wioneo Posted November 10, 2007 Share Posted November 10, 2007 I have some questions about a few magic spells... I was just teleblocked by what I assume was the controlling account of a dragon autoer I killed, because he appeared while I was collecting its drops. He snared, teleblocked, and then started to shoot me. I just bursted him and ran a bit south, then I came back north and he was gone(so was the death pile of the autoer). I had never been tb'd bfore, so I tried to glory home and failed of course. Then I just finished killing dragons and teleported when I was done. 1-So, is there any way to get rid of a teleblock early? I'm obviously not considering dying, but any suggestions would be nice. 2-Also, if you freeze/snare a meleer right next to you, can they still hit you? I'm pretty sure that a frozen/snared range/mage can still attck... 3-Can teleblock be cast on monsters? Imps, for instance, would be nice to hold down... 4-How often do the smoke spells poison? Are rush spells just as effective as bursts on single opponents(not considering damage). 5-Can shadow spells be used repetatively to keep lowering an opponent's attack level? Or does it only work the first time? Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
tryto Posted November 10, 2007 Share Posted November 10, 2007 1-no 2-yes 3-im not sure, but id say no When a true genius appears in the world, you may know him by this sign, that the dunces are all in confederacy against him. ~Jonathan SwiftWebsite Updates/Corrections here. WE APPRECIATE YOUR INPUT! Crewbie's Missions!Contributor of the Day!Thanks to artists: Destro3979, Guthix121, Shivers21, and Unoalexi. Link to comment Share on other sites More sharing options...
DegenerateX Posted November 10, 2007 Share Posted November 10, 2007 TB stays the same unlessy you die. Shadow Effects don't stack it's only the first time. Looking for someone to teach me how to Armadyl farm - pm me10,200th Person to Achieve 99 Magic on 1/10/08 Link to comment Share on other sites More sharing options...
gun_hippy Posted November 10, 2007 Share Posted November 10, 2007 1-So, is there any way to get rid of a teleblock early? I'm obviously not considering dying, but any suggestions would be nice. Only by leaving the wild (via the abyss counts), or letting ti wear off. 2-Also, if you freeze/snare a meleer right next to you, can they still hit you? I'm pretty sure that a frozen/snared range/mage can still attck... yep, only the squars next to them of course. 3-Can teleblock be cast on monsters? Imps, for instance, would be nice to hold down... no, not that i am aware, i beleive it is only useable on other players in the wilderness. (you can cast entangle on implings though! thats useful) cant help with the last two, not played with ancients much except barrage. Link to comment Share on other sites More sharing options...
wioneo Posted November 10, 2007 Author Share Posted November 10, 2007 So far all negative answers... -.- ... still loking for a definitive response to numbers 3 and 4, though. EDIT: Thank you three for your input. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
ddaanniiellh Posted November 10, 2007 Share Posted November 10, 2007 1. Leaving the wildy through means other than tele (except abyss) 2. Yes 3. Teleblock can only be cast on players 4. Not sure... 5. No, it only lowers once, thats why in some duels, they ancient once with shadow attacks to lower the opponents atk. ~Ddaanniiellh I will go figure out the smoke spell right now : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube! Link to comment Share on other sites More sharing options...
stonewall337 Posted November 10, 2007 Share Posted November 10, 2007 For number 3. While teleblock may only be used on players, You may use the bind/snare/entangle spells to hold monsters. This works for imps, and I belevie it keeps them from teleporting. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
ddaanniiellh Posted November 10, 2007 Share Posted November 10, 2007 Alright so i did some tests and this was my results: Number is damage of hit followed by whether it poisoned or not. I waited 15 sec to determine whether it poisoned or not. Blitz 1 - no poison 6 - no poison 5 - no poison 22 - no poison 11 - no poison 8 - no poison 11 - no poison 9- no poison Barrage 23- 4 damage poison 17 - no poison 22 - no poison 8 - no poison 12 - no poison 25 - no poison 2- no poison 5- no poison Conclusion: It does poison for 4...but not worth the time casting the spell, too low probability of poisoning your opponent. ~Ddaanniiellh : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube! Link to comment Share on other sites More sharing options...
wioneo Posted November 10, 2007 Author Share Posted November 10, 2007 Thank you all for your answers. I found out the hard way that smoke spells were useless. I tried poisoning autoers that still had food left so I could waste their food and kill them sooner, but they weren't getting poisoned... Thank you. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
cat666 Posted November 10, 2007 Share Posted November 10, 2007 1-So, is there any way to get rid of a teleblock early? I'm obviously not considering dying, but any suggestions would be nice. Die or leave the Wilderness. 2-Also, if you freeze/snare a meleer right next to you, can they still hit you? I'm pretty sure that a frozen/snared range/mage can still attck... Snare yes, ice no. 3-Can teleblock be cast on monsters? Imps, for instance, would be nice to hold down... Unsure, but why would you want to hold down an imp... 4-How often do the smoke spells poison? Are rush spells just as effective as bursts on single opponents(not considering damage). Random, probably the same kind of ratio as a Barrows set effect. 5-Can shadow spells be used repetatively to keep lowering an opponent's attack level? Or does it only work the first time? I thought it was repeatedly, but again its random. The reason most duellers only use it once is because it is that random. I could be wrong on this as never tested it much. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
samari81 Posted November 10, 2007 Share Posted November 10, 2007 1) No 2) Yes 3) I'd say no 4) I have no clue about this 5) I think they only reduce on first cast. Second casts would have no effect. Help me starting out again - Give YOUR advice!If you're collecting in game "hyt's" send me a message here or in game :D Link to comment Share on other sites More sharing options...
kemikalkadet Posted November 10, 2007 Share Posted November 10, 2007 The only way to reduce a teleblocks time is if you have protect from magic on when they cast it. If you're protecting from mage and the TB hit's you'll be 'half-TB'd' meaning it'll wear off in half the time. Link to comment Share on other sites More sharing options...
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