wear em when I'm walkin around or training noncombat skills. Sorry about your stuff dude, tough luck...
  13. It's good to know that there are still some decent people out there is the RS community.
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