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Posts posted by strilmus
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pretty sure it's gonna work like they've been experimenting from before, and they'll allow you to dump the exp into that "bonus exp" pool that sits in your stat screen, and therefore removes the physical object part of the equationI don't really understand the bonus Xp thing...
My best guess is that it's going to allow you to combine numerous items that you already have (say, a clan ring and SOF necklace, for example) which currently generate separate bonus XP into one item that you can wear/use to give you their combined bonus XP result -- either in terms of a higher amount of bonus XP or a longer duration, therefrom ...
:unsure:
like they did with the prayer exp, and the hunter exp
i was hoping that they would adapt the hati and skoll gear for that so i don't have to rush to deplete those nigh bottomless pools by the 16th
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probably gonna charge a key for each hand in the case of dual weapons
still doesn't stop me from thinking about shark fists
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so, they removed all prayer bonuses from armor that comes from the god wars dungeon
but they kept all of the prayer bonuses from ports armor originating from the eastern lands, which is totally atheist
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the inconsistencies are largely born from the fact that they have different teams who don't share templates sometimes
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seems like they're heavily implying everything we've been speculating about the armors to be true
way to play into those doubts there jagex lol
is 200000 coins for one hour of rent (somewhat like the fee for say, a karaoke room) worth it?
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can't really stockpile something that self destructs after the event is over
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it's not like you can't already buy a godsword at the same price as an umbrella at a convenience store
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they're level 60 weapons at the highest
so
basically that
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yeah, let's be mad about level 60 weapons which apparently have means to acquire them through playing
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I think the things were split because they didn't want the errors of the HTML5 beta to slow down the interface development
the testing of the interface would not really work if people had to deal with unrealistic input lag
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realistically this wouldn't have been possible as it wasn't being trackedWell, any sprites you've previously caught will not count towards the 1000 count required for the enhanced stick.
Still not as bad as the initial Castle Wars fiasco though.
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okay, so there's the wiki link
was there an ACTUAL link on the beta homepage or were they just being derps there
or is there a redirect between the html5 and the interface games
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you can tell just by the way they look at the elves
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jade statue increases chances of rolling a trade good voyage
however, it will be largely random if it isn't coming from a specific adventurer
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I kinda want the vyre line to be done mostly because it's already getting stale what with the EoC leaving it half working and all.
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Where's that light coming from?
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oh sweet, they enabled that? i can get some better citadel shots now.
i tried orb of oculus but the bastards totally anticipated that
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Pirate quests: big on interesting and strange things, very bad in terms of quest rewards. Besides, the gnomes seem to have the most interesting and strange thing for their quest anyway, so even then pirates are gonna lose out on that.
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tbh, dwarf stuff does need an overhaul, but gnome area's a bit lackluster too, although it's still functional on some level
pirate quest hasn't really brought anything to the table since barrelchest anchor and eyepatch shenanigans, so they're probably gonna get the short end of the three sided stick
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If I stand with the sunrise facing my fire cape and samid gloves, all I can see is a burning scar on my screen.
of course, that could just be my retinas
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my current theory for the flickering is that the dynamic lighting isn't acting fast enough to adjust imperceptibly, and it does so if anything so much as turns slightlyI would much prefer a darker shade, though I actually think this is due to water reflections with the light. They ought to tone down the brightness of that.
Also, at the moment some areas just get super bright and then dim again as the lighting updates. I hope that doesn't continue as much.
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I'm starting to think the groups are just luring people to their doom for profit.
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while the citadel is technically functionally loading now, we discovered that the loading errors that were previously causing failsafe crashes were resulting from incomplete texture expression, leading to some strange alteration in coloring and placement of objects that you notice if you get closer to the objects
on the other hand, this was what you wanted, right? depressing grey bits?
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The trees are only obstructive because they updated them to be more realistic lol
for me it adds to the challenge of aiming at them since the capture rate is 100%
Behind the Scenes: May 2013
in General Discussion
Posted
what i take issue with is that instead of making the potions actually say, useful in their current state, they're just adding another step onto it instead