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Posts posted by strilmus
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lumbridge might be a larger smoking crater a few weeks from now, but who cares, we got a buncha shiny trinkets made outta dead gods
maybe i could use it to build a portal to some place where there's less chanting and wind noises
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a large vine could very well be an effective way to patch the holes in the wall, though
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i still think it wasn't necessary to train at the academy because you could learn all of that in ten minutes without paying for it
that one guy killing rats in the back maybe could use some help?
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he should just hold a fundraiser or something
so far the level of situational realism has been lacking in terms of:
- showing ALL of the options at once so people can actually see which choices may or may not be the most important
- allowing people to put their own gold into the effort because since it's all imaginary gold going into an imaginary crisis it's not as if it will severely unbalance everything
hell, they could have made it a fantasy crowdfunding thing by having people put money into various projects and then seeing which ones hit the goals and implementing those
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okay, so everybody should vote for papa mambo, because that is the funniest shit ever
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of
The only thing I found misleading is the SOF question...
I think the
[spoiler=Part of Crossword Answer]'XP'
Should be removed....
[spoiler=some clarification]xp is actually part of that item's name, go look it up
that being said, since all of the generic lamps were converted to prismatic naming conventions (perhaps after the creation of this puzzle) one might still get confused
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the yellow nodes used to also damage you for a tiny amount, but they removed it after thinking that people would not understand that they were a bonus rather than a punishment
they call em a brighter shade of green but that's pretty much a lie
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all of these perspective adjustments to reflect current events is dizzying
i'm just disappointed that i can't replay these quests with the variable dialogue, first the bacon quest and now this, because i'd be interested in the other responses
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...didn't we already have a god wars rts?I just posted this on the HLF:
The Battle of Lumbridge is more of a series of duels and small skirmishes at the moment. As a war-chief, I feel I could do more if I were allowed to command some troops.So the suggestion is: Implement a way to play Conquest (versus AI or players) on a Battle of Lumbridge map. Mobilising Armies is fine too. Fist of Guthix, too. Bounty Hunter? Why not.
If you are particularly interested in creating the battle-feel, starting with basic Conquest, add:
30s turn time, fixed. Make it a bit more hectic.
Units can be bigger than 1x1 - combine units in the Setup interface. Allow you to command bigger parts of the army at once, sacrificing fine control.
Can move two units per turn - pincer movements, go. Also makes it harder to move in time, without quite making it RTS.
Units look like squadrons (see: MA). Mostly for the 'massive' feel.
Units are agressive: they'll attack one target within range, once per turn. You can command which: lowest health, highest health, closest, furthest.
The setup screen allows you to select up to, say, 2000 points worth of basic units (24 slots) + commands (4 slots) (as per Conquest rules). You can also combine units here and choose your starting formation.
Combined units function as multiple instances of the same unit, they just move together (in formation - it takes one turn to change a formation into the other). If one dies, the rest closes the formation (as you command), taking one turn.
I know it's a lot of work to get done (before the final phase of BoL), but maybe you can implement it for the next battle. The Conquest system is already there, after all.
I wouldn't mind seeing the aggression & combining units in regular Conquest as well, and an option to play with more units and points.
maybe we could have a better one this time
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gods are fashion butterflies it seems
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they are all separate but true aspects
however i think he's still a [wagon] who thinks he's his own gift to creation
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first off, not an elder artifactI really liked the quest, it's alot better than the previous quests. However, also alot easier than the previous Black Knight's Fortress Quest. All you had to do is follow the path.
What I really didn't like about Saradomin is:
He would've took the wand even if you wanted to destroy it. The wand seems very powerfull, so the world might be better off without it. I actually wanted the wand myself, and become a God.
secondly, they've confirmed that godhood is impossible to attain for any player character
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btw, you can use the skull on crazy lady's corpse to redo the boss fight if you didn't get enough of it the first time
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yeah i gotta admit that helmet's kinda freaky when you got the glowing eyeballs in it
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iban dialogue is funny too
"and so i slew him"
"actually he wasn't dead"
"WAT"
"but then i killed him permanently"
"okay cool"
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if you say "I support X" with X being your god, saradomin just completely ignores what you said and says the canned response
the prayer is largely of no consequence either
i think owen takes his shield back if you're a total zamorak [wagon] or something
probably wrong though, I think the cutoff is a split between whether you took his shield, or if you left it (in which he will then give to you at that point)
it is fun lording your guardian status around though
"I AM THE CHOSEN ONE, GTFO AND LET ME TAKE THE WAND"
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it's pretty much repainted paladin, right
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exp does scale with level
as for the silver nodes, unlike the other stupid node types, they actually stay long enough to get a decent amount of metal out of them, even if you didn't start on it right away
will test if it works with divine inspiration later
fun fact: champions will not explode if they enter the enemy camp, and will actually spawn camp if enemies appear next to it while it is strolling about
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aren't you glad that the only ones left are on karamja and that one girl who is still living under witchaven because the parents are entirely unaware that we dropped that pillar over a year ago
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actually, they used some pretty art deco designs on that one, my main complaint is that a bunch of the weapons are way too small to actually have decorations on them
anyway, I'll wait to see if the actual result looks anything at all like the concept design before lobbying criticisms
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what was last week's lumby vote result anyway
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not sure if it was unintentional (seeing as they are higher level than nex gear) however the exploitation was apparently not foreseen
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plus, it appears to be steam powered
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20-Aug-2013 - Divination
in General Discussion
Posted
I like how after they went through the trouble of deforesting the entire charm sprite area, they then go and put spirit wells in the middle of forests