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New set of melee attacks, please

Featured Replies

I see that with the new quest magers get a whole new set of spells, ancient magics. I think melee, the most popular skill in RS, should also get a whole new set of attacks!

 

 

 

 

 

 

 

Right now attacks are all based on which weapon you equip but how about some melee attacks based on your melee stats? Let's say have some new quest and you learn "ancient fighting arts." :twisted:

 

 

 

 

 

 

 

Just some examples, I'm sure you can think of better ones.

 

 

 

 

 

 

 

80 def: Drain energy - takes your enemy's energy and transfers it to you

 

 

 

80 att: Spinning kick - attacks all nearest enemies

 

 

 

90 att: Breaking point - weakens enemy's armour (slightly only lol)

 

 

 

90 def: Spiritual defense - added def when being multi'ed, includes def against mage and range

 

 

 

all 99 stats: Irresistible force - negates melee prot prayer (hahahaha)

 

 

 

 

 

 

 

These effects are all in addition to the melee damage done and are random and automatic whenever you fight.

 

 

 

 

 

 

 

IMHO better melee stats should also have an advantage, not just better weapons.

I agree, because for one, most of the new weapons that jagex claims "are for melee" only the rich can afford :roll:

Id like to see a spinning kick in full armour lol

 

 

 

 

 

 

 

How about just making a berzerker mode when 20% of your health is left that makes you much harder to kill, makes you hit through melee prayer 100 percent, raises yoru attack, strength, and defense and your energy drains half as slow.

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But trixstar my idea is to give melee levels more meaning rather than making melee'rs hard to kill.

 

 

 

 

 

 

 

If you are going that way I would rather have a "death blow" effect for 99 attack that gives an extra hit whenever the enemy is at 15 hp. Kinda like the opposite of the ring of life. :wink:

Instead of spinning kick, it could just be "spin". Spin around with your weapon and hit all enemies around you :P

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You know, I could see this happening. I wouldn't hold your breath, but I could see it. It would shake up accruing xp a bit, tho, I guess.

 

 

 

 

 

 

 

lpinkus

  • Author
Instead of spinning kick, it could just be "spin". Spin around with your weapon and hit all enemies around you :P

 

 

 

 

 

 

 

Oh, cool. That would be better.

 

 

 

 

 

 

 

Pinkus, hmmm, I had thought of these in the context of pking, like they would not be used on npcs. I guess we could have melee specials on npcs, too but in a limited way since melee is already pretty easy to train.

I think the evalutionary process has begun. You see mage improvements now. I have little doubt that, eventually, melee and range will get some, and then the process can start again.

i dont think this is a good idea

 

 

 

with abby whip melee is good enough, and the triangle is kinda fixed

 

 

 

melee beets rangers if they wear granite and abyssal whip

 

 

 

magic owns melee, if they are good in entangling

 

 

 

ranged owns magic always

 

 

 

 

 

 

 

just a few things that should be changed

 

 

 

melee shouldnt be wearing black hide, so give melee negative melee attack bonus, or at least lower the melee def of if (the last thing wouldnt solve the problem that melee can wear drag hides and put protect on and own mages though... but it would solve the problem that melee still got some problems to own rangers)

 

 

 

if you kill a mage you get a decent loot

 

 

 

if you kill a melee you get a decent loot

 

 

 

if you kill a ranger, you get a BAD loot, so i'd suggest that there should come out a new armour slightly better than black hides, but with a cost of approx 250k (=full rune/mystic)

  • Author
i dont think this is a good idea

 

 

 

with abby whip melee is good enough, and the triangle is kinda fixed

 

 

 

melee beets rangers if they wear granite and abyssal whip

 

 

 

 

 

 

 

 

 

 

Hmph but I'd hardly call that equal when whip and granite are so much more expensive compared to magic shortbow+black drag hides.

melee just needs the whip to drop in price alot more, or mayb hav a sword do more damage then a bow? :? im just kinda pissed because the whip is out of range in price and its too risky to use in wildy.

Instead of spinning kick, it could just be "spin". Spin around with your weapon and hit all enemies around you :P

 

 

 

 

 

 

 

Barbarian...Whirlwind...Diablo II

 

 

 

 

 

 

 

Like the idea, will bring more depth to RS combat :lol:

i think because melee is the moste populair skill that it does not deserve a update.

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i dont think this is a good idea

 

 

 

with abby whip melee is good enough, and the triangle is kinda fixed

 

 

 

melee beets rangers if they wear granite and abyssal whip

 

 

 

 

 

 

 

 

 

 

Hmph but I'd hardly call that equal when whip and granite are so much more expensive compared to magic shortbow+black drag hides.

 

 

 

thats why i suggested some expensive range armour.

 

 

 

problem is that with that armour, rangers might be able to beat melee again, and then melee needs a better weapon again, and the circle starts again...

umm.. ???

 

 

 

 

 

 

 

Ok, im gonna spell this out for you:

 

 

 

 

 

 

 

Rangers received a crystal bow which has pros and cons.

 

 

 

Melee'rs receive drag scim that has pros and cons.

 

 

 

Mages receive ancient staff that has pros and cons.

 

 

 

 

 

 

 

The triangle is pretty well balenced, all 3 of these are powerful.

 

 

 

Please dont give jagex silly ideas like "martial arts" or whatever you called it to overpower melee.

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Yes I am a girl. No, I won't be your girlfriend. :oops:

I hate to say this but how on Earth would you be able to perform such fighting arts in full armour, that pretty much stuffs up your movement.

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

Instead of spinning kick, it could just be "spin". Spin around with your weapon and hit all enemies around you :P

 

 

 

If they did that whilst adding dual baxes :twisted: Call it Tornado.

and while were at it we should add in 3 prime evils, mephisto, diablo and baal.

 

 

 

 

 

 

 

wouldnt that be fun?

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I hate to say this but how on Earth would you be able to perform such fighting arts in full armour, that pretty much stuffs up your movement.

 

 

 

 

 

 

 

Only the spinning kick could not be done in full armor the rest could. Like if there were a "deathblow" then why on earth would it not be able to do it with a weapon. FYI "martial arts" is NOT the same as "unarmed combat skills."

Mages receive ancient staff that has pros and cons.

 

 

 

 

 

 

 

 

 

 

The ancient staff has cons?!?!! :?

 

 

 

I know that you have to swap between the new lists... but when using the staff against a melee person, the melee person dosnt have the slightist chance.

 

 

 

Even if it was a lvl 80 combat mage with an ancient staff against a lvl 120 melee, the lvl 80 mage would win.

 

 

 

I dont see how that is fair. :shock:

 

 

 

 

 

 

 

So yes i agree with meili, meleer's do need some new fighting options :)

fcin hell yea at the all 99s spec attack rofl

I very much agree, I think there should be lots of new specials added at every 2 attack levels/strength levels. Alot of the specials could just be a more powerful version of the basic specials. I personally don't think training attack, strength or defence really does that much difference. For example the difference from 50 to 53 attack probably has hardly any difference but from 96 to 99 I would think there should be a huge difference considering the amount of experience needed for the gap and there isn't. Putting specials in at higher levels could stop this from happening, seen a lot of death matches whereby the person with lower stats wins the fight.

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99 Magic, 99 Defence, 99 Strength, 99 Attack, 99 Hitpoints, 99 Fletching, 99 Woodcutting, 99 Firemaking, 99 Thieving, 99 Ranged, 99 Prayer, 99 Cooking, 99 Fishing

perhaps beeing able to weild 2 wepons might be a possible solution, but only daggers and short swords mabey another, but no using 2 whips lol :P

  • Author
I very much agree, I think there should be lots of new specials added at every 2 attack levels/strength levels.

 

 

 

 

 

 

 

Yes. Mages get new goodies to use every few levels, melee deserves the same. They shouldn't be hugely overpowered things that would kill everything in sight, but some small but useful ways of rewarding levels would be good.

i like to have more fighting techniques in the game, but i have to say it probly be using Special energy JUST so u dont own everything, the mage is Suppose to own the warrior so you shouldnt be killing mages with 80+ magic.... otherwise the triangle is broken again. but yes meleers need more combat ways be a nice new adition to the game but also think this way.

 

 

 

 

 

 

 

[Accurate] +3 attack

 

 

 

[Agressive] + 3 strenght

 

 

 

[Controlled] +1 to each

 

 

 

[Defence] +3 defence

 

 

 

 

 

 

 

you need to also determine Wat a spin attack would do?

 

 

 

Weapon Speed determines how many hits?

 

 

 

 

 

 

 

slowest = 1 hit

 

 

 

slow = 1 hit

 

 

 

med = 2 hit

 

 

 

fast = 3 hit

 

 

 

fastest = 4 hit? ( theres like 1 weapon i know thats fastest )

 

 

 

 

 

 

 

also more about spin attack. is how accurate its gunna be? and wat Kind of attack style [controlled] +1 to each or [agressive]+3 str???

 

 

 

 

 

 

 

but once the warrior i too strong NEXT the mages to up and then they got new staffs/powers, then u got the rangers, then eventually well need lvls higher than lvl 99 so new weps can be used.... oo just keeps goin on and on...

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LMFAO!

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