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strilmus

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Posts posted by strilmus

  1. eh, I don't know

     

    it seems to me those items just become devalued over time as their supply increases but the demand remains the same

     

    punishing players for a naturally occurring phenomenon doesn't seem right

     

    that being said there has to be more high level targets to feed the hungry masses

    • Like 1
  2. main issue i have with dragon gear is that they're turning them into weapon components overpriced for top tier consumption on top of making it something that can't be obtained by level 60 players, which defeats the whole point of there being a level 60 tier

     

    if they love dragon so much they should just turn them all into high level weapon components that don't actually serve any purpose as gear, and make a separate level 60 gearset that's smithable by normal means

  3. Sliske turns the signature heroes into wights.

    I actually would like their gear... Ozan's bow is nice.

    I think it's a good idea because people who hate them get to see them dead and people who like them get to see them fulfill a purpose. And we also get some cool looking shit.

    Yeah, I can't wait to get the full set from that ardy maid's gear. Wonder what the full set bonus is...*wink*
  4. nex armors have damage bonus, everybody shits their pants over that

     

    pop armors are technically good but nobody uses them because they're too busy shitting their pants to care if the pants that they're shitting in are of a lower quality

     

    jagex continues to prove that armors with damage bonuses are a bad idea despite trying to escape it but being dragged down by the players i hate the most

    • Like 1
  5. I should probably save up for pernix!

     

    & Cool a crystal key for high levels!

     

    Yay hope it's going to be nice

    you're too late about the pernix, it got bought out minutes after the BTS video for the slayer area announced it.

     

    I expect the trees to be high level....and utterly useless, based on Jagex's warped perceptions to how content should be distributed and used.

    • Like 1
  6. I think the main reason why it's per kill is because the monsters heal immediately when they break out of combat. This was implemented because of the tagging system for kills, generally deemed as fairer than high levels camping spots (it's still the old system for bosses but generally if you're at a boss you should be bringing your A game anyway). You may have to untangle those things first. Going back to the old system of kill stealing doesn't count as a solution.

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