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Lim_Dul

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Everything posted by Lim_Dul

  1. I am going to try to stay as positive and constructive as possible in discussing this update. There are critical flaws with the wilderness changes, but I am confident that they can be remedied. The most problematic change, was the addition of many extreme changes in elevation. When walking in the vicinity of the hills north of the lava maze and west of the greater demons, your screen automatically rises, forcing you to look directly down at your character. The result is very limited viewing area, which eliminates your ability to assess, or engage targets. In most instances, pkers easily log out, long before you even have a chance to see them. Even if opponents do not log out, you can often chase them long distances while your screen is pointing straight down, leaving you unable to attack, or see who you are chasing. Returning these areas to a more flat, gently rolling landscape, is essential to the functionality of the wilderness. The contrast between the lava, and the surrounding ground is so extreme that it is difficult to look at. I found my eyes straining to tell what was going on in areas adjacent to lava. If the contrast of these areas was reduced, I think it would go a long way to reducing the fatigue to ones eyes. The addition of single combat areas just east of the greater demons is a big problem. The greater demons is, of course, the predominant location at which large clan encounters occur. It is vital that this location be exclusively multicombat to accomodate clan fighting. Wilderness training areas have been removed. The lesser demons inside of the lava maze, the ice giant and moss giant areas have all been stripped of safespots. These three locations were crucial training spots, which i used heavily to achieve my range level, and they need to have obstacles returned to facilitate range and magic training. There are portions of this update which I find very appealing, but currently they are totally overshadowed by the kinks which must be worked out.
  2. If you're not picking up arrows, by my calculations, you'll need 259k arrows.
  3. Doesn't the tip.it range table say that it's based on rapid attack mode? That's what I thought, but I might be wrong. I seemed to find the tip.it table was always off, so that would indicate I was mistaken. To the best of my knowledge the lvls between hitting the same damage with rapid and accurate are constant all the way up to 99.
  4. The difference is, now only members can mine pure ess. How many members were mining ess before this update? The number is probably in the vicinity of none. That means that almost nobody is mining pure ess, but there are still just as many nature runecrafters that want to buy them. It is perfectly reasonable for pure ess prices to increase by the same percent that ess supply has decreased. Therefore if 75% of the ess miners cannot sell to the members who buy them anymore, the prices of pure ess can be expected to be four times greater than they previously were.
  5. No surprises here. I'm glad to see someone taking the time to demonstrate the total failure of this update to stop macroers. Meanwhile I stand here, fishing in lumbridge and watching autoers cut willows...
  6. The only people who had their ess converted to pure ess, are the ones who had member items in their banks. Therefore the F2p only peopple, like myself, got stuck with virtually worthless non pure ess. Jagex has said that players who are not currently members, but did get their ess converted, will be able to trade those ess next week. That will allow former members to sell their valueable pure ess to members, but will do nothing to help nonmembers who's ess have just dropped in value dramatically. Rabidherring's idea is yet another perfectly good solution that would actually work to deter macroers.
  7. I have always wondered why the ability to craft clothing did not exist. This would be an awesome update, and there are a huge array of possible expansions. I have alot of ideas pertaining to this topic so I'll throw them out to see what you all think. Metal armors such as platebodies and chain maille etc. were not worn directly on the body in medieval times. There was thick padded cloth worn underneath. This cloth padding could be crafted from cotton and worn as a layer below the armors already existing in runescape. The padding would then, of course, give additional defense bonuses. I think these armor padding items should require a fairly high crafting lvl of say 50 or thereabouts. Cold areas of the map could be altered to necessitate wearing of furs. Places like white wolf mountain and port sarim cave being icy and cold, obviously would not be hospitable to an adventurer wearing only a shirt and pants. Areas like this could deal damage, much like poison, to players not wearing clothing to protect them from the frigid temperature. Insulating clothing would have varying degrees of effectiveness ranging from cotton to wool and finally furs. Conventional robes could be crafted and then blessed or enchanted. Prayer bonus giving robes could be blessed in the monastery for instance, while new spells could be made allowing you to enchant mage robes. I like the idea of crafting clothing very much and would be very excited to see it added into Runescape.
  8. I think this is a fantastic idea. The bastard sword was a highly effective weapon in it's day and certainly deserves representation in runescape. However, I don't believe any strength level should be required to weild this weapon with one hand instead of two. The concept of this sword is one that is light enough to be weilded in one hand, but has a handle sufficient to use both hands upon for added control and power. It was a bastard due to it's design, because it was not directly descended from two or one handed swords, it was a mixture of the two. Very cool idea, I would love to see it implemented in game :D
  9. Your ideas to combat ess autoers are fantastic. These plans would have been far more effecitve than separating F2p and P2p ess will ever be. As you said yourself, autoers can still sell regular ess, just at a reduced price. I can only hope that Jagex staff takes a look at this article and opts to implement one of your superior solutions. They could learn alot from this weeks Tip.It times.
  10. Why would that be a problem? And no-one 'needs' 99 smithing. OK, so you can make rune plates, you can buy rune plates at pretty much any stage using the proceeds of your other skills. But I thought you said that you didn't trade? How are you going to buy rune plates without trading? If everyone subscribed to your no buying materials concept, there would not be any level 99 smiths to this day. That means there wouldn't be anyone to buy rune battle axes and 2h swords from. Runescape thrives on trade between players. It is this trade that is the backbone of high level Smiths, crafters, runecrafters and fletchers. Who needs to do it in a timely manner. Last time I checked it wasn't a race. Again, it's probably just me, but I thought the idea of playing a game was to have fun. According to the hiscores page, there is quite a bit of racing. Isn't the point of racing also to be fun? Isn't reaching level goals also done in the pursuit of enjoyment? As to the topic at hand, without the previous ess trade, there will be no more high runecrafting levels. The amount of time consumed mining ess is so extreme, it would take ten times longer to reach 99 runecrafting without buying ess. By separating free and member ess, the leveling of runecrafting has been greatly hindered.
  11. They key word here being if you were a member. I have never been a member, and so I have lost very much indeed. My ess were not converted, and thus dropped in value overnight.
  12. If you were to try and get 99 smithing without buying any ore or bars, you would end up with the highest mining xp of any runescape player. There are certain skills which require that you buy materials. How do you propose that a person mine all their own ess and ore for both 99 smithing and runecrafting? Quite simply, you couldn't do it in a timely manner. But the issue at hand is the separation of F2p and P2p ess. This hasn't done anything to stop autoers. What it has done, is sever the majority of ess production, from the ess consumers. No one has benefitted from this sham of an update, with the exception of Jagex, who is now encouraging macroers to use their programs to mine P2p ess.
  13. How is this update going to stop ess autoers at all? It's going to cause F2p ess to drop to half or less of their previous value. That means that autoers who are putting zero effort into mining ess, will be able to sell their materials for the reduced price. Zero effort still producing profit, albeit less, does not discourage or prevent macroing at all. What this update will do is Starve P2p runecrafters who cannot buy from nonmember ess miners. Increase the cost of P2p crafted runes such as natures Ruin F2p ess miners and merchants alike Encourage macroers to cheat at other skills Wouldn't it have made more sense to have tried these solutions instead? IP ban macroers Limit the number of accounts produced by one IP Give player mod status to more nonmembers The latter solutions wouldn't have adverse affects on the runescape economy. They would however have been great steps to cut down on macroers. Jagex of course decided to go with the most damaging approach possible that would harm thousands of legitimate players greatly.
  14. Duely noted. That is very heavily weighing on my mind. It's very hard to quit something you've devoted so much time to. 5 skills at lvl 99, 5 more skills at or above 90, hours of merchanting and rune mining, I have so much invested in runescape, and now to just walk away because Jagex has proven themselves to be blithering idiots? It's probably the right move, but it's so hard to do. I had such great plans and goals, but this update has smashed them. You can't get 99 smithing without millions of gp. I was working so hard to get the money to buy 99 smithing, but this update is like the death knell of hope.
  15. A long time friend of mine had been buying ess and trading for rares for the past couple weeks with overwhelming success. He had more than doubled his money and obtained two green masks as well as a santa hat. After seeing his gains, I figured I would try to recreate them for myself. I went to world 1 Varrock east bank yesterday, and bought ess for 25 gp each. Then I offered 369k rune ess for a blue halloween mask, here on the tip.it forums. I received a private message, accepting my trade, and was planning to exchange my ess for the mask today. This would have been a sizeable profit, but instead, I logged in today to find not only had the deal fallen through, but my ess were now virtually worthless. The gp lost in this transaction took me well over a year to earn, and now i'm just SOL. If you look at my previous posts, no one was more outspoken about the macroing problem than me, yet now I am the one who suffers most at the hands of Jagex's 'solution' to autoers. This update does little to combat the macroing problem, but it has destroyed countless hours of my work. This is the worst turn of events imagineable for me.
  16. You have to make the best out of a bad situtation. I feel sorry for you, really. But if you use that ess to make air and mind runes and then sell them, you can make that money back. I'm going to calculate how much in a few seconds. I could buy the same ess today for 1.86 million gp, so I'm still out a huge sum of money. Not to mention, how long would it take to craft 372 thousand ess? How about I just trade you my ess for 2.3 million air runes. I mean since I'm not in that bad a situation, I'm sure you wouldn't mind trading places with me, would you?
  17. I just lost 7.44 million gp thanks to this update and you say "hard luck"? Do you know how angry I am that Jagex just patched together this [developmentally delayed]ed update without any concern for the people who would be ruined by it? I'm so furious right now words cannot begin to demonstrate my anger. I've worked so long to get where I am in runescape and now Jagex just shattered my work in one day. To say that non paying players don't care about the game is so asinine it's sickening. I've played long hours to earn a little spending money so I could work on my skills, and now it's all gone. This is tantamount to being wrongfully banned, but the difference is, I don't get to appeal.
  18. Yes it is such a great update, that I lost the vast majority of my gp. Now I'll have to make a tad adjustment and redo several years worth of work to earn my gp again[/sarcasm] But of course after I struggle to regain my lost wealth, what's to stop Jagex from doing some other idiotic update which costs me everything I have again? How can I go on, knowing that Jagex is prone to destroy years of my work, when I have done nothing wrong? This update has ruined me, and who knows how many other honest players under the guise of "stopping autoers". There are just as many autoers cutting yews, what are they going to do to stop them? Why not just delete all F2p accounts, that seems fair to me. This update was so half-baked, they didn't even give a moments thought to people in my shoes, who stood to lose millions of hard earned gp. And now we have a handful of people touting it as such a great success. How would you like it if you logged in to find the majority of your wealth, which took years to accumulate, was gone? Vanished, because Jagex decided to throw you a curveball, and now years of work just got flushed down the toilet. I'll tell you how I feel about it, I feel cheated. I'm mad as hell, and here you are laughing it up, good show Jagex, fantastic job. Jagex has committed an act so vile, it's beneath contempt.
  19. There is the answer to your laments. THose 372k ess will propbably sell for even more than you expected when they are converted to pure ess. My ess were not converted because I have never been a member. Only people with member items in their bank got their ess converted to pure ess.
  20. Here is my situation. Yesterday I bought 372k ess. This is the first time I ever bought a large volume of ess (more than 100k). I intended to trade these ess for a blue mask, but today I log in to find that Jagex has just halved the value of my investment (assuming I can sell them at all). The vast majority of my net worth is tied up in what has just been turned into worthless impure ess, thanks to Jagex misguided attempt to curb autoing. I have always been F2p, and gp has been a struggle to come by. Now in one fell swoop, Jagex has caused me to lose over half my net worth through no wrongdoing of my own. I can only assume I am one of many people in this same situation. Yet at the same time, members who purchased quantities of ess just doubled their money. Members who already make millions of gp on barrows, runecrafting natures and fletching, just won the lottery. But of course... So now the F2p ess merchants are ruined, and the gp bloated members just crammed some more coins into their overflowing sacks of money. This turn of events is so pervertedly injust, it makes me want to vomit. [edit] I've reported hundreds of macroers. I've even gone out of my way to find and report autoers, yet when Jagex implements their "solution" to the autoing problem, I get slapped in the face. Nobody loathes autoers more than me, but I am the one who gets shafted by this update. [edit] Here's another "solution" to autoing I just thought of. Why not just delete all the gp in F2p accounts. That idea holds just as much water as what Jagex has done with ess, and it will actually cost me less than todays update has.
  21. 1. Vampire slayer was probably the most enjoyable quest to me. At the time I did it, I really had difficulty beating that vampire. Dragon slayer was also very cool. 2. Runecrafting is pretty slow going, but prayer is no cakewalk either. 3. Firemaking is the quickest and easiest xp I can think of. 4. I have a bunch of favorites. My favorite skill to train is probably range, but my favorite skill to use is smithing.
  22. I'd have to first assume that there were boring noncombat skills in order to answer your question. Keeping that in mind, I'll say which skill I find the most enjoyable. Smithing gives a really positive feeling with each bar you hammer out, so that's gotta my pick. Smithing really is satisfying.
  23. This is a pretty cool idea. With the high failure rate it would actually be workable, to prevent extremely cheap leveling. The thing is though, it would also probably raise the price of bars, since bars of metal would go farther, and produce more smithing xp. High level players would be willing to pay more per bar. Steel bars might be 700 gp each, 1500 for mith, etc. As a result, the only material benefit would be the bars you could get from items you receive from drops. Would it really be worth it to haul all those small items back to the bank to desmelt? I think I talked myself out of this idea, but it's still cool to think about.
  24. 1. Neogeo answered the first question for me. Additionally, I've really come a long way in F2p rankings, and I feel it would be a shame to just give that up now. If T V B reads this, I plan to pass you very soon :D 2. Most definitely I've wanted to be a member for a number of reasons including, The dueling arena, fletching, crafting dragon hide, halberds, barrows armor, the dwarf cannon and many more. P2p really is very enticing. 3. I plan to become a member after I reach 1491 total level in f2p.
  25. I have to say mining is the hardest personally. Nothing sucks the life out of me like going for mining lvls. If I gave the hardest three in no particular order they would be mining, runecrafting and prayer. The evidence points to runecraft and prayer though because ... Highest F2p prayer level: 92, Franzk Highest F2p runecraft level: 95, mendark 9
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