Everything posted by archimage_a
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Hegemony
Another 100 billion each for what? That would probably be the +100 billion then... Well, its entirely up to you, you can give Retech 200 billion less if you want.
- Hegemony
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Hegemony
No, it was added, along with the 44 billion from Wu's new city, and 100 billion from somewhere else. However you lost 400 billion to America, so actually gains were only 244 billion. Only took 500 billion away from Japan, will add, subtract...thing.
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Hegemony Ship to Ship combat training
Re-retorts: So the tactics are...fly to where the ship isn't heavily armoured. That sounds like general advice more than anything. My point is that if your plan is given to me, before the battle, then you will have two ships flying in opposite directions, firing blindly into space. So tactics have to be kept very simple, or be on a response system...IF they do that, then I do that....which is tremendously tedious. Playing sandbox mode and correcting every five seconds seems a tad tiresome.
- Hegemony
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Hegemony
No, what needs updating on the map?
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Hegemony Ship to Ship combat training
I am not over fond of it...ok I am biased against because I didn't like it in the first place, but...well, I don't like it. Firstly, it removes most any strategy and tactics from the game...Like in the last game it is reduced to 'Blow up all of these class first, then all of them' and so on....Just replace ship with turret. Its me playing against a computer, so one side is going to be at a serverly disadvantage, regardless. Technology isn't battlefield tested. I warned Ico about using Rapid Fire Railguns in space combat, he didn't listen....So imagine if his whole fleet(if we believe Dusty) was outfitted with this weapons, and he goes into battle and doesn't really how terrible they are, so keeps using them, wondering why he is getting nowhere...And I am not writing these things up(Strange, willing to spend hours doing the whole round by round thing, not willing to do half an hour write up) I am not comfortable with the design system(ok, I am a technophobe when it comes to this sort of thing....I don't want to be there so I find excuses not to be) Added to that the fact you can shoot off a whole section of the ship is kind of bad, from my perspective...That section could still be powered, still be useful, yet it discards them. It also divorces the idea that these ships are 'special', that you actually have some ownship and responsibility over them...when they disappear off for 5 hours with an eccentric individual and most of them don't come back. Its kind of difficult to grow attached to these vessels if you don't have to suffer or risk them, except as counters on the board. To be honest, I just want a system that can display ships in their relative positions. If necessary I will resort of pencil and paper, but for the time being arbitration via MS Paint and GIMP seems to work fine, if time consuming, and arbitary. The Battleships Forever seems nice, but its just not what I am looking for.
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Hegemony
Budgets have been updated. Infrastructure has not increased for the following reason: The Liberal Democrats get in during a general election in the United Kingdom, reality collapses and scientists everywhere become ice cream salesmen. The upsurge in Ice cream sales creates a milk shortage, which causes baby starvation, causing millions of women to complain to their husbands, resulting in an increase in earmuff sales, which prevents any work being done, despite money being spent. Other people have suggested that it was the war, but they have been branded insane, as many visitors to Germany know, during the years 2039 and 2045 everyone was at the store, buying milk. Auctions are Secret Auctions from now on, you post that you are selling something, people PM you their bid, and you chose the one you want.
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Hegemony
I am gonna impose a fine on the next person who posts in the auction
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Hegemony Ship to Ship combat training
So you can add new and random weapons to it, or does it come with a limited number of set weapons? Also, size, rotation speed, speed and acceleration?
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Hegemony Ship to Ship combat training
Double posts are fine. Anywho, I will look at it, but I have my doubts.
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Hegemony Ship to Ship combat training
I have a strong aversion to have 2000 capital ships... So that should be fine. Really... Shuttles cost a lot and drones would be controlled by the OI(Organic Intelligence), so micro-management won't be a major issue, hopefully(otherwise I am even more stuffed that other people are) Anyway, having more than 5 capital ships, total, in a combat situation, is unlikely...
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Hegemony Ship to Ship combat training
If only, no, it is just me. :sad: A program would be awesome if anyone knows one? It just needs to be able to handle multiple objects and have a co-ordinate syste,
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Hegemony Ship to Ship combat training
Dusty, you have an issue with big ships, tactics and fun of any kind? Anywho, ignore it at your own peril
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Hegemony Ship to Ship combat training
Been doing some exercises with Ico(still on going) and they are throwing up a number of interesting issues at my end, and doubtlessly at his end too. So I was wondering what people thought space combat should be like. At the moment it is a round by round system, with a fair basic interface. Ships are also marked with damage when they sustain it on 2d models. Interface looks like this: [hide][/hide]
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Hegemony
Grim can you pm me a map of what you are giving to Retech, if anything, thanks.
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Hegemony
Hmmm, I was gonna post about Bosons and Baryons, quantum states and such...but I figured it would be easier to just say no mass....
- Hegemony
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Hegemony
Kind of does. A box cannot exist where another box exists, they have to be in different locations, since they are composed of matter, which gives them mass. Energy can exist where other energy is, since they are not composed of matter, hence they have no mass.
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Hegemony
In the time honoured tradtion Its an illusion. Dusty's control relies on Europe being united, if that ever fails, Dusty is the weakest link, after Sere, in Europe.
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Hegemony
If the energy was stored in the battery then it could be made coherant afterwards using some complex watsits. Which you would need anyway to regulare flow...since you are unlikely to use the whole battery instantly. For the foreseeable future laser batteries would be confined to being useful on planets and on ships only... Photons don't have mass in the sense that they occupy space like a proton does. So you can store billions of photons in the same area, where as you can't store any more than one proton in an area.
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Hegemony
Its possible to make a perfect mirror, but keeping it perfect is impossible. Example: Laser fires at the mirror, a particle of dust gets in the way, becomes superheated, lands on the mirror, transfers heat, heat expands the mirror, creating irregularities, the irregularities allow more heat energy to be deposited...the whole thing destablises and becomes useless. However, perfect mirrors would allow you to store energy in laser form, creating a laser battery, potentially storing an unlimited amount of power (Photons have no mass and no electric charge, their energy comes from their speed...So if you could create a racetrack, which they could not escape from, then you could extract energy as and when) The only real issue with it is that if it was damaged, or even dented, the entire battery would become entirely useless...Potentially becoming superheated, or possibly just being insta-drained. In either case, if you were relying on it for anything...now you arn't.
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RPG Time Table
*Bangs on Bathroom Door* Keep it down out there, some of us are trying to play RPG Time Table!
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Hegemony
Oh and Grim: http://users.aber.ac.uk/lug9/hege/hegemony/research%20levels.txt Archive I achieved its goals quite a while ago, another level on top of that one has already been achieved and you are 3 years off(the thing is 1 hour out of date) the third level, after that you are only 1 level behind Sri Lanka....
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Hegemony
They can, but they don't give such a weighty bonus(Since I overestimated) Probably around 15%.