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strilmus

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Everything posted by strilmus

  1. hey....isn't this just the royal cbow before they nerfed it?
  2. i wanted to be able to use the quiver like the bolt pouch also y'know that thing nobody ever uses
  3. i get the impression that the level 99 bob will be tankier than the yak because everybody keeps complaining about how they die so fast
  4. if people are afraid of comp reqs, that's pmuch the death of the game if people want things to literally stay the same forever
  5. my favorite part about all of this is that the attack was entirely unnecessary and both artifacts would have been uncovered if they had just waited and did a snatch and grab
  6. *advertises easier, more convenient ectofuntus* *it still doesn't apply bonus exp*
  7. my love is strong enough to free this sword uh wait should probably rephrase that
  8. even with herbicide, the game is still filled with massive piles of garbage herbs that will never be used
  9. when you see the investors rush to stuff their pockets with whatever's lying around, it's generally not a sign that they're looking for long term plans
  10. it appears that the chest is adapting to our attempts to retrieve it
  11. you don't need to have the banner equipped to have the bonus active it gets weird when it stays there in your bar forever though tip: set your spawn point to falador and just die right on top of it can i be queen of asgarnia now
  12. if they're going to increase the crystal rod's recharge cost to half of the crystal bow, but the crystal bow has five times as many charges, a lower level requirement, and combat gives significantly more rewards per hour than fishing even at the max level, i don't know who they're trying to balance here dead content dead content dead content
  13. meanwhile, near nardah, a mysterious settlement has appeared
  14. Note: you can now also catch four different kinds of animals on Cashcab and give them to a guy at the west village for a chunk of rep and a hunter lamp.
  15. if they didn't waste their budget and time making once off characters and areas and built people and places with depth that people would actually be able to care about for more than ten minutes, i think that they wouldn't be forced to top themselves every month weird mechanics aren't what i play quests for
  16. the whole dynamic about accessibility versus demand does deserve closer examination though
  17. hunter: - ingredients for herblore farming: - ingredients for herblore - personal woodcutting spots - ingredients for cooking summer pies and outclassed tuna potatoes thieving: - ironman - making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making Not going into detail for the other skills here, but why I said hunting is useful take for example: Ranged ammo/weapons Summoning ingredients (especially the cats are quite useful, or were... I may not be up to date) All kinds of skill additions (rabbit foot, thieving gloves etc.) All kind of pets (not really useful, but a nice addition) Eagle transportation network Hunting implings all over runescape. firemaking doesn't need a rework because you can replace light orbs in dorgeshkaan and reduce the failure rate of hand cannons
  18. personally I've never understood how an advocate for chaos would be able to organize anything in a significant fashion
  19. hunter: - ingredients for herblore farming: - ingredients for herblore - personal woodcutting spots - ingredients for cooking summer pies and outclassed tuna potatoes thieving: - ironman - making farming ingredients for cooking useless by providing an unlimited number of summer pies because of arbitrary developer decision making
  20. fletching overhaul will presumably follow smithing overhaul if anything needs purpose, it's hunter (and thieving)
  21. Hm. I support expanding roles instead of erasing them. Maybe we can talk about Firemaking later.
  22. https://www.reddit.com/r/runescape/comments/3nkd4u/darklight_and_crystal_armour_testing/ Are you the one working on this project?
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