Vera feels around the piece of land, and then pulls herself up, and slowly walks forward, feeling the ground in front of her so as not to fall in again.
I think you missed it (since you've done a lot of other peoples stuff that came after mine) So I'll just resay it. Vera walks over to the door and tries to remove any rubble and maybe clear the way. If that fails, I'll go back to the other room and go through the eastern door.
Vera looks over the dogs for any signs of what happened, and looks for any humanoid footprints on the ground. If there are any, Vera'll follow them to whatever door that goes to. (Would something like that add skills to something like tracking? I'm just making sure I get how the skill system works)
Think of it this way, if you're trying to learn Magic, you go to a place focused on Magic. If you're trying to learn something like swordsmanship you go to a place with an expert swordsman, and apparently the leader of their town is good at that. Even if I don't train with him, I'll learn more there than at any other place. Plus without magic for luxuries they'd have to use engineering or crafting, so I go there to learn that.
I think I'm gonna go to Caster, learn some skills (I'm not gonna be a magical character, atleast not for a while), and then maybe if someone pays me I could help remove the threat of Caster.
Remind me what an X-304 is? I don't get how you can say that's nothing since Ross basically said "I has infinite resources" and you're like oh yea, well I can build 250 ship a day. Take that!
So, Vera Sepha, Human, 19, 5'9, 120 lb, blond hair, green eyes, tannish skin. That good enough to start? Oh, and I pick the dagger, and I guess I open the door.
My production capacity is pretty advanced, I have a system with a ton of natural resourced, and then a planet that's basically a giant shipyard. Plus I have a (shared) enormous research lab floating in the middle of nowhere, as well as my capital also floating in the middle of nowhere. Also, Project Gypsy is a continuation of project Andy, only more militarized. The first 15 years are mainly about increasing our software, while after that it's all about increasing production for it, which will increase by about 10% a year. For the sake of it, I'll work on improving my mining and harvesting ships too.
I've been just ignoring this because of how far it was already into the game by the time I noticed, but can someone like summarize whats going on, and a bit more in depth into how the game works (like what are all the skills etc)