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BoffoBoy

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Everything posted by BoffoBoy

  1. welll 93 agility makes a ton of differance from my 69. just going to assume you try out the course yourself, it's very easy to navigate ince you get the camera angle down. Cheers! -BB
  2. wildy course is fine for getting agility from 60 to 68 imo. Problem as a steady form of exp past 68 is that there's 2 main things wrong with it. one is obvious, pkers. You simply cannot plan pks unless you have your clan with you. 60 to 68 goes fast at 500+ exp a lap so you can burst a level at a time there before something happens. Helps alot to play at odd hours of the morning. Some people go to the agility course just to kill agility peeps, it's on par with abby pkers in my book. the second is that the wildy course combines failure damage and monster damage. This is bad in a few ways simply because the mobs are random damage. Combine that with peeps that will pk you just for food, and it's bad. Wildy is just not consistant exp, too many things are 100% out of your control that's why I say stop when you start getting into the slow levels after 70. Ape atoll course is easily the best exp out there if you have high agility. 48 to get in yes but the way the course is set up, you don;t want to go there til about 58ish. I started there 68 so well fails are pretty rare. A brief overview of the course is that there are 6 steps, making the course fast if you do not fail. most of the exp is at the last 2 steps, and failing one of the prior steps kicks you to start generally. You get the exp for passing all the tests and failing none, much like rogues den. 1.slippery stone is the first step and fails alot. if you fail you get kicked down stream for damage and start stage 1. 2. tree climb lesser fail rate, falling kicks you to stream again and you start stage one. I think, miss this one so rarely. 3. monkey bars moderate fail again kicks you to stage one 4. skull slope moderateto higher fail but doesn't kick you down a stage or 4, you get to try slope again. 5. rope swing, moderate fail, this stage is 100 exp and if you fail you float all the way to stage one. A fail here hurts. 6. vines down to start. moderate fail and if you fall you are a good distance from stage one. This stage is worth 300 exp for making. so out of 580 exp for one lap (no completion bonus other than massive exp for stage 6) stage 5 is 100 exp and stage 6 is 300. tip it has a good break down on the other points. The key to ape course is that failures are costly in time exp and hp. Once you get over the level where failures are common, this simply is THE power course. As for food there's a few options. Pineapples grow nearby buy I personally do not care. the food stall close by sells monkey nuts that heal 4 for like 3 gold each to stews for x hp for over 300 coins. need a monkeyspeak ammy I think to buy. to use the stall just bring 15k gold or so and buy food when the stuff you brought runs out. You can also fish but if you are going to go that, eaiser to just use a dueling ring to alkard to bank and come back via glider or teleport imo. another fun way to get food is to start the recipie for disaster quest and start the ape subquest for the giant stuffed snake. The key here is do the quest to the point where you must find the fancy nuts, which are on the agility course... At this point, so long as you do not move on in the quest, you have a monkey nut bush spawn on course that drops quest nuts that heal 5. You can load up on nuts using the tried and true drop method. just climb down the hole after the rope swing and pick a nut, drop it on ground and repeat until you have as many nuts as you need on the ground and snatch them up. To get a ninja monkey greegree is easy. travel the center to town (there's a temple ne to recharge prayer if you need). best to start at the temple, turn on anti missle prayer and equip your trusty dds with auto relatiate on. one of the numerous archer monkeys will start to shoot you for 0 and you'll run over to kill it. they are weak. Grab the bones and run back to the temple, turning on melee prayer as you enter. At the north is a set of stairs with a non hostile guard monkey up top and another altar, run up and apply monkey form again and regen prayer. That nets you a small nonja gree gree once you turn it into zamook don;t forget to buy another talis for 1k. Getting the larger ninja is a bit trickier but not needed. those thar named monkeys hurt! =) If you plan on stopping at 67, wildy alone will do you fine. The only time I bother with brimhaven now is when I hi alch. The exp is just too slow but it makes hi alchin fun! Cheers! -BB
  3. hmm what about a dragon sci.... hehe jk! have you tried a d.battleaxe? I really like it for it's slash and crush options. really slow though, after whip you are going to go crazy. Cheers! -BB
  4. there's a port to ess mine also in east ardougne, a building ne of the market area. I personally used varrock, wiz tower near dray and east ard. -BB
  5. don;t use slash on the dragon if you go melee... I did it with a scim and well it was funny all those 0's. You need that shield or an anti potion (or both!) so if you are f2p and cannot use a 1h ranged, stick to melee or magic. I'm a noob who did the quest on f2p btw, would have been *much* easier as a member as you can replace shield with potion for starters. I think! dunno, I'm a noob!!! Cheers! -BB

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