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CoGJason

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Everything posted by CoGJason

  1. I'm very frustrated with the changes right now. I understand Jagex need and desperation to find a full proof way to eliminate RWTs but they've eliminated many other things that made the game fun in the process which their attempts to rectify with changes such as assist, and loot share, donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t really help. The Grand Exchange is not well planned or at least I think it needs some major marketing tweaks to keep a potential crash at bay. This probably doesnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t go for everything, but so far it seems that little by little prices are lowering for many items as people insist on the lowest available price for purchasing. When the GE resets to the new averages, the new lower price gets put in and the prices drop again. It is making the work for the resources I want to sell (I earn all my res by ingame play, skilling-training) less profitable and less interesting to continue. The 3k value limits they are introducing into all the potential areas where RWTs could be conducted are equally painful for legitimate players who made their ingame income off of less, but more profitable bets at the Duel arena, private drop parties can be kissed good bye as well (my clan held a drop party once a year in a less used location in order to keep the drops within the group), or just friend to friend helps, B-day gifts, Christmas (in future). Their loot share option is imperfect, it doesn't necessarily equalize across multiple trips but just the one you are at right now. It eliminates group efforts like my clans this past year to build up honest supplies for purchasing materials to fight the Kalphite. 8 of us worked individually to amass over 50 million out of hard work in multiple skills, we pulled those resources into a trusted member, purchased armor and other items all being held by specific members, and were going to share them on over 1k planned Kalphite trips, so that each of the 8 involved could have a dragon chain. Now we can no longer be sure of how the dragon chain will divvy out through hundreds of countless trips or how we will be able to easily split all of the items after we get back to the bank without that ridiculous 3k limit causing mental grief. IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m hold over 10 mil of our earnings that are supposed to be split specific ways after the first of the year, we can move it up to December yes and get it all taken care of now, but it still means come January we can kiss this kind of group effort goodbye. The change to the wilderness, its reduction, and those forsaken phantoms make the work of Clue 3 searchers even harder to achieve without dying. The clues are already immensely labor intensive, Wildy clues are not protected from attacks you can be interrupted when digging, fighting the mage, etc., Yurgi drives me nuts already, now what happens if IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m dealing with Yurgi, my clue is in an area where I am game to a player, and/or there is the potential of one of those ridiculously powered up phantoms to interrupt me ever other second. The reduced the size of the wildy to combat RWTs also effects players just trying to make it in and out of the wildy in one piece who used those same less traveled paths to increase the odds they might actually make it out without losing their clue to goodness knows what. I am perplexed about how Jagex can make the 3k value stick across the board. How are they going to measure all values or what is valuable to one person vs. another, 3k is a pathetically low amount of gp and does not allow enough breathing room. Implementation seems likely to invade every conceivable means of trade in game and in the forums. If they force trades to follow the formulas guiding the GE and general shop rates, everyone will be forced to adhere to a system that seems to favor a continuing deflation of values (I really do hope that the GE stabilizes, but every time I go back with a new batch of hard earned bloods, deaths, ores, logs, fish, I have to charge less and less to sell them off, and since they are so cheap via the GE IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m not finding any buyers on the forums). Between friends, a trade of more than 3k may be equal enough for them, and it does not take into consideration group efforts such as I described above. This is the first time since in the 2 and a half years IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve been playing that I am seriously considering saving my members fee for that Frappachino instead. I see where Jagex is coming from and I do not fault them trying to stop this destruction of their income, and in the long run it is the god-forsaken RWTs and their selfish greed that are responsible. But, too many of these efforts against RWTs will negatively effect my key reasons for falling in love with the game and the fixes they touted as efforts to deal with the damage the unbalance trade will do simply are to narrow for the moment and do not adequately take into account genuine friend shares/helps or group efforts such as I described above. I voted that I will wait and see, but come next march, if these changes arenÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t seriously tweaked I may finally need to throw in the towel on Jagex. Peace Jagex, you do what you have to do to pay your people and make the profit I know you need to make to keep RS going, but the changes do impact this particular playerÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s primary reasons for being a part of the RS community and the alternates as currently portrayed are inadequate to protect how I play and how my clan works together to fund our outings. I hope it works out, if it doesnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t I did have a great 2+ years.
  2. Sara Spirital ranger drops: -Level 3 Clue Scrolls -Body Runes (12) Discovered 10/05/2007 EST.
  3. The Topic starter neglects 2 things in his belief that fletching and fire making are the 99's least worthy of praise. This assumes that the trainer is purchasing all of his/her materials. For those of us who refuse to buy, but aquire all of our materials to reach 99 on our own this is rather insulting. Fletching and firemaking are no small feats when you don't buy your materials and don't honestly deserve to be considered "less worthy". The easiest earned "cape" belongs to the one skill which auto raises along side other hard worked skills in training. This skill is, "hit points". It automatically advances wilst training combat skills. There is no individual effort specific to hit points alone which raises the skill so there is no real value in the cape. It parasitically advances based on hard work put toward the combat skills.
  4. My most prized newbie possessions were: -An ammy of accuracy a friend gave to me (Still Have it) -The cloak I got from a highway man in an epic battle that nearly killed me. I was so proud of beating him and getting that cloak.
  5. I had no idea so many folks had trouble with Sheep Herders. I guess I lucked out, all the sheep did what I wanted them to, the quest tookless than a half hour. I'll reiterate that challenging to me doesn't mean Annoying. I love the harder quessts that take some real guts to get though. I still hold that the most ridiculously useless quests in p2p are: Soul's Bane and Tower of Life.
  6. My idea of an annoying quest is one with little or no value at all. A lot of folks here are mentioning harder or longer quests as annoying, but really, most of those harder/longer quests either come with a decent reward or at least a well thought out story line. QuestÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s like mornings end 1&2, Recipe Disaster, Desert Treasure, Fremik series, and even One small favor, have valuable enough outcomes to make them more than worth the effort. For me, the 2 most inane, useless, and ridiculous quests in the game are: A soulÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Bane ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ãâ The end result is the ability to train on monsters that Jagex suggested had high hitpoints (but there are better options in the game) and these monsters drop nothing, diddly, zilch, making them an incredible waste of time and effort. The story line was rather unimaginative, and the boss a push over. Tower of Life ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ãâ This one by far, annoyed me more than anything else I have ever done in RS. It has a story line made for a preschool intellect, challenges that donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t challenge much at all, and a reward as inane and ridiculously tedious as it is useless. Still, it bares remembering that every great creative team has its bumps in the road. Overall doing quests in RS is one of my favorite parts of the game, and with well thought out quests like Recipe for Disaster, and entertaining story lines like Cold War, I know that even though Jagex comes up with a dud now and then (who doesnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t) a new enjoyable quest is just around the corner.
  7. I enjoy naming my characters off of real life heroes whose stories have had an impact on my life. I have 2 names in RS, well 1 in RS2 and 1 in RSC which I've barely touched and both are named after missionaries from the 19th century. My RS2 name, the character I use the most is: Hudson talor (didn't have enough space to add the "y" in taylor.) Hudson was a British doctor who spent most of his life in Inland China. My RSC name is: Adoriam, short for Adoriam Judson the USA's first commissioned missionary.
  8. I collect strange fruit and frog tokens.
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