Everything posted by strilmus
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Future Update Discussions
so, kinda what they did to kharshai, but slightly less implausible than a toy boat in a tree
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Future Update Discussions
goal: make minigames ACTUALLY FUN/ENJOYABLE so that people go to them, instead of ramming rewards into them in the hopes that it will fix everything
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Future Update Discussions
didn't really care for the hybrid armors since they were based on wins
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24 February 2014 - Revolution
that's probably an extension of the bug that already does that if you move right as the ability is being executed, but for a different reason
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7-Jan-2014 - Player-Owned Ports - The Next Journey
i just like the cap'n title because it's iconic
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24 February 2014 - Revolution
there are other times where if you lead with a queued ability on a target, the game will also automatically fold in an autoattack at the same time if the cooldown for autoattacks has recharged
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Future Update Discussions
should we be going by activities that are significantly less tedious than their alternatives and are also more rewarding (for instance, you avoided a comparison between curly roots and normal bonfires, which are actually what people do instead of fire lines now) or should we be talking more about things like barbarian/fly fishing over say, rocktail fishing, where processing all the crap in the former methods is technically faster exp, but doesn't grant anything beyond that, and is more work intensive the assertion that efficiency is more or less fun is wrong in both directions because the subject of efficiency has no bearing on what is enjoyable unfortunately, jagex has often chosen to equate having one with having the other, and tends to ration out experience on that basis, instead of just letting all of the methods at a given level grant the same degree of reward, then just let the player decide what they want to do between the large amount of activities we have now, instead of the majority of them being ignored due to clearly inferior rewards
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24 February 2014 - Revolution
there's lag time for some of the triggers, and there's usually one or two autoattacks first, which sort of puts 2h at a further disadvantage nothing that a few adjustments couldn't fix though
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04-Feb-2014 Treasure Hunter & Demon Drop Table Improvements
relative supply?
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The F2P General Discussion Thread
http://runescape.wikia.com/wiki/Revolution?oldid=10170086 that's a history page listing some basic tips for revolution loadouts, you should test thresholds/ultis when you can and figure out what you like, although i haven't verified those numbers definitively wait, why do you have that ability listed twice?
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Future Update Discussions
yeah, since they added prisms, it's been fairly gripping
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24 February 2014 - Revolution
I wish I could stack two different bars so that I could operate a second one while using the first one to juggle for me without occupying the space
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Future Update Discussions
soooo they're just more stylized okay then
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24 February 2014 - Revolution
somebody removed it probably because that page isn't a guide page specifically, but you can just check the history for the information until somebody bothers to make a guide page to give it a proper place i kiiiiinda take issue with the game presets and this guide both recommending multitarget basic abilities since that causes more trouble than it's worth in some locations
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Future Update Discussions
I'm glad people will get one more shot at the magnificence of shark hands I still think they should be a glove slot override, though
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24 February 2014 - Revolution
the thing about abilities is that even though they can be given a purpose, that purpose has to be significant enough to warrant a space on the precious real estate of the hotbar revolution basically lost relevance to a lot of other things you could be doing with that space just as disappointed about the wicked pouch as other people....could have been an actual reason to train runecrafting??????? seriously, that alone would even make me marginally happier about how runespan was nerfed into the ground even with the limitations, this is dangerous cash shop territory here
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7-Jan-2014 - Player-Owned Ports - The Next Journey
as long as the trader isn't being ridiculous by continuously demanding bamboo and gunpowder in large quantities for no apparent reason
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Polls General Discussion
I thought it was actually a minigame that wasn't connected directly to the monkey vs cabbage event, but hell if i know at this point
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Tip.It Times - 16th February 2014
hopefully at some point they fix the whole deal with the rune chests in al kharid
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Heist - New Minigame
the al kharid map is still somewhat tilted heavily in the thieves' favor because the behavior mapping on that one makes all of the npcs cluster into death dots, especially near chests, and in clusters of up to 10 people
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Heist - New Minigame
I think a good fix would be to make it so guards cannot enter or see inside buildings and make the loot move around whenever a robber becomes a guard. That way they can't camp it, but you still have to get by them. Also infected units are so broken - you cant escape being them but noticeboard still tells people ur w/e the unit was b4 infection. guards get smokebombs to break the infection on contact
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Heist - New Minigame
Problem: NPCs act way too differently from actual players to be able to hide in them. Solution: ALL OF THE NPCS ARE MAPPED TO BEHAVIOR PATHS TRACKED FROM ACTUAL PLAYERS.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
as far as i can tell, it's still possible to get lower tier adventurer voyages, but it's less likely
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Future Update Discussions
at the end of the day this is still a waste of polling when there are actual issues that should be asked about and discussing this is pointless
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Polls General Discussion
i would rather have a familiar that improves already existing features than one that is designed to stick a bandaid on a flawed system