meili Posted April 30, 2005 Author Share Posted April 30, 2005 but once the warrior i too strong NEXT the mages to up and then they got new staffs/powers, then u got the rangers, then eventually well need lvls higher than lvl 99 so new weps can be used.... oo just keeps goin on and on... Wel mages got a whole new set of powers so it's the meleer's turn to get their new melee attacks, then rangers. ;) The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
vmser Posted May 1, 2005 Share Posted May 1, 2005 Instead of spinning kick, it could just be "spin". Spin around with your weapon and hit all enemies around you :P Spin really fast, and the effect like with a helicopter will tele you away :D Link to comment Share on other sites More sharing options...
Punkage Posted May 1, 2005 Share Posted May 1, 2005 Rangers received a crystal bow which has pros and cons.Not only did meleers receive a crystal shield at the same time, but no one pk's with such items. Bows are too slow and only hit slightly better then rune. They even cost 900k so they're way not worth pking with. Same goes if you pay 180k for it. They're too damn slow and they hardly hit any better then rune. One magic shortbow = 2k. 100-200 rune arrows (for pking with) = 40-80k. One crystal bow = 180-900k. Worth pking with? No. They're for fun and if you're that desperate, training. Btw, vmser... :lol:. Link to comment Share on other sites More sharing options...
nonamegamer0 Posted May 1, 2005 Share Posted May 1, 2005 I see that with the new quest magers get a whole new set of spells, ancient magics. I think melee, the most popular skill in RS, should also get a whole new set of attacks! Right now attacks are all based on which weapon you equip but how about some melee attacks based on your melee stats? Let's say have some new quest and you learn "ancient fighting arts." :twisted: Just some examples, I'm sure you can think of better ones. 80 def: Drain energy - takes your enemy's energy and transfers it to you 80 att: Spinning kick - attacks all nearest enemies 90 att: Breaking point - weakens enemy's armour (slightly only lol) 90 def: Spiritual defense - added def when being multi'ed, includes def against mage and range all 99 stats: Irresistible force - negates melee prot prayer (hahahaha) These effects are all in addition to the melee damage done and are random and automatic whenever you fight. IMHO better melee stats should also have an advantage, not just better weapons.No range is the ones that need new things Link to comment Share on other sites More sharing options...
Bnaped Posted May 1, 2005 Share Posted May 1, 2005 I agree, if they dont start adding melee stuff, mages will be unstopable When survival is in question, anything goes. Link to comment Share on other sites More sharing options...
katsuro0 Posted May 1, 2005 Share Posted May 1, 2005 I very much agree, I think there should be lots of new specials added at every 2 attack levels/strength levels. Yes. Mages get new goodies to use every few levels, melee deserves the same. They shouldn't be hugely overpowered things that would kill everything in sight, but some small but useful ways of rewarding levels would be good. I agree with this part, but martial arts? can u say lag? Plus i'd like to see you make something that complicated lol. Link to comment Share on other sites More sharing options...
meili Posted May 1, 2005 Author Share Posted May 1, 2005 You know when you go to the wildy how many pkers do you see who use melee? Practically EVERYONE! :shock: It's always been the most popular skill. The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
Guest Posted June 5, 2007 Share Posted June 5, 2007 . Link to comment Share on other sites More sharing options...
kelbri Posted June 5, 2007 Share Posted June 5, 2007 Haha, I looked at this the other day and wanted to resurect it, but didn't wanna get flamed. I too like the idea, to a point. I mean, leave out the Jet Lee and Chuck Norris type kicks and flips, and it could be pretty cool. Link to comment Share on other sites More sharing options...
drapit Posted June 5, 2007 Share Posted June 5, 2007 They've updated melee way too much. Look at the various sets of armours they get... Mage don't even have half of what melee has. Range is not under-updated. Link to comment Share on other sites More sharing options...
ember3579 Posted June 6, 2007 Share Posted June 6, 2007 From my vantage point, p2p combat triangle is pretty evened out. It's the f2p one that's in dire need of modification. And the main reason why melee is so popular is that you don't need to waste money on ammo and such. It also hits a good deal harder ;) You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579Aku Soku Zan. - ShinsengumiYou wanna mess with me or my friends? Pick your poison.If you have any complaints about me, please refer to this link. Your problems are important to me.Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent. Link to comment Share on other sites More sharing options...
icecold638 Posted June 6, 2007 Share Posted June 6, 2007 yea...they should make some of it for non-members but they never will.... Link to comment Share on other sites More sharing options...
Toiletpaper8 Posted June 6, 2007 Share Posted June 6, 2007 I like melee as it is.. i'd perfer it to not get all.. werid.. melee has its special affects by hiting more, hitting hard, and getting hit less, why make it any harder then that :\ Link to comment Share on other sites More sharing options...
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