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Best Thing to RC?


paranoid_dog

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I was just wondering is it better to craft nats or deaths.

 

I have access to both altars and im using the abyss.

 

 

 

Im not completely sure but i think nats and deaths both sell for 300 each,

 

however deaths give more xp...

 

 

 

I reckon deaths sounds like the best option, can anyone suggest a reason why this it not true or just comfirm what ive said, thx.

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At this point, it probably doesn't matter much. If you're looking into long-term runecrafting, deaths might be better as you'll end up runecrafting less. But I'm sure natures are still easier to sell than deaths, and you might be able to get a slightly higher price. So it depends on where your priorities lay: fastest xp, or fastest selling of runes with highest profit.

 

 

 

But yeah, not a huge difference between the two ::'

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Imo, Astral runes are the best! Fast & pretty easy to sell ~

 

 

 

*looks at your siggy*

 

 

 

Yeah your 53 rcing, grats....

 

 

 

Imo go for nats, you can get up to about 310per, the xp difference is negligable, and natures sell far far easyer than deaths, also if you use your own nats easy mage xp to :)

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If you can do death runes, do death runes.

 

 

 

2 reasons:

 

 

 

Deaths sell just as well as nature runes, as there is a huge supplie of natures atm. Autoers are taking over :( So prices of nature runes are going to 290!

 

 

 

Deaths are somewhere along 275. But you get far greater experience. Like 2-3exp more per rune. Which is quite alot!

 

 

 

So .. go deaths all the way. I would do to if it wasn't for that quest ;)

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If you can do death runes, do death runes.

 

 

 

2 reasons:

 

 

 

Deaths sell just as well as nature runes, as there is a huge supplie of natures atm. Autoers are taking over :( So prices of nature runes are going to 290!

 

 

 

Deaths are somewhere along 275. But you get far greater experience. Like 2-3exp more per rune. Which is quite alot!

 

 

 

So .. go deaths all the way. I would do to if it wasn't for that quest ;)

 

 

 

Natures 290gp per eh? Last 20k + i recently sold for 300+ testifys otherwise. Autoers cant rc to the extent that they can wc/fish etc, and they cannot compare in speed to a level 75+ rcer in the abyss for output, i think I rc about 3 maybe 4x faster than an autoer 'general storing' it..

 

 

 

Only levels which mean anything for rcing are 44,50,54,75,91; So unless you are going for one of them especially and actually need the xp nats all the way.

 

 

 

Imo aswell with everyone high alching for mage xp over battle spell (or Pc but lets ignore them) natures are in demand so theres a far larger potentail market for you to sell to. Also before anyone says '0mg but l1k3 d4t m34n5 n0wt', yes it does, you spend an extra hour for arguments sake trying to sell those deaths over nats, thats another 1k nats you could have made = better xp making nats than deaths.

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Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9

 

99 Str/ 99 Att/ 99 HP (More to come...)

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Natures 290gp per eh? Last 20k + i recently sold for 300+ testifys otherwise. Autoers cant rc to the extent that they can wc/fish etc, and they cannot compare in speed to a level 75+ rcer in the abyss for output, i think I rc about 3 maybe 4x faster than an autoer 'general storing' it..

 

 

 

Autoers also use the Fairy Ring method.....

 

 

 

Which is only about half a minute slower per run....

 

I'm a bit worried about how this will affect RuneCrafting and Magic leveling. I think I'm gonna start working on 30 farming and 54 RC.....

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I don't like law crafting through the abyss since you cant bring armour or weapons.

 

 

 

SO: no d-hide against those pesky RC-pkers and no pickaxe/wc axe for quick access to the inner ring.

 

 

 

Law crafting using balloons is lots faster I hear, but you need the "enlightened journey" quest to be able to.

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I'd do nats because it's way easier to sell than deaths and they are better to keep if you want mage xp

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