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strilmus

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Posts posted by strilmus

  1. I know they asked you all to not show the interfaces, but I'm just SO curious about how the default settings look in comparison to now. EDIT: Sniped by Fallstar. Looks like the defaults are the same as they are now. Do the reflections off the water move naturally? Because the picture just looks a little silly with the random white patches on the water.

    different beta. interface beta starts later.
  2. didn't they also scrap tutorial island, the tutorial AFTER tutorial island, several beginner's quest, the old rogue's den, and gnomecopters?

     

    the only thing they're really doing here is justifying a perpetuation of something dumb (one of many) based on the belief that since they had it before, it wouldn't be fair to not punish everybody for all perpetuity in order to be "fair", which totally makes sense compared to the whole of human advancement

     

    if this feature was only truly meant for a handful of people, the requirements overall should be more outlandish and unrealistic as to underline that they really want to get the point across that people who strive for it are out of their gourds

    • Like 1
  3. In other words, since in order for somebody to win, somebody has to lose, the requirement time has not been reduced, you're PASSING IT OFF TO OTHER PEOPLE. Sure, you can win 2000 times, but somebody else has to LOSE 2000 times. They don't accomplish anything at all.

     

    I suppose this is in the spirit of the game as a good portion of the game has been designed to do that.

     

    This is just another illusion to make you think they've done something when they've managed to keep their cake, and tell you to take cake from other people if you want some.

  4. actually, some folks actually did use melee because people are all "raaaugh i use my drygores on everything"

     

    generally you'd do enough damage to not get to the quake part of the cycle

     

    wait darn it you already said that

     

    uh

     

    play me off jimmy

     

    *piano music*

     

    (but really, their defensive stats are enough of a deterrent to welfare combat)

    • Like 1
  5. I don't quite get the logic of making the imp charm collector a dungeoneering reward though, other than to try to force repeat play into the "skill". Maybe if it was a gorajo like a newborn hoardstalker or something it might make more sense or even as a reward for doing the charmsprites minigame they are going to be reworking this month.

    cause bonecrusher and herbicide are also dg things

     

    the ash urns are just ash urns though

     

    (the comparative cost being higher is dumb, yes)

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