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New Rings


blood_goblin

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Ring Of Rejuvenation

 

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Gem: Opal

 

Crafting level: 30

 

Magic level: 27 (enchant level 2 jewelry)

 

 

 

This ring increases the rate at which you recover hitpoints by 2.5x, it lasts for 300 hp recovered then is destroyed, when it melts you become poisoned and the poison starts at 6.

 

 

 

 

Ring Of Endurance

 

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Gem: Jade

 

Crafting Level: 39

 

Magic Level: 49 (enchant level 3 jewelry)

 

 

 

This ring allows you to run through 300% energy, then explodes and hits you for half your current health.

 

 

 

 

Ring Of Misfortune

 

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Gem: Red Topaz

 

Crafting Level: 48

 

Magic level: 57 (enchant level 4 jewelry)

 

 

 

This ring gives you 20% increased attack and strength but 10% decreased defence while you wear it, the effect is like a black mask so the skills don't literally show an increase, but while you wear it, the monsters you kill will drop nothing, doesn't work against players and is destroyed after 150 monsters. A kill count will appear like at barrows while wearing.

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yeah, although i do think some thing should be done with the shilo gems, currently i think you can only make into bolts?

Hmmm....

 

I need a new siggy, get round to doing it later.

 

Probably.

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You had the right idea but bad uses. It gives them way too much power.

 

 

 

Think of noobier options for nooby gems :)

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Really creative ideas, I like how the ring damages/poisons you after use! Nonetheless, every idea needs some improvement, so here are my suggestions:

 

 

 

This ring increases the rate at which you recover hitpoints by 2.5x, it lasts for 300 hp recovered then is destroyed, when it melts you become poisoned and the poison starts at 6.

 

 

 

Very good, except I don't think it should hit as high as 6. Perhaps 2, because those constant 6,6,6,5,5,5,4,4,4...'s can add up eventually. You'll be in big trouble especially if you're not prepared. Love the idea though.

 

 

 

This ring allows you to run through 300% energy, then explodes and hits you for half your current health.

 

 

 

I don't think an additional 200% energy will be worth it, considering how much it hits and the time it makes to make jewelry. Either increase the additional energy to 1000%, or don't make it hit you at all in the end and make it an additional 400%.

 

 

 

This ring gives you 20% increased attack and strength but 10% decreased defence while you wear it, the effect is like a black mask so the skills don't literally show an increase, but while you wear it, the monsters you kill will drop nothing, doesn't work against players and is destroyed after 150 monsters. A kill count will appear like at barrows while wearing.

 

 

 

Too high of bonuses. I would suggest putting in more 10% decreases, perhaps even 15%, to magic, prayer, or range. If not then lower the strength and attack bonuses to 10% each.

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Far, far too powerful for such nooby gems..

 

 

 

One pigeon out of five.

 

 

 

I agree whole-heartedly, so now you rate suggestions too!

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danke Schon Sam!^^

"Blood runs thicker, oh were thick as thieves you know"

-Carl Barât

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