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MD666

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Everything posted by MD666

  1. Whats the actual idea behinid this pixel? Im a bit miffed about it, is it meant to be indoors?
  2. I think thats looks alright, just needs a little more detail thats all.
  3. Thanks I'll work on that. The top is a face drawn in text, with some hair.
  4. Good luck Pureleader, I have a feeling you'll be winning our round... :)
  5. Thats much better. Just a very quick edit to show you what I mean with the hands/arms/sleeves:
  6. Ok, then reshape the face so that it is the right size for the body (bigger) and make it more of an oval. There are plenty of anatomy tutorials out there if you just search on google. Then bring the down on the oval about halfway and work from there. Hoods are pretty hard to do.
  7. Hmmm... Seems to be a bit too wide now, though it is much better. The head needs sorting. The arms need to be brought around to the front more, so that the ends of the sleeves are pointing at the viewer more, know what I mean? Read what I said above about it. This might help you, just use it for reference if you have to: Its unfinished and, well, not that great, but the lineart of the robes are there. You'd want to make yours less rigid though since you have a bigger canvas. Btw: was that not meant to be a hood? :P sorry.
  8. Oh and by the way, to me grids seem useless, I tried them for a while and I see no benifits. But feel free to prove me wrong!
  9. Ok firstly the head should be bigger and less round, use the circle tool if you need to get a decent oval. On the top of the hood it shouldnt be that thick, it would be thin and then thicker around the neck, unless you are going for a more "kkk" style hood (sorry couldnt think of a better analogy, Im not racist. :notalk: ) then keep it that thick but give it more of a point. Around the ears should also be less thick. Thick of the way a hood droops. The shoulders are both completely different, I think you're more on the ball with the left one (my left). The arms should be more infront of the character rather than diagonal with the shoulders like they are at the moment. If you are struggling with stuff like this, as crazy as it sounds just stand in front of the mirror and sketch what you want it to look like. Works for me anyway. Since its robes you might want to make the sleeves larger than the forearm, you know, like baggy. I tend to do stuff like this with the line tool, so you dont get unwanted curves like the one you've drawn on the stomach/chest which makes the body look uneven. Hands are different sizes. Remember that you probably wouldnt see the sides of the feet as much as you have currently drawn, more just the front of the boots. The waist is too low down, start the outwards lines of the robe futher up, but try to make it less obvious by having the chest line curve outwards from the start, if you know what I mean. Hope that helps, I'll leave the background for now as Im guessing it isnt finished.
  10. That is an awesome photo. Something along the lines of "A Sunny Night"? From the way the pavement is lit up it looks like bright sunshine.
  11. You wont learn if someone does it for you, just try, improve it, delete a bit here and there, and redraw it until it looks right. Honestly, lineart is the hardest part of a pixel for me, takes me hours to get even a sketch right, but once you do you'll know its right, and you'll improve every time you complete one.
  12. I'm not a big user of photoshop, but I thought I'd have a mess around with it tonight. And it was quite a productive night. Look at my pretty pictures: Updated: ...and give me cc so strong it makes me cry! Seriously, its getting wimpy round here again.
  13. Lmao. Love it, I'm going to give it my personal (but stolen) ;p/10 Microsoft photoshop xp.... :XD: :thumbsup:
  14. Best way to get better is practice practice practice. Three times. Good luck :)
  15. Yea it must be traced, though it still looks good....
  16. You picked a wonderful time for the first submission, most of us in the uk have all our coursework due in then/the day before. :D (And I still need to START a presentation... :-k )
  17. Jesus christ you have good memory. :shock: People like red fox, kinkydave and playboy89 (if I remember rightly) are before my time though. Princessa9 came back for a bit didnt she? Venomai and Jeppoz I thought were still in the scene. And teenageloser33 and I don't get along so good. :-w And I outright forgot CasKade!
  18. Alright, now we just need random, godslayer, querskull, and uh, I'm missing someone?
  19. Yea I thought the same. Then again, why would a ripper not inclose his name?
  20. Yea I do agree with Imhomer, I think it needs a couple of extra shades.
  21. I was talking to Nazgul... #-o Just had a quick go at a wall: Texturing attempt: :-k Edit: Ok I seeked help from the master, St0ven. He gave me this edit with a simple technique to texturing, hope it helps, I know it helped me.
  22. Dithering is very usefull for texturing, its difficult to get a non- "bubbly" or flat peice without it. Or at least I think so. This was all that I could find, most of my old links are dead :( Good ol' Zoggles... Brickwork and rocks: http://www.zoggles.co.uk/asp/tutorials.asp?tut=6&page=14 http://www.zoggles.co.uk/asp/tutorials.asp?tut=5&page=13 Colouring in general: http://www.zoggles.co.uk/asp/tutorials.asp?tut=10
  23. Would be easier to give you advice if you started the texturing. Can't really say much without giving you an entire tutorial. (and even then I doubt that would be much help to you)
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