Everything posted by archimage_a
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Dungeoneering
Jen- There seems to be no land, and you are getting quickly tired of fighting the current that wants to pull you under. You create a bubble of air, but think you will probably run out of air very quickly.
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Dungeoneering
Igos- (Its been a while so...) 5 Human Farmers and three families of commercialists.
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The Hegemony (12th Feb = 2018, Part 2)
Switzerland refuses to support the destruction of a city to ensure compliance.
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Dungeoneering
Jen is still in the water, you have been dragged into a tunnel.
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Dungeoneering
Umbra- He smiles. "I was hoping you would say that. First tell me what you were doing trying to cross the boarders."
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Dungeoneering
Igos- Some people have turned up, as well as stone still needing collecting. Archarnis is out tending his crops too.
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Dungeoneering
Jen breaths out, but struggles to the surface before it does any harm, but you are in the pitch black of a tunnel now.
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Dungeoneering
Umbra- "I have need of your services... I am Shaper Rawl, this is my Citadel, I stopped the patrol taking you to the central provinces...Then you would be dead. But you are too valuable for that... Not many can resist a Vlish's charms, especially to then kill six Guards as well....So I have need of your, I want you to become my agent..."
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Dungeoneering
Igos- With some effort you manage to find no one...
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Dungeoneering
Jen decides it would be a good idea to help Wubbles by relaxing in the river. You jump in and are immediately dragged down by the current and the weight of your clothes...you think it would be a good idea to breath out.
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Dungeoneering
Umbra- "I would not be so flippant if I were you....You will not like it." You feel a pain in your chest that feels like dying. Lose .1 skill point.
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Dungeoneering
Umbra- "I wouldn't touch that if I were you friend..." Says a voice from the throne "You might not like what it does."
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Dungeoneering
Jen wonders what it would be like to jump into the river...and you contemplate doing it half way across. 5 minutes.
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Dungeoneering
Umbra wakes up, but finds he has been chained, stripped down to his undergarments and some strange thing stuck in his chest. You are in a darkly lit room, ahead of you there is a throne with a figure sitting upon it.
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Dungeoneering
Jen- There seems to be an alcove on the other side, but you can't tell if it has any paths leading off..
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Dungeoneering
Umbra remains asleep.
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Dungeoneering
Grim expertly heaves himself up and out of the pit. +.3 Strength
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Dungeoneering
Jen- On closer inspection it appears to be a sharp rock. The urges seem to grow stronger with each footfall, though you manage to carry on till you reach the river.
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Dungeoneering
Umbra goes to sleep.
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Dungeoneering
Grim- You keep running with the flaming ball chasing you, healing yourself just as a trip wire activates and the floor gives way, plunging you into a square pit filled with a liquid.
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Dungeoneering
Umbra- You lay down and try to go to sleep.
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Dungeoneering
Jen- You wonder what it would be like to be inside out... You find that you have drawn a blade and are poised to cut your skin open....
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Dungeoneering
Umbra- You sit down again and dismiss your minons...you think having a nap would be a good idea...you feel very tired.
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Dungeoneering
Grim- With cataclysmic energies you manage to ram your sword into the beast, the silver finally taking some effect as it disintergrates into vapour inside its stomach. You are wise enough to throw yourself clear, landing poorly, but not deathly. The beast sprays out heat and light, raising the temperature in the tunnel by surges...death bringing surges if you don't move...
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Dungeoneering
Jen- The tunnel continues....