November 16, 200718 yr A while back I remember there was a way you could get Runecrafting levels very fast but at a great loss. I know it had to do with Air Runes but can't remember what world & how it is done. Is this still going on and if so, how is the method done?
November 16, 200718 yr 16 air running. idk if you need to recruit for it but go air altar and shout eg. open 2k + ess. they give you 25 un noted ess and you give 25 noted ess + 2k VIX VIX VIX
November 16, 200718 yr What he said, though i should point out - it's not VERY fast, there is no very fast method, it's just somewhat fastER.
November 16, 200718 yr You may be thinking of fire runes. Use dueling rings to quickly go between the altar and bank. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
November 16, 200718 yr w16 is a good way to train f2p, but do that only to get 44 so you can abyss nats. At 54 you can do ffl.
November 16, 200718 yr The only problem with fires is that they are hard to sell. Being a crafter at fast free laws loses tons of money as well. You can make money at w16 after level 66 RC. And the price is now 1k, not 2k, since the price of airs has dropped drastically. Check out this cool browser gladiator game!
November 16, 200718 yr III. Achieving 75 runecrafting Serious runecrafting does not begin until you reach 75 runecrafting. The focus of this guide is for runecrafters above level 75 who are going for 91. 1 to 75 only represents about 20% of the xp you need to get 91, but I decided that I should supply at least some direction on how to reach 75. I advise you to skip over this section if you already have 75+ runecrafting. A *big* disclaimer: The ZMI altar now may be the most efficient method to level for some or all of the levels before 75. However, since I don't have any data for levels under 75 with the ZMI altar, I'm still leaving my old guide to 75 in below. V. Achieving 91 Runecrafting- Summary of Methods A. World 66 Laws: 31.4k xp and -264k cash per hour. B. World 99 Laws: 18.6k xp and +0k cash per hour. C. World 16 Airs: 23.2k xp and +210k cash per hour. D. Fires: 25.5k xp and -17k cash per hour. E. Lava runes: 38.7k xp and -300k cash per hour. F. Astrals: 25.7k xp and +557k cash per hour. G. Abyss- Deaths: 23k xp and +477k cash per hour. H. Abyss- Natures: 20.7k xp and +453k cash per hour. I. Abyss- Cosmics: 18.4k xp and +615k cash per hour. J. Abyss- Laws: 20k xp and +431k cash per hour. K. Abyss- Natures and Deaths: 22.3k xp and +475k cash per hour. L. Abyss- Natures and Cosmics: 20k xp and +546k cash per hour. M. Abyss- Deaths and Cosmics: 21.4k xp and +564k cash per hour. N. Abyss- Natures, Deaths, and Cosmics: 22k xp and +542k cash per hour. O. Balloon- Laws: 20.3k xp and +437k cash per hour. P. Doubling natures: 44.1k xp and -1421k cash per hour. Q. Fairy rings- Natures: 15.2k xp and +340k cash per hour. R. Fairy rings- Cosmics: 16.6k xp and +555k cash per hour. S. ZMI altar- 75 runecrafting: 35.3k xp and +209k cash per hour. S. ZMI altar- 90 runecrafting: 37.2k xp and +276k cash per hour. Note: I realize it says getting to 91... but use it as a reference guide as to which ways are faster than others. Apparently, my signature was to big.
Create an account or sign in to comment