paranoid_dog Posted July 1, 2007 Share Posted July 1, 2007 I was just wondering is it better to craft nats or deaths. I have access to both altars and im using the abyss. Im not completely sure but i think nats and deaths both sell for 300 each, however deaths give more xp... I reckon deaths sounds like the best option, can anyone suggest a reason why this it not true or just comfirm what ive said, thx. Link to comment Share on other sites More sharing options...
tripsis Posted July 1, 2007 Share Posted July 1, 2007 At this point, it probably doesn't matter much. If you're looking into long-term runecrafting, deaths might be better as you'll end up runecrafting less. But I'm sure natures are still easier to sell than deaths, and you might be able to get a slightly higher price. So it depends on where your priorities lay: fastest xp, or fastest selling of runes with highest profit. But yeah, not a huge difference between the two : - 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting - - 99 runecrafting - 99 prayer - 125 combat - 95 farming - - Blog - DeviantART - Book Reviews & Blog Link to comment Share on other sites More sharing options...
paranoid_dog Posted July 1, 2007 Author Share Posted July 1, 2007 i didnt consider how easy the runes are to sell, thx. i think ill stick with nats : Link to comment Share on other sites More sharing options...
MercantCaptain Posted July 1, 2007 Share Posted July 1, 2007 Imo, Astral runes are the best! Fast & pretty easy to sell ~ Fishing: Monks in piscatoris.Runecrafting: Abyss runecrafting..Contact Me On TIF ~ Private is set to | Friends ~ Link to comment Share on other sites More sharing options...
time2quit Posted July 1, 2007 Share Posted July 1, 2007 Imo, Astral runes are the best! Fast & pretty easy to sell ~ *looks at your siggy* Yeah your 53 rcing, grats.... Imo go for nats, you can get up to about 310per, the xp difference is negligable, and natures sell far far easyer than deaths, also if you use your own nats easy mage xp to :) Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
12pure34 Posted July 1, 2007 Share Posted July 1, 2007 If you can do death runes, do death runes. 2 reasons: Deaths sell just as well as nature runes, as there is a huge supplie of natures atm. Autoers are taking over :( So prices of nature runes are going to 290! Deaths are somewhere along 275. But you get far greater experience. Like 2-3exp more per rune. Which is quite alot! So .. go deaths all the way. I would do to if it wasn't for that quest ;) Link to comment Share on other sites More sharing options...
time2quit Posted July 1, 2007 Share Posted July 1, 2007 If you can do death runes, do death runes. 2 reasons: Deaths sell just as well as nature runes, as there is a huge supplie of natures atm. Autoers are taking over :( So prices of nature runes are going to 290! Deaths are somewhere along 275. But you get far greater experience. Like 2-3exp more per rune. Which is quite alot! So .. go deaths all the way. I would do to if it wasn't for that quest ;) Natures 290gp per eh? Last 20k + i recently sold for 300+ testifys otherwise. Autoers cant rc to the extent that they can wc/fish etc, and they cannot compare in speed to a level 75+ rcer in the abyss for output, i think I rc about 3 maybe 4x faster than an autoer 'general storing' it.. Only levels which mean anything for rcing are 44,50,54,75,91; So unless you are going for one of them especially and actually need the xp nats all the way. Imo aswell with everyone high alching for mage xp over battle spell (or Pc but lets ignore them) natures are in demand so theres a far larger potentail market for you to sell to. Also before anyone says '0mg but l1k3 d4t m34n5 n0wt', yes it does, you spend an extra hour for arguments sake trying to sell those deaths over nats, thats another 1k nats you could have made = better xp making nats than deaths. Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
2thug2pk Posted July 1, 2007 Share Posted July 1, 2007 im seeing deaths going for more like 250 ea now...sadly... i'd go with natures they are sticking at 300 ea firm Link to comment Share on other sites More sharing options...
Roberthree Posted July 1, 2007 Share Posted July 1, 2007 Natures 290gp per eh? Last 20k + i recently sold for 300+ testifys otherwise. Autoers cant rc to the extent that they can wc/fish etc, and they cannot compare in speed to a level 75+ rcer in the abyss for output, i think I rc about 3 maybe 4x faster than an autoer 'general storing' it.. Autoers also use the Fairy Ring method..... Which is only about half a minute slower per run.... I'm a bit worried about how this will affect RuneCrafting and Magic leveling. I think I'm gonna start working on 30 farming and 54 RC..... Link to comment Share on other sites More sharing options...
crow Posted July 1, 2007 Share Posted July 1, 2007 either do deaths with the abyss (easy to sell: think about all those ancient mages) or even more easy: law crafting using the abyss Link to comment Share on other sites More sharing options...
transcript80 Posted July 2, 2007 Share Posted July 2, 2007 I don't like law crafting through the abyss since you cant bring armour or weapons. SO: no d-hide against those pesky RC-pkers and no pickaxe/wc axe for quick access to the inner ring. Law crafting using balloons is lots faster I hear, but you need the "enlightened journey" quest to be able to. Other data was removed when acoount got hacked... Link to comment Share on other sites More sharing options...
Master_Smither Posted July 2, 2007 Share Posted July 2, 2007 I'd do nats because it's way easier to sell than deaths and they are better to keep if you want mage xp Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
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