This is how I feel. DG was meant to be team-based, for better or worse. To remove that part kills the integrity of the skill. And leeching doesn't..? (This isn't necessarily aimed at anyone.) Right. Leeching doesn't. You're paying other players for skills you yourself do not have. In other words, you're substituting other benefits for you lack of teamwork. So yes, DG is meant to be team-based and rewards those with the necessary skills. I just have to disagree. I feel that if you don't train the skill in some form, you don't deserve the levels. Hence why I have a low dungeoneering level, etc. To pay someone then do nothing for 15 minutes or less then get more xp than I would in hours is just not fair, regardless of the "team aspect." If I were to go to a dungeoneering world, as I have in the past, chances are it's going to be extremely difficult to find a genuine team amongst all the leech teams. To clarify, dungeoneering is team-based, yes. However, to reason that solo experience getting better is worse for the skill is hypocritical if all you base it on is the intent of the skill. Dungoneering was not meant to be a buyable skill, regardless of how you try and rationalize. You can claim it is "emergent gameplay" or whatever, but you are still being hypocritical of the intent of the skill, regardless. But is any skill intended to be a buyable skill? The buyability of any skill is a direct result of player institutions that develop. Take Smithing. I don't think Jagex's intention was for players to buy bars, smith them into stuff, then sell them. More likely it was meant for players to make sure of the ores they mined to produce combat equipment they require. Would you say that being able to "buy" smithing is against the intend of the skill?