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two ideas: 2h update, PvPvM minigame


spinster444

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I'd like to get feedback on both of these ideas before i post them in the suggestions forums on RS

 

 

 

please, constructive critisizm

 

 

 

Me and a friend were brainstorming the following ideas:

 

 

 

1) An update to 2h's to make them a weapon class that is actually used. am i the only one that thinks its lame that a GODSWORD gets beat by a whip and rune defender?

 

 

 

Please keep in mind this first update isn't just about the godsword, the godsword just brought it to my attention how bad 2h's are compaired to a whip/def (or similar) combo

 

 

 

We were thinking about a quest that gives a helm (or some other item, preferably helm chest or plate, to keep DH and other barrows from getting the set bonus on top of it) The Helm could provide some bonus to 2h's, either a power boost (not sure if it would be percentage or just +str bonus to 2h's) Possibly a def bonus could be added to them, or a HUGE accuracy bonus

 

 

 

the quest should be extremely difficult (hard enough to make DT look like a cake walk, or at least more of one) to try to keep this powerfull item from becoming total commonplace

 

 

 

 

 

The second idea is a much bigger one:

 

 

 

A PvPvM minigame (it would be safe, dying does nothing except kicked out of the game) that offers new sets of 80+ armor

 

 

 

This minigame would be (effectively) a combination of fight caves, fight pits, and barrows(although the game doesn't have to be related to the TzHaar at all)

 

To make the game more interesting there would be a level cap at 60 (not combat)

 

Any item the requires over 60 in a skill will not be allowed.

 

whips: gone

 

black d hide: gone

 

barrows: gone

 

mage spells over 60: gone

 

(you get the idea)

 

 

 

this would be used as an effort to even out the playing field so that items matter less than skills (and c'mon, most people are tired of people in full torags that are impossible to hit, or ancienters in ahrims who can take out 15 people before they die)

 

 

 

and i just think it'd be fun :o :P :wink: ^.^ (smileys ftw?)

 

 

 

anyway, here's how i invision the game working:

 

The came consists of a group of 20-25 players, and the winner (who gets all of the reward) is the last man standing. The reward is similar to barrows, lots of runes, some item equivillent to bolt racks, the ocasional dragon item, and VERY (much more rare than barrows) rarerly, a piece of new 80+ armor/weps. The chance of getting rare items would increase the more waves were defeated (similar to kill count in barrows). This (should) force players to find the ballance between working together and killing each other

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Overpowered you say? Let's examine the stats, shall we?

 

 

 

Godsword: Class 5 speed (slowest), roughly the same power as the Dharok's set when 50 hp is lost (guess), 4 decent specs (can't be used at once), 2 handed.

 

 

 

Abyssal Whip: Class 1 Speed (fastest), Roughly 1 or 2 notches weaker than a d hally, increased accuracy spec (lowers run energy), one handed.

 

 

 

While the godsword would give the abby whip a tossup fight in a 1 handed match, one thing throws it out of balance. Godsword's 2 handed, whip's not. If the whip has a rune defender, or even worse, a fully charged dragonfire shield, the godsword-user is toast (no pun intended). If it's supposed to be a weapon fought over by the gods for millenia, then why the hell doesn't it have the proper stats?!?! At the very least, it should equal the whip/defender combo, and maybe give the dragonfire shield some problems. You say boosting the Godsword would be unfair? Use the whip/dfire shield combo and tell me otherwise. -.- :roll:

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^Im pretty sure GS is class 4, same as a baxe, but ur argument is still valid

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I'll first address your minigame. Your minigame is similiar to instances in other games, except the killing each other part, its a good idea, but some of your rules don't make sense. I'll give you a few reasons:

 

 

 

1. If the cap is 60, then Dragon armor would be the best armor, but its very expensive. So you'd always have the rich guy with a d-chain wasting everyone.

 

 

 

2. Taking away armor is lessening the stratagy. If you want skills to be the game's deciding factors, your making it just like ftp pking. Whoever has the best stats, and/or a D-chain wins. With more armor choices, you could mix and match items to creat great armor. Believe it or not, you can create some really effective combos.

 

 

 

3. I just can't stress this enough, if fights were just decided on skills, the game would become boring and predictable, it takes no real skills, to have good stats on rs, so your minigame is just defeating the purpose.

 

 

 

Now about the quest, I think the helm shoud be an extreely rare drop, or not exist at all, because I can see the helm become common-place no matter how you put it.

 

 

 

 

 

BTW the godsword is good enough, you need to know how to use it right.

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a few things:

 

first off, this is why i posted here first, the replies are actually useful

 

 

 

second, what i meant by 'increasing the stratagy' refered to the stratagy the game is played, if all the good armor was allowed in, it would make it so one team in full guthans would never lose, i ment stratagy as in 'when do i kill the rest of the group?' knowing that i'll probably take lots of damage from it

 

 

 

and yes full d would be the best armour, but so many people do not have it simply because its price is far too high for its stats. besides, its really not that good defensively.

 

 

 

and third, the item i was talking about releasing (for the 2h) would be lets say... rarer than a demonic visage from a king black. and untradeable

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