September 14, 200718 yr Not only the coding and animation took time, they had to agree to each and others ideas and other stuff. i bet they fighted over the special attacks on the weapons : Kino's Journey 4-ever.....̢̮â¬Å¡Ãâä#̢̮â¬Å¡Ãâä Mastermonkers blog ̢̮â¬Å¡Ãâä#̢̮â¬Å¡Ãâä
September 14, 200718 yr Andrew : *giggling* Paul : what the hell Andrew? Andrew : I wrote NOOB on the floor *giggle* Paul : ROFL, That's paul! *studio audience laughs*
September 14, 200718 yr I reckon that, although the actual dungeon may not have been in development this long, the technology behind has been worked on for ages. As sad above, remember the NPCs fighting update? I reckon that was the same team (or team leader) behind GWD, testing the engine as to whether it could manage it. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA
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