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strilmus

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Everything posted by strilmus

  1. keep in mind that even if tuska is killed, they still haven't come up with a way to slow her down enough to not crush the planet as for trusting jagex's knowledge about their own game uh, we're gonna need a third opinion
  2. well uh, "revisitable" and "plowed into the planet" aren't necessarily mutually exclusive there's just varying degrees of alive and positioning that we get to work with
  3. it's an uncommon drop if you've capped on event exp (the slayer exp, not combat exp) then they will stop dropping frags
  4. frags are random drops from parasites (when you are not capped, they give slayer exp too) or hairs cap messages are for exp, NOT fragments
  5. would be nice if the frag rate was the same for all activities up to the exp cap instead of accidentally creating YET ANOTHER REASON to play the dumb way for max efficiency
  6. jagex is either going to have to lower their expectations, or admit that they've rigged this event :P
  7. as for tuska's followers, they're probably waiting for her to land first (because being on the planet when she lands is probably a bad idea)
  8. I'm mostly interested in seeing a cutscene of Vorago leaping off of the planet and jumpkicking Tuska in the face
  9. now, say, teleporting off of tuska's head to activate the flying glitch, that'll probably [bleep] up your point reward realistically, if you thought it'd be "fair" without the godless, it would have gone towards arma again so who even cares frankly, the godless need at least one actual conflict to be in so that they aren't a complete wash as a faction, even bandos had some dignity dying
  10. btw, if you were trying the creepy doll on the astromancer earlier when we weren't in space, now would probably be a good time to try it again
  11. It's great how we lost the first round because Jagex is like "okay yeah let's start on a half day that'll be fair"
  12. if they haven't adjusted the rates for broad arrows yet, you can just estimate the value and then use a stack of them as collateral
  13. So, like a goblin raiding party, but with the wandering AI of the second world event? In addition, it would be neat to see units from the previous world events make a bit of a comeback...it would also provide an opportunity for less represented factions to be visible as a contributing factor to the conflict, rather than taking turns like this is high tea or something.
  14. alright, now i'll be able to actually demonstrate that i have 99 smithing instead of hitting the sword and causing it to fly off into space
  15. so, you want to take the TH skilling outfits, which were time degrade before, which were converted to not degrade, back into a different degrade mechanic, targeted at skillers, who are at the lower end of the economic scale while we're at it, let's create the ninja ninja team, task them with fixing our grumpiness problem, and give them one person with a bag of crisps as their budget sell cosmetic horse blinders in solomons so that people can continue to contribute to runelabs add new prayers that increase power but lower accuracy so that we can increase the efficiency at which we keep missing the point entirely
  16. oh, they've already tried to adjust the resource flow, but then they keep undoing it to get more people to log in regularly, or to sell keys also, even if they did slow it down, the bots are starting to trickle back in and even IF they succeed, all they will really do is once again affect the people who don't have most of the money, because the people with the money also tend to have massive hoards of supplies we need something that consumes large amounts of items that are normally converted to gold, and preexisting gold, and appeals to rich [wagon] chasing after minor gains to one up each other or show off more, and what does that better than a system that progressively requires increasingly more of those things in order to scratch that perfectionist minmaxer itch if people will stand in a castle for several months just to get a cape trimmed, they'll certainly go for this
  17. overall, people saying death is too easy are really saying that newer/lower level/poor connection players should be punished more for existing, because otherwise we'd have to come up with an actually novel way to compensate for the old level of the flow of resources in a world where we no longer punish people for dying because there's no reason to do so anymore optimum usage of time and access to resources are the main factors that death protects atm, and any other function outside the wilderness is largely insignificant one of the few high priority reasons why i push for the invention system is that it would be a particularly convenient way to destroy massive amounts of resources and gold, by dumping it all into nontradeble non stat based advancement, but this was scrapped for closure and an area which could have arguably improved the game more if all of its features were used to update existing dead areas of the game instead of building a monument to today's runescape: short term gains, long term disappointment instead, they used that concept in its mangled form for the spring cleaner, which itself is a cannibalized form of an item that would have been an invention feature, as part of a whole ecosystem in which the items being salvaged FROM the spring cleaner would cycle back into being converted into more invention fodder instead of eventually ending up as more gold building an intelligent system allows for the attachment of many more separate ideas, instead of constantly putting out fires and letting dust collect on various projects which went nowhere and occupy more space in our pretty significantly large downloads. considering "any sink is a good sink" speaks of this mentality where we're living day to day like cavemen, where our "best effort" is the ninja team, a group tasked with resolving important, gamewide issues with a qtip and a rubber band allowing the system as it is now to perpetuate more waste and more stockpiling leads to stagnation and decreasing satisfaction per effort, and trying to use death to solve this issue is using the wrong tool to solve a problem that is much larger than it could have even dreamed of attempting to solve, if it were actually suited to doing so
  18. still highlights how ridiculous it is for a 20 minute game to be determined within the first 3 minutes, but hey, at least this means less downtime for thalers
  19. It's a regressive tax though (lower level/less monied players are more likely to die and people with bad connections are less likely to have either) so it's somewhat less effective you would have to promote situations where high level/rich players are going to die to lag in order to bring the curve back
  20. are they planning to go forward with the "sacrifice crap in your inventory to save on costs"
  21. more importantly, you can pick through a large stack of crap on the ground without having to dig through the right click menu
  22. herbs are reset, yes after 125 herbs, the bushes refuse to tolerate your harassment, though
  23. i like how the looting menu is less detailed than the spring cleaner menu i like how the spring cleaner menu does not have a specifically labeled option to toggle ammo but the looting menu does
  24. yes, we should be thankful for something we should have gotten on release because of all these dang different weapon set types grovel you peasants (i would be less annoyed if sinkholes actually let us pick between weapon loadouts instead of enforcing one specific weapon loadout requiring its own bar if you don't have that weapon loadout outside of dg) as for putting stuff in your PoH storage, have you just tried using your items on the container
  25. totally not asking for minigame spotlight nope
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