soxman45 Posted March 20, 2007 Share Posted March 20, 2007 Ive been thinking fairly hard when I'm laying in bed before I fall asleep :roll: . What new skill can they make? I'm trying to take real life things and see what they can do with it. I can absolutely think of nothing. I thought about cars..."nah, no way..." Digging Holes :uhh: I cant seem to think of any. Remember a skill has to have things at many of the stages. For example you can make more stuff practically every smithing level. :P Any good ideas? Maybe if i find a good one, I can take it from where you left me. Write a HUGE guide on the new skill and send it into Jagex? :lol: :XD: Post your thoughts? :thumbsup: Retired as of August 23rd with 91 Firemaking and 6m xp in it. Link to comment Share on other sites More sharing options...
elmo_killer6 Posted March 20, 2007 Share Posted March 20, 2007 Look on the suggestions forum I know I've seena few skill ideas like talloring. And then there always is summoning.... :-w Link to comment Share on other sites More sharing options...
soxman45 Posted March 20, 2007 Author Share Posted March 20, 2007 Is this the wrong forum? :XD: Retired as of August 23rd with 91 Firemaking and 6m xp in it. Link to comment Share on other sites More sharing options...
DRUMINATOR17 Posted March 20, 2007 Share Posted March 20, 2007 POMG??!!!??? TEH ANDREW G0W3R 1N 0UR PRESENSE!!! ILL HELPP J00 MAKE A NEWE SKILL TO ADD TO RS PL0000X!! ---- Seriously though...we dont need new skills but rather improvements if anything on some of the ones we already have...besides either way...Its jagex's game to make the updates, decisions and ultimately everything... So just lay back and let your mind rest at night and go to sleep like 92% of normal people do when its time for them to sleep :wink: CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide] Link to comment Share on other sites More sharing options...
Cha0sx Posted March 20, 2007 Share Posted March 20, 2007 My friend thought of a cool new skill called archaeology on official forums under make a skill on suggestions forum in the official forums. You will have to look around in the post though. Link to comment Share on other sites More sharing options...
soxman45 Posted March 20, 2007 Author Share Posted March 20, 2007 I can see I didn't need to make this topic, but let's keep it open anyways :-s Retired as of August 23rd with 91 Firemaking and 6m xp in it. Link to comment Share on other sites More sharing options...
Abyssalwhip Posted March 20, 2007 Share Posted March 20, 2007 Yes i think you're braindead too :mrgreen: Your name is "bet you fail", and you're starting a business with your mom? I'm not even going to touch that..... Link to comment Share on other sites More sharing options...
soxman45 Posted March 20, 2007 Author Share Posted March 20, 2007 :lol: :XD: 100th post that counted on these forums. Ive mustve posted 500+ in ones that dont count though. :P Retired as of August 23rd with 91 Firemaking and 6m xp in it. Link to comment Share on other sites More sharing options...
ganon95 Posted March 20, 2007 Share Posted March 20, 2007 i tohught of an..er...interesting one, its called leadership, like "congratulations, your leadership level is now 99.." "..you can now lead the grand army into battle" or something like that i have no idea how it would work still thinking about it :) http://forum.tip.it/viewtopic.php?t=615955click link to go to ganon95 productionsrunescape requires a lot of skills, napoleon dynamyte would love this game i am the proud owner of the quest point cape; all quests done 12/04/06 Link to comment Share on other sites More sharing options...
thompsonkool Posted March 20, 2007 Share Posted March 20, 2007 Grass cutting....yay lol j/k. but seriously i have no clue thompsonkool-click for blog Link to comment Share on other sites More sharing options...
un1kmage Posted March 20, 2007 Share Posted March 20, 2007 Horse Handling. Link to comment Share on other sites More sharing options...
Bloodredsword Posted March 20, 2007 Share Posted March 20, 2007 PET HANDLING...lame SUMMONING...lame(adds a whole new meaning to pwnage) GRASS CUTTING....lame nope nothing Listen to the mighty words of Bloodredsword. Tip it MGC Xbox live leader board! Link to comment Share on other sites More sharing options...
Giordano Posted March 20, 2007 Share Posted March 20, 2007 Tailoring should be a subskill of Crafting. Summoning should be a subskill of Magic, but I prefer they never release it all together. :) Other than that, I don't think there are any new skills. :? "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
un1kmage Posted March 20, 2007 Share Posted March 20, 2007 Horse Handling. PET HANDLING...lame Just think about a new mean of transportation, speed and energy and constitution depending on horse level. Could also add the possibility to own a cart at a higher level. (transport more items.) Just think of new kinds of duel arena / gambling: Horse races, jousting Think of the possible additions to: Construction: Stall and stuff for the horse / new type of servant (squire) / Maybe building carts? Crafting: Saddle / robes Smithing: Horseshoes, horseplating and the additions to the fighting skills: Mounted archery/casting, cavalry Could work along with agility sort of like crystal items (takes a certain agility level to handle certain horses) Just think of all the possibilities. Link to comment Share on other sites More sharing options...
The Dark Lord Posted March 20, 2007 Share Posted March 20, 2007 I thought of breathing. Also eating. (lvl 99 for eating sharks) Don't know. But it might be a very bad influential skill such as poaching. Dunno. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Defender2516 Posted March 20, 2007 Share Posted March 20, 2007 Marriage. Congraulations on level 23! You can now get a rebate on the wedding ring! ~Defender~ If you love me, send me a PM. 8 - Love me2 - Hate me Link to comment Share on other sites More sharing options...
un1kmage Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" Link to comment Share on other sites More sharing options...
The Dark Lord Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" Those already exist...Crystal saws. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
mrpez Posted March 20, 2007 Share Posted March 20, 2007 No-lifing skill would be cool. There is no real way to train it but play. 10,000+ hours gets you level 99. A new way to tell who needs to get out and about. :-w Link to comment Share on other sites More sharing options...
un1kmage Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" Those already exist...Crystal saws. And what exactly is your point? "oH NoEs!! dunt make de skill! Cuz we have enchanted saws!! :D " So what, they could just leave those out then, or maybe...have the possibility to make a saw that adds 4? We don't have those. So, what exactly was your point? Link to comment Share on other sites More sharing options...
BoD Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" you little WoW player you #-o lost rights to my dark red text >:( 12/20/06 - QUEST CAPE OF ACHIEVEMENTBarrows sets: guthan, verac, dharok, maybe ahrim eventually <- lost to a hacker whole stole everything of worth from my bank Link to comment Share on other sites More sharing options...
un1kmage Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" you little WoW player you #-o To tell the truth, I have never played WoW. Not a single second. I played Diablo II though. Link to comment Share on other sites More sharing options...
Orangefreak Posted March 20, 2007 Share Posted March 20, 2007 Another thing I've been thinking about is Enchanting, make it a subskill of magic, like another mage book. We could have the ability to enchant not only jewelry, but also items, for exemple, enchant a knife to add +3 to fletching, or a chisel/needle to add some to crafting, or a saw to add to construction etc. And at higher levels, we could enchant more important items such as weapons and armors. It would cost rare materials and money, kind of like herblore, but rarer...kind of like making a gilded altar. Items would be tradable. And these rare materials could each add certain atributes, and with higher levels, you would have the ability to enchant an item with more than 1 "ingredient" you little WoW player you #-o To tell the truth, I have never played WoW. Not a single second. I played Diablo II though. Heh, what you just discribed is almost exactly the same as the Enchanting skill in WoW :P ^^Credit to rooneyrules0 for this awesome sig Link to comment Share on other sites More sharing options...
jaskkes Posted March 20, 2007 Share Posted March 20, 2007 No-lifing skill would be cool. There is no real way to train it but play. 10,000+ hours gets you level 99. A new way to tell who needs to get out and about. :-w Mining Link to comment Share on other sites More sharing options...
Freesia Posted March 20, 2007 Share Posted March 20, 2007 The only thing that came to my mind with regard to this is probably the skill "synergy". You combine applications of two different skills for suitable uses. Maybe firemaking + agility = blaze? :-k Though i have no idea how we should go about lvling this... Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
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