constanti Posted May 4, 2005 Share Posted May 4, 2005 hello, I have found the 4 skills, attack, strenght, defense and hitpoints unbalanced Attack and defense are exactly opposed to each other, they both generate the chance of a succesfull or unsuccesfull hit, strenght and hipoints are also exactly opposed to each other, they both determine how much succesfull hits are required to kill somebody But food has spoiled this system, food makes hitpoints a worthless skill and strenght a very valuable one, ofcourse there are attack, defense and strenght potions which temporary enhance strenght, but only with a small number, I think that food should be much decreased in healing power or don't heal at all, and are replaced by healing potions Ofcourse we don't completely remove food, it just needs to get another use If food doesn't heal as mich anymore, or is replaced with healing potions, which won't heal much either, the system is balanced again, strenght is of equal value as attack and defense again, and hitpoints as well Who agrees? Link to comment Share on other sites More sharing options...
Skeletorus Posted May 4, 2005 Share Posted May 4, 2005 I sure dont... ur aware tht 99 str can hit over 40? so thts 2-3 hits and bang ur dead without any opportunity to defend urself... Link to comment Share on other sites More sharing options...
amid Posted May 4, 2005 Share Posted May 4, 2005 actually they MUST be unballanced cause its fundamentally different skills. For instance why pplz using warrior helm which gives only +5 attack instead wear rune full with +28 (dunno exactly) defence points ? Because: 1. With higher attack lvl monster can be defeated in less time (most important parameter) 2. Normally player already got about 220 defence points (rune full with kite), with makes each def point less useful Link to comment Share on other sites More sharing options...
constanti Posted May 4, 2005 Author Share Posted May 4, 2005 I sure dont... ur aware tht 99 str can hit over 40? so thts 2-3 hits and bang ur dead without any opportunity to defend urself... Thats true, but before it's unbalanced, there can be lvl 40's pking, and when they eat swordfish or sharks, they eat it and can survive another x hits (x is a high number), it should be balanced at all times actually they MUST be unballanced cause its fundamentally different skills. For instance why pplz using warrior helm which gives only +5 attack instead wear rune full with +28 (dunno exactly) defence points ? Because: 1. With higher attack lvl monster can be defeated in less time (most important parameter) 2. Normally player already got about 220 defence points (rune full with kite), with makes each def point less useful Without unbalance, melee would have much more variety, and it could be solved all But I had it wrong that strenght opposes hitpoints, not strenght opposes hitpoints, but damage does, and damage is generated by both attack and defense There should be a new combat skill which opposses strenght, toughness, making hard blows soft ones People won't like it, because they won't see high numbers after their blows, but when we would remove the healing power of food, wilderness fights won't last long, and like I said, strenght isn't the opposed skill of hitpoints, but if toughness is added, higher player's fights last longer, so the damage dealt by having a high strenght should be increased, so a fight won't last longer, then the system is balanced again And about the armour, the armour is to strong and expensive, it should me made cheaper and less defensive, also it's strange that armour helps you escape a blow, rather than weakening the blow, so I find that armour should be made less strong, and his bonus only adds up to toughness, and that a weapon loses it's accuracy bonus, and only enhances strenght, or else it's still unbalanced I also find that complete heals shouldn't be forbidden, but apply the swimming pool rule, no swimming after eating, you may not fight for a minute after restroring critical wounds And the new healing should be something else then food, maybe a healing kit with medicins and bandage aid, stuff like that, it has some uses and is exhausted later, it also could be a new skill, apothecary, make your own healing kit at higher levels you can make healing kits that heal more as those you get at lower levels, and you could buy some at the apothecare in varrock, and there are more added to other towns Thanks for the feedback, has somebody seen more holes in my idea, please post it and help me fill them up Link to comment Share on other sites More sharing options...
Xaga Posted May 4, 2005 Share Posted May 4, 2005 Except then it would be abused to use the healing kit and then not be able to be attacked. RSN: Mutashi Link to comment Share on other sites More sharing options...
ace_ape231 Posted May 4, 2005 Share Posted May 4, 2005 sure. o.O totally disagree. it, whats the use of pking if u cant eat to heal urself, then attack again? Runescape is fine, its just the idiots who run Jagex that ruin the game. Link to comment Share on other sites More sharing options...
wallyweams Posted May 4, 2005 Share Posted May 4, 2005 My understanding of the present combat is: Attack: the higher your attack stat then the greater the chance that you will hit your enemy. Strength: the higher your strength stat then the higher the damage can be when you do hit your enemy. Defense: the higher your defense stat then the harder it is for your enemy to hit you. Hitpoints: only determines how much damage you can take before you die. So Attack and Defense determine how often you hit or get hit. Strength determines an upper limit on how high you can hit. Hitpoints determines your longevity. Link to comment Share on other sites More sharing options...
NinjaGriffon Posted May 4, 2005 Share Posted May 4, 2005 how would having potions to heal instead of food make it more balanced? there isnt a whole lot of logic there, its still doing the same thing Small Children Scared Count:3 Link to comment Share on other sites More sharing options...
cardsfan Posted May 5, 2005 Share Posted May 5, 2005 theres supposed to be a fundamental difference between meleers. would you like one skill for melee in order to make everybody the same? the point is that different people have different styles. i prefer to have high attack, with defense inbetween attack and strength, simply because i play castle wars a lot. other players want high strength for pking, but wont last a day in my shoes. with the difference, you have to find the right combination to max out your potential at your combat level for whatever you do. R.I.P. Shiva Link to comment Share on other sites More sharing options...
audee Posted May 5, 2005 Share Posted May 5, 2005 I don't agree with the "swimming pool" rule.. so what if u are going against some KBD and relentless melee and magic attacks left u down with like 20 hits.. wad's next? after u eaten u cannot fight and let it keep hiting u? Link to comment Share on other sites More sharing options...
constanti Posted May 5, 2005 Author Share Posted May 5, 2005 for the healing kit, you can't use it inside wilderness, and you can still be attacked but cannot fight back and when you can't heal food in combat, you can't kill that strong opponents, so they need to be lowered, and xp per damage increased Link to comment Share on other sites More sharing options...
rukano Posted May 5, 2005 Share Posted May 5, 2005 well i think potions would be better cuz ive never seen anyone eat 28 sharks in less than a minute!!!!!!!!!!!! potions make a lot more sense.... yeah its not like someone eats food and near fatal wounds miraculously heal Link to comment Share on other sites More sharing options...
All_Bogs Posted May 5, 2005 Share Posted May 5, 2005 How about we instate HP requirements for certain foods, for example 60hp needed to fully use sharks. If you have lower than 60hp, they'd still heal you, but not for the full 14 points. This'd make HP a bit more useful, and it'd take care of the rather silly sight of level 3's healing full with one click. Link to comment Share on other sites More sharing options...
inner_breed Posted May 6, 2005 Share Posted May 6, 2005 to what skel sayed, they can hit 46s, but slap protect noob on and boom 23?(with a mace meaning it will never happen lol) and thats with spec. now u get like 4-5 specs with full bar(not sure how many) and 90% of them will miss vs a good player, so really its kind of imposible to ko a pray noob these days. Runescape veteran. Originally adventurer (and mage on other account), now pker. Link to comment Share on other sites More sharing options...
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