October 8, 200718 yr Ring Of Rejuvenation Gem: Opal Crafting level: 30 Magic level: 27 (enchant level 2 jewelry) This ring increases the rate at which you recover hitpoints by 2.5x, it lasts for 300 hp recovered then is destroyed, when it melts you become poisoned and the poison starts at 6. Ring Of Endurance Gem: Jade Crafting Level: 39 Magic Level: 49 (enchant level 3 jewelry) This ring allows you to run through 300% energy, then explodes and hits you for half your current health. Ring Of Misfortune Gem: Red Topaz Crafting Level: 48 Magic level: 57 (enchant level 4 jewelry) This ring gives you 20% increased attack and strength but 10% decreased defence while you wear it, the effect is like a black mask so the skills don't literally show an increase, but while you wear it, the monsters you kill will drop nothing, doesn't work against players and is destroyed after 150 monsters. A kill count will appear like at barrows while wearing.
October 8, 200718 yr Far, far too powerful for such nooby gems.. One pigeon out of five. Here be dragons ^ Dragon of the Day
October 8, 200718 yr Honestly these aren't really required, there are plenty usefull rings and jewellery already in existance. And yes they are far too powerfull as said above. No suppport.
October 8, 200718 yr yeah, although i do think some thing should be done with the shilo gems, currently i think you can only make into bolts? Hmmm.... I need a new siggy, get round to doing it later. Probably.
October 10, 200718 yr yeah your principle is good but the stats and what they do is totally wrong. discuss a combat reformation
October 10, 200718 yr You had the right idea but bad uses. It gives them way too much power. Think of noobier options for nooby gems :) Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012
October 10, 200718 yr I like the idea of using the Shilo gems for jewellery, but I agree with others saying that they're overpowered. Maybe tone it down a bit for more support? Still, a good idea anway 7/10
October 11, 200718 yr Really creative ideas, I like how the ring damages/poisons you after use! Nonetheless, every idea needs some improvement, so here are my suggestions: This ring increases the rate at which you recover hitpoints by 2.5x, it lasts for 300 hp recovered then is destroyed, when it melts you become poisoned and the poison starts at 6. Very good, except I don't think it should hit as high as 6. Perhaps 2, because those constant 6,6,6,5,5,5,4,4,4...'s can add up eventually. You'll be in big trouble especially if you're not prepared. Love the idea though. This ring allows you to run through 300% energy, then explodes and hits you for half your current health. I don't think an additional 200% energy will be worth it, considering how much it hits and the time it makes to make jewelry. Either increase the additional energy to 1000%, or don't make it hit you at all in the end and make it an additional 400%. This ring gives you 20% increased attack and strength but 10% decreased defence while you wear it, the effect is like a black mask so the skills don't literally show an increase, but while you wear it, the monsters you kill will drop nothing, doesn't work against players and is destroyed after 150 monsters. A kill count will appear like at barrows while wearing. Too high of bonuses. I would suggest putting in more 10% decreases, perhaps even 15%, to magic, prayer, or range. If not then lower the strength and attack bonuses to 10% each. By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .
October 13, 200718 yr Opal rins is way too powerful IMO, it's just like a MUCH MUCH MUCH cheaper and useful version os an onyx ring to me, as long as you have an antipoison pot (and antipoison potd arent hard to get)
October 13, 200718 yr Far, far too powerful for such nooby gems.. One pigeon out of five. I agree whole-heartedly, so now you rate suggestions too! danke Schon Sam!^^"Blood runs thicker, oh were thick as thieves you know"-Carl Barât
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