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Sorry

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Everything posted by Sorry

  1. Update: 87 strenght :) Hopefully 88 strenght tomorrow! Cant wait till that, lvl 102 cb \ \
  2. :) But I expected to get 87 today but it isnt going so fast :( But certainly tomorrow.
  3. Ive tried to get 99 mining to but its horrible. I would say youll never make it, but seeing your 99 firmaking you can. Good luck, and don't get stuck as I did. :wall:
  4. They have more hp which is better but crawlers are nice i dont have to pay so much attention. I might try spiders, see if I like them better.
  5. Oh where? Also flesh crawler? Anyway, Im getting close to 87 now :)
  6. Thanks for the nice comments, indeed I was trying to get mining 99 last year, but its just too hard for me. Combat is easier, not so intensive, and besides high combat lvl is always cool \
  7. Hello tip it. I started this blog in january 2007 when I was only level 100, I wanted to become higher, so I begin training combat alot. I trained on flesh crawlers first, then giant spiders later, both in the stronghold of security. Finally I have achieved my goal at 11 may, I maxed out melee that day and I reached my combat level 122. After that I haven't made big achievements anymore. I have bought a half wine and began playing less. Now I wanted to change it into a red mask, and so I did, now I am the happy owner of one. At this moment I don't really have got any goals except for having fun in the game. Now I log in at least one time a week to fight alongside my friends. I hope you like my little blog. Current stats: 99 Strenght (spoiled) 99 Attack (spoiled again) 99 Hitpoints (also spoiled :( ) 99 Defence! Finally a good one!! 99 Cooking! My most recent acquisition: Well, now that you know a bit more about me, dear reader, don't forget to leave a message yourself! :P
  8. Also my goal and Im at fleshies right now with scim + str ammy. Good luck \ \ \ Fantastic place only need to check back every 5 minutes or so, evil chickens get bored and flies will need more then 5 mins to kill you... fantastic place \
  9. I agree with you on no for both suggestions, the first one would make it too easy, so the lazymen will dominate the mines and the second one shouldnt be implemented either because its just not right that 2 people get ore from 1 rock when hitting it simultanously. But the last thing you are saying, how would 1000 people ever get a rune ore at the same time, rune isn't quite like iron you know, at most 10 people will get a rune rock I think.
  10. 4got my pass: I made it that you keep locked items because otherwise the hacker could let your char die and pick up the discontinued/barrows/infinity with another character and it wouldn't have any effect. philip kolar: I made that just by dragging the other letters to the bottom and I didnt paid alot of attention to the other ones, but I made some fakes to make this idea look more interesting (you can also understand better what Im meaning now) but nice fake, I also found a fake make guide on sal's, another rs forum just like tip.it (traitor!, traitor!) but I like tip.it better, I'll try to make some better ones as well. "Good idea, except for the part where you keeep the lock items, loseing items in runescape is part of the game and not meant to be changed. " This is necesarry else the whole idea would have much less effect as the most valuable items in game have a low shop value,(discontinued/barrows/inifnity).
  11. Any other ways to get into skulled areas would be diasabled either, and I don't know anything about scripting, but I think requires them to duplicate every object, but using the same sprite but with other effects.
  12. You can't enter places where you get skulled (wilderness or abyss), there is some kind of invisible fence in front of it. When you die, you do keep your locked items, but you can't use this option in wilderness.
  13. Yes, storing the items at a bank would give the same effect but often you just can't bank before logging out, and sometimes you are so far from the bank so that you just don't want to bank. If you walk along the bank anyway this lock option wouldnt benefit you, but often this is not the case...
  14. No,you can retrieve your account next morning with password support.
  15. Yes, something like that, just like there would be a fence in front of it.
  16. Good that you all like it. The use of this would be that you keep valuable items from people who "hacked" your account (for example guessed password),you automatically unlock whenever depositing because it could give trouble with multiple stacks otherwise, and the "hackers" can't deposit the item in the bank because of the bank pin (best addition ever!) The items which would be chosen most likely, are propably expensive armor/weapons (expensive equipable items) which you wouldn't drop or trade normally before visiting a bank.. If you have very expensive armor (for example guthans which is over 10 mill I think) you can now log out with a safe feeling that at least 3 of the pieces are safe.
  17. Hi, I was thinking, if I leave my stuff overnight and somebody "hacks" me, I lose all my stuff in my inventory. This idea makes it even impossible to lose that stuff (giving you a safe feeling whenever logging out). You can lock items by talking to a banker (added option). You can select the items you want to lock and the duration (1-200 hours). When an item is locked it will look like this: When an item is locked, you can't drop it neither can you offer it for trade. You can refresh a lock on item(s) whenever want, just talk to a banker again. When you try to drop a locked item it'll look like this: It'll also look like that when you try to offer it for a trade. When you examine a locked item, you will see "This item will be unlocked after x hours.". Some other rules, You can't lock stackables. When you use a pickaxe or woodcut axe, and the head is lost, it is automatically unlocked. When you die, locked items are always kept. You can't enter wilderness when you carry a locked item, neither can you enter other places where you get a skull (abyss). You can only carry 3 locked items at a time. You can't use up locked items (like smith with lockes bars). Also another rule: when you bank a locked item it'll automatically become unlocked (so there won't be a problem with seperate stacks). Well, after reading all this,what do you think of my idea, if youhave any comments or suggestions, please add them. (no flame)
  18. Yes it would be a very nice option, add me to supporters as well.
  19. Sorry

    f2p!!!

    Go f2p!! Im currently lvl 97 but want to be 100...
  20. Combat, and if not mining.
  21. I don't think a simple soldier's armor should have a higher requirement and higher stats then god armor like barrows (those people, karil, ahrim and guthan etc are gods aren't they?) not even better then steel armor. Also all those additions dont make the game better, for example dragon weapons/armor I think that is really bad, dragon as a metal, adamant and mithril were nice and are also commonly used in medieval games or other, rune was a nice idea being a special elite armor of .rune.scape, but I think dragon is really a mishap. I dont think they should add even more weapons and armor which are even higher, instead they should remove dragon, make barrows much less good, and make rune p2p, and make all the requirements a little higher.
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