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Urza285

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Everything posted by Urza285

  1. Scroll 16 sent out. Awesome seeing bak to back scrolls! First skiller scroll sent out.
  2. And the html5 has finally been optimized for me and I am getting consistently between 20-30 fps. I get fairly good loading as well, but now if feels like the zone loading we are used to now is equalized by their "seamless loading." It is quite burdening that the assets have to be loaded when you log in or move to another area that requires loading. I think jagex should look into loading potential zones we'll move to in this manner to prevent constantly dealing with what I call "ground zero" asset loading. I'm going to repost this on the HTML5 forum. Specs: http://i.imgur.com/VCFpldk.png
  3. 11/06 - 12:15 - Fix some issues with roof removal in player-owned houses - Fix offset hint-trails - Some GPU optimisations - Fix positioning of hint arrows - Use a LDR render target when bloom is disabled - Fix some cutscene-related camera issues - Try and avoid translation of webGL calls to directX ones that are not recommended for Intel cards - Fix to shader attributes for NVidia cards on Linux - Fix disappearing axes when chopping down trees - Some memory churn optimisations - Fix bug with chat history when more than 100 messages of particular type are received - Fix shader uniform compile warnings on startup - Fix a few crash bugs - Make reflections on water look a bit nicer when there are multiple heights of water - Fix some issues with roof removal when NPCs are standing on higher levels in some areas - Fix images in interfaces - Fix some content where NPCs jump around when they should be walking - Make chatheads the correct size in interfaces for some NPCs with big heads - Fix bug whereby if you did a lot of clicking to walk, you would get increasing delay before you actually performed the action - Flip backwards environment mapping - Improve lighting of models in interfaces to be a bit closer to the Java client - Don't crash when you click the X in the corner of the client on the login screen - Fix whiteout leaving some areas with bloom on - Flip some upside-down particle textures - Make particles work in some places where they were missing
  4. Still giggling over this nerf. I'm happy because it was such nonsense to get those xp rates.
  5. Fixed. Remember, you're not the only player base in the game. So tell me, where would anyone use level 50 hybrid armour? Don't go 'fixing' my posts when I'm right >.>. its f2p for starters. I know that. Does F2P have any use for level 50 hybrid armour? Not yet, but assuming they might eventually. Maybe some of the F2P player base wants a bit more padding. Asking that question is like saying does a P2Per have any use for port armour or nex armour. They'll get used how anyone who desires sees fit.
  6. Fixed. Remember, you're not the only player base in the game. So tell me, where would anyone use level 50 hybrid armour? Don't go 'fixing' my posts when I'm right >.>. Its called giving hard up members a way to make a quick buck at the expense of a F2Per who wants something better than rune. As much as this sounds like a rip on F2Pers its a good game mechanic to help drive the market a bit, but nothing completely game changing. Honestly just expect to see this as something new in the give and take market-share between F2Pers and P2Pers.
  7. They should scale back soul splits prayer drain and just make it a more longstanding slight to healing.
  8. It's not that bad on barraging.
  9. Scroll 17 sent out and should be back in two hours. That will conclude all of my combat scrimshaws. Next up is rock crushing... Yaaayuh!
  10. Probably so that they might eventually roll around to better time slots for each time zone. Not a bad concept for it though.
  11. They obviously took time to discuss it. They also clearly did damage control by repeatedly stating it was fine to prevent the masses from getting in a hype to "abuse" it before a fix was made.
  12. Good job jagex, love you babe. Lmfao...
  13. Soulsplit from runescape.wiki: So if that's true then its just beefing the healing done on criticals that hit high. Bloodfire SEEMS to be the same in the wiki.
  14. Hahaha warband nerf! Hahaha...
  15. I can stand how people banter on like this. God forbid someone overlooks that they actually have updates planed for the other two weeks as well too.
  16. Confirmed to be scheduled for tomorrow.
  17. Yeah I'm not doubting, but a group of five friends said they all got their 1st signets around the 100th kill.
  18. Wrong topic buddy :P. Saw someone stating that the drop rate is probably closer to 1/100 kills per signet than 1/64.
  19. Not to mention mentioning.... lmfao.
  20. They probably weren't considered legitimate bosses in conception. They are bosses in their own right because they can't be killed over and over without much risk of death.
  21. All good things must come to and end. Ain't no one got time to listen to someone babble about maxing our port resources either. And for good measure - no offense. Certainly a good piece of content nonetheless. Still 17 scrolls from completion.
  22. I'm actually curious now about seeing an addition to the quest All Fired Up to hike up the use for the adze. I am thinking maybe they could imbue the magic from the adze into the higher grade axes or something to that effect. I'm glad someone else sees that we have a high chance of receiving better equipment. Even if we didn't get new equipment it would still set the stage for "level your gear" by giving greater access to the high end equipment.
  23. We lets piece the facts together: - The pipeline for dragon hatchets and pickaxes are getting expanded via tri-keys. - The concept for concentrated coal/gold ore was an immensely huge success (queue that guy ragging about botters). A higher grade skiller item would make higher level concentrations feasible. - We know a smithing skill revamp is in the works. This particular update has been in the works for quite some time. This could help pave the way for the new ores. - We now know that higher level trees are coming out. This was clarified in the June BTS. Yep, perfect setting for a release of high skiller items. After all the dragon hatchet as far as success in getting logs go only goes so far. I'm not exactly a fan of its speed with 99 woodcutting at magic trees. I wouldn't think the player base would be a fan of an even rarer tree, at a remote location, with a dull axe on release date getting maybe 1-5 logs a tree. Then waiting another 5 minutes for it to regrow.
  24. Honestly it smells like we are getting set up for another tier of skilling items. If they are intending to add an "elite clue scroll" like way of obtaining dragon hatchets and pickaxes there will be a slightly higher influx of these items. I think soon enough we will see another release of skilling items. I'm curious what might be the theme of tier 70 or 80 skilling items might be. Could it come with a twist and offer some more efficient items like better fletching knives, fishing nets, poles or augments to current items. Speaking of augments we still have that "level up your gear" thing they've been plugging away at.
  25. Lmfao yea right...

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