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Toad

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Everything posted by Toad

  1. They didn't. I had to waste an entire weekend of no-lifing to get my Silk Hood back. -.- I was eating when w67 went down the first time tonight. Was concidered lucky to have not been on. w67 went down again not long ago and I'm stuck. I was tired of Dunge and losing my binds again to a server crash really isn't helping the issue. There were certainly people posting here claiming that they got their binds back. I'm sure it's not an automated system but I'm 99% sure it has been done. Maybe that was a special case I don't know, but some people *did* get their binds back. Well I would definitely like mine back :razz:
  2. Stuck as in, just superficially on other peoples friends list, or actually just standing there, getting killed, then standing in lumby some more type of stuck? The world have crashed, nothing is happening on them, the worlds can't even send a logout packet to let the other worlds know you're logged out so you still appear online. The games will be rolled back to the last save before the server crashed, not something done on purpose. With regards to dungeoneering binds being lost, fairly sure Jagex give those back if you lose them. Someone mentioned it here before, not sure how you'd go about contacting them (bug report maybe?) but I've heard that they do it. There've been multiple bind crashes now. They have yet to restore binds. If you lose your binds in a server crash, you're [bleep]ed. Fairly sure they gave people their binds back from when the servers went down a couple of weeks ago. No, they didn't. They do not restore binds. Jagex don't reimburse items or binds, it's part of their "our hardware is faulty but we do not take responsibility for it" policy.
  3. dont forget saggy arrows p++ (i assume you had that bound too) Boss drops aren't a concern they're like a 90% drop, it's the SSH and Hex I'm woried about lol Jagex want us to write dungeoneering guides yet refuse to fix lost binds.. unbelievable.
  4. I was in world 67 with crash in a dungeon :) gf hex/hood/primal 2h/primal plate? :)
  5. Hmm. A guide for that would have these things for me: The first 11 bosses? Deal damage, pray/pray flash against strongest attack, and gatestone out to heal when low on hp until the boss is dead. Exceptions being the behemoth - tank it, and the ice fiend - walk in a straight line from one end of the room to the other to avoid taking any damage from the icicle special. The floor monsters and their weaknesses? Just follow the combat triangle. If that fails, melee. Use obstacles to even things out into 1v1 combat when necessary. The bind system? Heh. Either spears or best crush/slash weapon and a blast/surgebox when found. Arrows are fine if you can grab a good bow from the starting table of each dungeon floor. Puzzles? Just look up the wiki. Keying: good memory, opening doors in the following order: door, key door, skill door, puzzle door, guardian door. Kill only guardian room monsters, puzzle room monsters if needed. Dungeoneering lingo is nothing but shorthand that's easily parsed with some common sense, i.e. ggs gd is teleport to the group gatestone for a guardian door. As for gates and efficiency, obey the leader and offer to gate doors the leader hasn't a key to yet. Oh, and taking 3 minutes to identify a door with rocks in front of it is pretty silly. Always carry a toolbox. Dungeoneering is an end-game skill so the ideal player is maxed or has high skills. Learn all the skill boosting potions. All that for the first 11 floors. This assumes no hood, no level 50 2nd bind, and very basic class rings. I do find it unfortunate that people tend to miss the basics when they just use the "lamp method." Can't blame them though. The experience rates appear so horrid when starting out. And Sonic, I'm assuming the guides are targeted at P2P. They definitely should not level in F2P because of the experience cap. It might seem easier to level in F2P for the first handful of levels but this is the point when people start getting into the habit of doing things a certain way. It's better if they remain in P2P. EDIT: Oh, that reminds me. Always Complexity 6 when unlocked. Reset when all floors are marked. And never, ever let go of the group gatestone except leaving it outside the boss door. There's been so many bloody times someone picks up the group gate and dumps it in a dead end room full of monsters just because they want to mine the rocks or fish there. Hell, even I've used it to kill people. The xp got improved (for starting levels) with the checking off floor system. To say use lamps isn't really a guide to a skill though is it? that's like saying "effigys", guess it shows how lazy we have gotten :P
  6. Problem is I could show about 30 example of maps and start room positions and what you should do ideally.. but it's mostly gained from experience of doing it, where to put GGS is closer to GDs than anything and personal gate at key doors. Problem is too, explaining prestige system, complexity.. floor size, bla bla bla. In an overview guide like they want there there's absolutely no place to go into so much detail, quickly covering the moves from the bosses would be more than enough already - probably too much.. Floor monster's weaknes is absolutely ridiculous. If I read a quide and I want information quickly this is a complete waste of time. Can be summarised in a few sentences.. Basically "2h as it has most dps/good accuracy, while spear might be better the beserker ring makes up for this". - Shadow silk hood should be obvious. Should also be able to done within a few chapters: notice you don't have to go into too much detail. The goal of a guide is NOT to tell a person what is best, the goal of a guide is to give a person the tools so he can starts discovering. You can never catch practise in a guide, here one would link towards youtube videos & other resources, a written guide is simply not the correct media to write this. this would be an excellent idea to just show a link towards an appendix, what would this be of benefit in the main body of a guide? - People who are just wanting a quick guide won't have interest in this. remember the goal is 2 pages, so a guide which can be read fast and gives an overview. ("How to start this skill, and will I like this skill"). - This is just too much detail. , "click on it read the what it says, remember" - why do you even want to tell every little detail? So basically link everything to an external site to avoid the 2 page limit? doesn't that kind of defeat the purpose of the exercise. Dungeoneering Guide - Google.com Done! Edit - can only bind one until 50, so not best to bind the hood ;)
  7. I'm sorry, but I think you've got to learn a lot still if you think this is limited. Less pages means obviously less specific data: but it does not mean the guide is worse, just that it targets a different audience. For my latest study I've been working on a torsion box of an airplane wing. (the "skelleton" where all forces act through). This was a full year study (often 60+ hours a week), building, testing evaluating redesigning etc etc. I've gained more information than most textbooks handle. Yet I still am capable of writing an overview -which covers everything- in half a page, 2 pages, 10, etc etc (all the way to the full report of 150 pages). They are just handled for a different audience and hence are written in a different style & have a different level of detail. The half-full page (summary) one will be send to managers who get 100's of designs, they print it down and spent at most 15 minutes a design it requires a style where you write in a quickly readable format, and cover the specifics of your box quickly. Than the 2-page (the introduction/conclusion/evaluations) are used to verify that you're a good candidate.. After which it is send further to specialists who read the 10 page thing. And only some specialists/acadimical people (less than 1% of the people who touch your report and started reading the summary) will read the full report from back to back. What I want to say is that you will HAVE to be able to show quality in a short amount of text. Seeing these "2 page max" as a potential problem shows you lack experience and should get experience in this field. People don't have time, they are not there for you, and you have to show them -quickly- that you're worth spending time. You write me a guide on: - The first 11 bosses and their mechanics - The floors their monsters and their weaknesses - The bind system, what to bind and why - The puzzle rooms and how to solve them - How to key (its a team guide remember) - Dungeoneering lingo and termonology - spreading gates and efficiency - doors in dungeoneering and how to identifiy what tools you need - skills in dungeoneering, useful things like mininig promethium.. what to loot (which prom mining isnt useful unless for binds that early). In 2 pages, and I will take my hat off to you, I am familiar with short concise sentences thank you, as I did contribute to tip.it guides for many months.
  8. Two pages isnt enough, can't make a good dungeoneering guide with such limited space.
  9. Good to know what option on the pile it is now. :) One down. Depends, friend claims its always top, coins was top.. and from friends experiences its 2nd or 3rd, basically.. right click lol
  10. 111M Xp I've seen 1 Hex, 200k is just a stupid price. I'll tell you why, higher level players only join some floors in hopes of seeing a soulgazer or getting a bow, it's an added bonus to a floor, being able to buy it is a waste of time because well.. It takes the fun out of that, then it's like "Soulgazer - so what.." pretty much what an Edimmu is now. So saying 107 Dungeoneering is when most people see one, well there's people like me who have only seen one and seen plenty of gazers. When I was close to 120 Dungeoneering I had over 6M tokens, with nothing to spend it on, I would have liked 2M an extra bind if I'm honest.
  11. The point of rare drops is for them to be rare. No? No, i think rare items are meant to be 100% drop. Jokes aside, i think making Slayer items buyable is good. Can make it cost 200K tokens for Hexhunter bow for example. Look at it from this perpective: Players who want to find Pro teams can then get themself 1) Hood 2) Hexhunter 3) Acess to a good team + Since everyone got Hexhunter + Hood>Helps for the Dungeoning. But i guess people who already have these items will whine "Baaa baa , why did they get to buy from shop ? Baa baa-.-". Seriously: 200K tokens for a Hexhunter bow ain't cheap. And people who got em through monsters should be considered lucky. That means they didn't need to use 200K tokens on a bow. 200K is very cheap, 2M is more reasonable but still cheap.
  12. The point of rare drops is for them to be rare. No? No soulgazers in 20M xp now, bad streak or wut.
  13. I've only gone to the 2B+ mark once. The 1B+ twice. I'm sure it will get to where I have to stake 5B+... But even then, won't stop me. :P. If you start to lose a few, often you keep losing because you start to get nervous doing the big ones... Making it difficult to switch attack styles and things. Once you do a few high ones, that changes fast. :P. Keep in mind that f you're in a losing streak, there's nothing stopping you from going to grab a beer/pepsi and taking a quick 5-10 minute break. As long as you do the next big one afterward. I'll upload a few videos later of my staking methods and such. Most likely will add cometary as well. But! I want to do DHing at Bandos again first! Was a [bleep]ing blast. Lol. Would you ever suggest staking with a small bank, on a smaller scale? E.g., starting on 100k with a 40m bank. To be quite honest, i am sick to [cabbage] of grinding for days to get back up to 50m, then getting a luck streak and finally being only 20m off turm! Oh but wait, there goes 150m to glitches/some ridiculously, more likely to win the lottery than for this to happen, kind of thing. For example, me losing 4 times in a row to someone with 80-80-80 combat stats and losing more than half my bank -.- God i wish i could just go kill corp and grab myself a divine, lol. You could do: 0.25M - 0.75M - 1.75M - 3.75M - 7.75M - 15.75M - 31.75M Or: 0.5M - 1.5M - 3.5M - 7.5M - 15.5M Or: 1M - 3M - 7M - 15M - 31M When I want to really relax, I take out 25M and do 1M stakes. Takes a while... But works. :). Ladder doesnt work.. I've had 300m before and lost doing 2M stakes, not that I care I've lost about 1.6B staking :)
  14. dced like 20 times every quater of a second for about a minute, shop came up midway through the dcs, kept going between the colour I have set since it used to be default and orange in chat too..
  15. maybe if it wasn't 3501935 man you would have had a better chance ;)
  16. There is no "right" way to play, so you can't promote what is right or wrong because it's just a conflict of opinions. This topic isn't for flamebaiting, or trolling staff members. The rules are here for a reason, if they're broken we inforce them. These forums are signed up for willingly, we don't make you.. and when you register you agree to the terms and conditions of this forum. If it can't be discussed with respect and without trolling then the topic can be locked, the OP might have wanted a nice discussion but it's always a mixed bag with heavily opinionated topics. Keep things constructive (and on-topic).
  17. Cheeesy pointed me to this vid I must have been 117-118ish keying at the time. It's different with a level 3 skiller for sure have to adjust to no altar http://www.youtube.com/watch?v=uGFZAi9J0Wc Averaged 21-23 minute occults with him though, the debate goes on with level 3 skillers in Dungeoneering ;)
  18. Yep sure just get me one as a drop and I'll bind it, I had a neck at 100 DG but unbound for plate because I keyed, and I've never seen a hex. If they're as easy as you have said to get, then I'll dg with you any day :razz: @ post above, I'd rather go for accuracy, I have bound boots and gaunts before, it's good but I prefer bracelet :) I'm not looking for bind advice by the way, come into my floors then see if I'm capable :wink:
  19. *whispers it's a 5:3* My binds are; Hood, 2H, Plate, Gold Prec Bracelet.
  20. Quoted from Chris L. Looks like Nex is going to be even better!
  21. 3BO still kinda wins though ;) 117 dger from 3bo cooks food on gulega and fishes because he's out of food. What does 3bo win in? large userbase of [developmentally delayed]s? Floor times in general, plus that's a huge generalisation all the teams I've hosted we have never cooked food, I don't eat food on Gulega.. Experience in general for 100-105+ is more than the 80s, we had an 11 Minute occult 3 days ago with 2 rooms skipped. I don't even run from the 4X4 spike attack on Gulega and I don't die because I can pray switch :wink: I die for prayer, and for HP if I need to because its quicker than counting geepees for altar :P You're toad though. next dg that I do (like 10 minutes ago) the guy has: tank ring sag arrows bind took literally all the food from the start table i gave up and i'm waiting till people i know with 55+ open to do them. there are a lot of [developmentally delayed]s in 3bo. Trust me, I have a list of bad people from 3BO to never DG with but there are some extremely good ones too. Good team that communicates + suicide after 120 because I don't care for xp anymore.
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