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jabraulter

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:roll: well theyre supposed to be pants. i guess ill have to add a small teepee (if you know what i mean) to make it look like 2 separate legs.
ya was wondering why the black line wasnt carrying on to make it look seperate ^_^ i thought if its not seperating it must be a wrinkle,fold.. whatever you call it :)
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Umm horizon looks real flat :/ dont know how to fix. Waves are going in all directions...try to have one base direction make the left arm under the guys head like the right arm because hand looks weird. Make the line on the fishing pole go all the way down (erase the hook and draw more line)

 

 

 

 

 

 

 

Yet another awesome pixel by you 8.5/10

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Umm horizon looks real flat :/ dont know how to fix. Waves are going in all directions...try to have one base direction make the left arm under the guys head like the right arm because hand looks weird. Make the line on the fishing pole go all the way down (erase the hook and draw more line)

 

 

 

 

 

 

 

Yet another awesome pixel by you 8.5/10

 

 

 

the left arm thing... as i said ^_^

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Simple Marking Sheet-

 

 

 

 

 

 

 

Foreground Linework: + 2

 

 

 

Background Linework: + 1

 

 

 

Foreground Shading/Texturing: + 2

 

 

 

Background Shading/Texturing: + 1

 

 

 

Perspective/Concept/Creativity: + 1.5

 

 

 

 

 

 

 

Total: + 7.5

 

 

 

 

 

 

 

Comments: Foreground is very nice, has some nice detail there, but as you can probably see, your background needs a bit of work... The ocean and sky are a bit plain (only wave-lines and 'clouds'), and your horizon line is a bit tooo straight ;) I like the scenery/concept of the sig.

 

 

 

Um, why is the toip of the castle (receiving most light) the darkest? Or did they like use a different brick colour there or something... Also, the shading on your character is a bit strangee... The right side of the shirt is darkest, whereas the left side of the pants are darkest... Strange?

 

 

 

 

 

 

 

Overall, quite good, looks pretty nice...

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This is the best sig in my contest. As i have said.

 

 

 

 

 

 

 

I think it is worth 500k.

 

 

 

 

 

 

 

I like it but i think you should try make the waves more detail. Also i think you should on the right arm make the arm look more rounded coming out of the sleeve. Good luck in my contest anyway.

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I might be wrong...but a pixel outline with brushed filling isn't pixel work.

 

 

 

All i can see here is that. It hasn't a pixel look at all. Clouds , waves and grass show some brushed work that i personaly don't like that much. Again i might be wrong but yet i don't think you coloured it pixl by pixel as such kind of heavy gradients need if done in pixel. The foreground guy looks traced from somewhere else, i'm not saying it is, it might, but the problem is that the odd shading, weird angle and black lines make it look like it is, showing a lack of work spent on it. There's nothing bad tracing some nice "pose" if that helps you get your desired effect, just, if you save time there, work hard on some kick-bip- texturing and detail cover. The bg is kinda flat and boring and should need a lot of work (more complex bg elements, correctly designed waves, more interesting horizon ....) yet the overall look of the sig isn't bad at all, just not pixel imo.

 

 

 

 

 

 

 

Edit : Oh one more thing, if you can't avoid black lines, at least refine the lines so that they are as slim as possible (that means unless the lines are vertical and horizontal, make pixel touch on their corners, not on the whole sides, and try to work on the optimal pixel angles for nicer results)

 

 

 

 

 

 

 

Edit2: As far as now that sig can't be used on these boards...i suppose your removing the left 50 pxls on delivery ? :?:

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Simple Marking Sheet-

 

 

 

 

 

 

 

Foreground Linework: + 2

 

 

 

Background Linework: + 1

 

 

 

Foreground Shading/Texturing: + 2

 

 

 

Background Shading/Texturing: + 1

 

 

 

Perspective/Concept/Creativity: + 1.5

 

 

 

 

 

 

 

Total: + 7.5

 

 

 

 

 

 

 

Comments: Foreground is very nice, has some nice detail there, but as you can probably see, your background needs a bit of work... The ocean and sky are a bit plain (only wave-lines and 'clouds'), and your horizon line is a bit tooo straight ;) I like the scenery/concept of the sig.

 

 

 

Um, why is the toip of the castle (receiving most light) the darkest? Or did they like use a different brick colour there or something... Also, the shading on your character is a bit strangee... The right side of the shirt is darkest, whereas the left side of the pants are darkest... Strange?

 

 

 

 

 

 

 

Overall, quite good, looks pretty nice...

 

 

 

 

 

 

 

I might be wrong...but a pixel outline with brushed filling isn't pixel work.

 

 

 

All i can see here is that. It hasn't a pixel look at all. Clouds , waves and grass show some brushed work that i personaly don't like that much. Again i might be wrong but yet i don't think you coloured it pixl by pixel as such kind of heavy gradients need if done in pixel. The foreground guy looks traced from somewhere else, i'm not saying it is, it might, but the problem is that the odd shading, weird angle and black lines make it look like it is, showing a lack of work spent on it. There's nothing bad tracing some nice "pose" if that helps you get your desired effect, just, if you save time there, work hard on some kick-bip- texturing and detail cover. The bg is kinda flat and boring and should need a lot of work (more complex bg elements, correctly designed waves, more interesting horizon ....) yet the overall look of the sig isn't bad at all, just not pixel imo.

 

 

 

 

 

 

 

Edit : Oh one more thing, if you can't avoid black lines, at least refine the lines so that they are as slim as possible (that means unless the lines are vertical and horizontal, make pixel touch on their corners, not on the whole sides, and try to work on the optimal pixel angles for nicer results)

 

 

 

 

 

 

 

That's all I gotta say... My previous comment and TJ's comment...

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